27 Mar 2006 at 20:37 - 7
Quote:
Originally Posted by Minus Sign
Teleport is going to hit the meta-game like a right cross from a prize fighter (some would argue it already has). Both for quick attack and fast escape, Assassin skills will be seeing play from core proffessions. That'll be 1 trick.
While the stock build they gave you in FPE was severely limited it doesnt take much to tweek it. The faster recharging lead attack/Off-hand combos will drop conditions on opposition (first time, every time they hit), key in degen strategies that people are starting to favor. And now we've got 2.
Add to that, defense stances are no joke. Not as good as a Warriors, but easily offset with more conditions, respectable damage reduction or the aforementioned teleports. And then there were 3.
And we all know how devistating Hex builds are. Either as cover for necro/mesmer Elite hexes or shutting down enchant monk builds with their OWN, Assassins will be a valued member to any team that precribes to wear-down tactics over the win 15 seconds or lose (very painfully) spike. 4 now...
And they do have their own spikes too. Just grab 2 or 3 +dmg Lead attacks (or the afore-mentioned fast lead/fast offhand combo) and you'll be seeing regular spikes to single target, with a Death blossum tossed in for good measure as you can (naughty little AoE that I liked).
Like A warrior, they'll be easy to learn but hard to master. Like a mesmer, they'll prove a powerful class...if the conditions are right. But a 1 trick pony?
I don't think so.
EDIT: Stealth...now that would be nice Anet.
And while you're waiting for that pesky combo recharge, throw in a Blades of Steel to completely make their day hell!