Displacement
Binding Ritual. Create a level 1 - 8 Spirit. Attacks by foes within its range are "evaded". Every time an attack is evaded this way, this SPirit takes 70 - 54 damage. This Spirit dies after 30 - 54 seconds.
15 energy---3 second cast---60 second recharge
Well the basic idea of the build is to keep this spirit alive so that all attacks against your party are evaded. You would do this by bonding probably.
I was quite intrigued by this idea but then today I saw that you could also have Shelter and Union and keep them alive also.
Union
Binding Ritual. Create a level 1 - 7 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30 - 54 seconds.
Shelter
Binding Ritual. create a level 1 - 8 Spirit. Allies within its range cannot lose more then 10% maximum Health from a single attack. When this SPirit prevents damage, it loses 60 - 36 Health. This Spirit lasts 30 - 54 seconds.
If you could keep those three spirits alive your team (thinking PvE but may work 4 PvP) would be quite unstoppable because, not only can they not take any damage from bows, swords, hammers, axes or staffs at all but all magical damage cannot do more than 10% of a characters max health - 15. Let's say that character gets hit with a fireball from a hydra, and has 500 health that character would take:
500 X 0.1 = 50 - 15 = 35dmg (usually does 109 against 60 AL)
This is in the end amazing damage reduction but the spirits would die in 10 seconds flat without the bonding. To make this work properly you will need 2 people. So without further ado i present the builds.

Character 1: The comunning Sprit-maker
Rt/Mo
Attributes:
Communing: 15 (11+3+1)
Spawning Power: 11 (10+1)
Healing Prayers: 10
Shelter
Union
Displacement
Healing Hands {Elite}
Healing Seed
Heal Area
Essence Bond
Rez
Character 2: The Spirit Nurse
Mo/X
Attributes:
Protection: 13 (10+3)
Healing: 15 (11+3+1)
Divine Favor: 13 (10+3)
Life Bond
Life Barrier
Healing Hands {Elite}
Healing Seed
Life Attunement
Heal Area
Blessed Signet
Essence bond/Balthazars Spirit
Well, its quite simple but here it goes...
Ritualist Cast spirits together and monk bonds them each with Life bond, Life Barrier, and life attunement. (also puts essence bond or balthazars spirit on himself)
Ritualist keeps up shelter with healing hands and healing seed. Monk keeps up Displacement in same way. Heal area if needed. Union lives because of Healing seed.
Have fun! All comments are welcome and tips also.
If this works as well as it shouldthen I think this could catch on...
PS: Sorry about the length of this post but I am a rambler and people that ramble do keep talking a lot and sometimes it never stops and just keeps going so... you see!
