Alliance Battles = HOH for Cantha!!

shezbian

Academy Page

Join Date: Oct 2005

Allaince battles are Canthas equivalnet to Tyirias HOH!!
AENT DO THIS PLZ!!
Give us Fame and all of that I love the PVP system it owns 12 on 12 pvp omfg it is so fun dude i boon prot monk and have 30 minions attacking me 3 assasins and i survive!! its great!!!
ANET, if you want to make your game PVP perfect like Tyria or Prophecies with the HOH GVG system, I assume you are going to add GVG in Cantha and make Alliance Battles fame based with something in the end... I don't know but I know you guys can do it!
And please let us make TWELVE (12) MAN GROPUS
Its annoying having a bunch of noobs enter when the time begins lol.
I can't wait to IWAY in Cantha Alliance battles!















{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

yet another oh so lucid post by shezbian.

LiQuId StEeL

LiQuId StEeL

Desert Nomad

Join Date: Jul 2005

/u/liquidsteel30

Ego Trip From Rank [ZERO]

W/Mo

You honestly don't think they thought of this? :|

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

its a different game, hoh=nothing for factions, or at least it should.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
And please let us make TWELVE (12) MAN GROPUS
This will not happen.

We don't need another "Heroes Ascent" in Cantha.

TurinPT

Krytan Explorer

Join Date: Jan 2006

omg... the fame system on Prophecies is crap, HA sucks big time, I hope they keep it out of factions.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

I think they are keeping the 4 man team to avoid those dominating group builds...

Misa

Misa

Krytan Explorer

Join Date: Jul 2005

Right next to the armor crafter.

Mo/

12 man iway O____O;;

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by pigdestroyer
I think they are keeping the 4 man team to avoid those dominating group builds...
Yeah, think of a 12 man spike team. You'd be able to spike 2, maybe 3 targets at once. It'd be nuts.

Mayh3m

Mayh3m

Frost Gate Guardian

Join Date: Feb 2006

Montreal

Mind H A C K [OMG]

W/

rofl 12 IWAY i dont want to see this. O.o

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

No.
Just No.
Hell, No.
Is there any more solid way to say "No"?

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

no thank you, just take measures against quitters and its perfect as it is

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I agree no emotes in this style pvp. i think because there is new skills i way will dye out. I also think if they buff elemental to what is was sapose to be i way would dye out.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Quote:
Originally Posted by Tuoba Hturt Eht
This will not happen.

We don't need another "Heroes Ascent" in Cantha.
Battle Isles is open to both Prophesies and Factions.

It's the place where all of the chapters will come together.

12 man spike would be overkill anyway. It would probably just be two separate six man squads doing their thing against whatever they see. Going in with 4 ranger spikers is fun too ^^.

With 3 separate 4 man groups, there's no way of knowing how terrible the other 8 people are going to be, so its almost pointless to even make a group. The only reason you'd want to is to have those 4 spikers, or 4 characters that have lots of synergy.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Misa
12 man iway O____O;;
That would be kinda funny watching them all run around trying to iway on such a huge field. I would pee myself. :'D

96TSi

Frost Gate Guardian

Join Date: Dec 2005

Fort Worth

Clowns of Wrath[CoW]

W/R

a 12 man spike team will be complete bs in factions. counting heal party as they are counting down spikes. symbosis(sp?) will be a requirement by most groups now. 10 blood spikes will be at least 550 damage. and a couple will get the skill off before hp drops below 50% so they get to do 100 damage. and if any damage is done to them heal party will be casted so (IE)7 people hitting heal party will give a group heal of 350health + at least

I cant wait to get my Spike team into this 12 man battle thing i keep hearing about. sounds like its gonna be interesting to say the least :-P

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

You posted the exact same thing on TGH. Well done.

96TSi

Frost Gate Guardian

Join Date: Dec 2005

Fort Worth

Clowns of Wrath[CoW]

W/R

i did?



PS. what is TGH?

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

someone needs to go back in time and make sure this guy never finds out what the internet even is.



TGH = The Guild Hall >>> http://guild-hall.net

ShadowMagus

Academy Page

Join Date: Oct 2005

I'm just going to dissagree with everyone here on every topic/post they have and call it a day.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

I'm not going to repeat myself on th ewhole meaning of a 'preview/beta event', I just find it humorous watching people crap all over themselves over things that may change fairly drastically between now and release of GWF. Yes, it is only a month away for release, however that doesn't stop it from undergoing some serious change to fix certain flaws or issues that we've all lovingly found for them to fix.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

12 vs 12 = now the pinnacle of GW pvp

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

not entirely... Even with a good, organized 4 man team, you still get paired with that wammo who has all forms of chat turned off and rushes the base defenders, but it's OK becuase mending will stop the defender's silly skill.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

these alliance battles are complete chaos - i would like organised 12v12 myself, could make for a real interesting game type as opposed to ragequit fest where im the only monk on my frickin team for 8 warriors

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Fluffyx
That would be kinda funny watching them all run around trying to iway on such a huge field. I would pee myself. :'D
I've faced IWAY in GvG before, and the map is no smaller in most cases.

jules

Lion's Arch Merchant

Join Date: Jul 2005

Xen of Sigils [XoO]

I really like 12v12. There is a lot that you can do with a organised team of 4 even if the other 8 are less well organised. I'd rather have the current random grouping system stay instead of having complete 12 man builds running around. The unpredictability of this match is part of it's appeal, I think.

My only gripe is that even with two full districts on either side, it takes quite a while for matches to start. We should be allowed to play across servers ie Americans matching up with Europeans. Although communication may be an issue. lets say with French and Koreans playing together on the same side, being able to communicate within your team of 4 should suffice.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Luxons in Alliance Battles are a lot like the Zaishen in Heroes' Ascent: only the shittiest teams lose to them.

At this point anyway.