How do you keep the energy?
unholy guardian
Even with high crit hits going the luck of getting the energy seems to going bad
i even tried being part mesmer to use of the one signet, but it takes 90 sec recharge
it just seems kinda energy lacking around 25 energy is good for getting out a combo, but if u get even slightly e denialed your screwed
anyone found an effective way to keep the energy going? i tried other classes but i think expertise helped but i still think i ran outta energy
energy storage with an ele might work idk
but yea its good for some swift hits but like the ritualist it doesnt seem to hold up as well as the other primary classes
i even tried being part mesmer to use of the one signet, but it takes 90 sec recharge
it just seems kinda energy lacking around 25 energy is good for getting out a combo, but if u get even slightly e denialed your screwed
anyone found an effective way to keep the energy going? i tried other classes but i think expertise helped but i still think i ran outta energy
energy storage with an ele might work idk
but yea its good for some swift hits but like the ritualist it doesnt seem to hold up as well as the other primary classes
LaserLight
Jesus. One class comes out that can't sustain infinite activity and people jump on it all over the place as worthless.
People. Assassins aren't meant to reserve energy unto oblivion and sustain an infinite damage stream. They are, at least as Dagger masters, meant to blow most or all of their reserves in a single devastating combination attack and then bug out. And even then, a well-built Assassin can run through its skill stream three or four times before it runs dry.
You want an endless stream of attacks, play a Warrior or Ranger. You want a handful of over-the-top knockout blows, play an Assassin. Sure, you have to wait some, but a proper build, and a properly built team, will love you for it.
People. Assassins aren't meant to reserve energy unto oblivion and sustain an infinite damage stream. They are, at least as Dagger masters, meant to blow most or all of their reserves in a single devastating combination attack and then bug out. And even then, a well-built Assassin can run through its skill stream three or four times before it runs dry.
You want an endless stream of attacks, play a Warrior or Ranger. You want a handful of over-the-top knockout blows, play an Assassin. Sure, you have to wait some, but a proper build, and a properly built team, will love you for it.
Lady Lorwinia
I use an r/a with high expertise and WS
Works very well.
Tiger's Fury
Apply Poison
Troll Unguent
Rez
I use those skills + a combo of assassin attacks. Works nicely
Works very well.
Tiger's Fury
Apply Poison
Troll Unguent
Rez
I use those skills + a combo of assassin attacks. Works nicely
Banebow
I never had problems when I had access to a zealous dagger upgrade, but they are locked right now. Try it out again when you can use the zealous mod, and you should find that energy is not much of a problem.
Or, if it continues, use cheaper skills
Or, if it continues, use cheaper skills

Klmpee
critical eye + critical it + a speed boost skill.. if bearly run out on 25 energy.
unholy guardian
alright ill try it =) o and laser srry for starting ur anger off i know i made this as u posted on some other guys thread calling assisins useless =p
it must just be the skills i am using that drains my energy too much =(
*edit* lol my bad ealier i kept the defualt expertise it gave when i made the character, which wasnt high enough r/a seems to work fairly well, idk to me it seems more of a pvp thing cause in pve there is usually a lot of monsters that team u and you dont have aoe spells with a daggar
it must just be the skills i am using that drains my energy too much =(
*edit* lol my bad ealier i kept the defualt expertise it gave when i made the character, which wasnt high enough r/a seems to work fairly well, idk to me it seems more of a pvp thing cause in pve there is usually a lot of monsters that team u and you dont have aoe spells with a daggar
flamingmarmo
Zealous mods if you are using an ias stance thats 1 energy every 1 second the equivilant to having a total of 7pips of energy.
Critical eye worked wonderfully for energy last preview weekend, 3 energy for a critical hit 2 for a double strike with both crit eye and zealous mods.
Critical eye worked wonderfully for energy last preview weekend, 3 energy for a critical hit 2 for a double strike with both crit eye and zealous mods.
unholy guardian
is zealous mod a mod or a skill? i hear thinkgs from both sides, and what i also heard is it is unavailble at this current time
Sidra
There is a zealous dagger mod. I've seen zealous daggers before. They are probably going to be the most popular weapon mods on daggers. Also: I use my combo build almost continuously without energy problems. every single one of my skills costs 5 energy. The whole bar. 5, 5, 5, 5, 5, 5, 5, 5, all 5 energy. and I dont need to use all of them in the same attack volley, so I can usually maintain around 10 energy always with 8+ crit. strikes and occaisional healing. You could also try the mesmer skill that steals energy for you, but that's not advisable because it leaves you vulnerable and its easily interrupted.
TehTomato
I have a gold zealous dragon fangs blar de blar, but will i get to keep it? nuh no.
Ixi
Indeed, I got a pve Zealous Daggers with +14 (while enchanted) during the event, but do I get to keep em.. no
Rhunex
if you really want energy so much. E/A. full energy storage. You'll have plenty then. Otherwise, there's assassin armor(dont know the name, dont care) that will add +5 energy with all the pieces(i think?). 30 is infinitaley better than 25, as small as an increase as it may seem.
you could also stick to all 5 mana skills. I made a build(not sharing, its mine, no one elses) and the only skill I have higher than that is 15, but its not a big deal.
your final option is to use the lead attack(Golden Lotus Strike mayhap?) that gives you 10-12energy when dagger mastery is 16(i dunno which it is, i didnt get mine to 16) And considering your energy recharges all the while, you virtually regain that wasted 15 energy in no time at all, and you can continue attacking.
or you can put suggestions one and three together. but i dont think you'd need to with 80 energy.
you could also stick to all 5 mana skills. I made a build(not sharing, its mine, no one elses) and the only skill I have higher than that is 15, but its not a big deal.
your final option is to use the lead attack(Golden Lotus Strike mayhap?) that gives you 10-12energy when dagger mastery is 16(i dunno which it is, i didnt get mine to 16) And considering your energy recharges all the while, you virtually regain that wasted 15 energy in no time at all, and you can continue attacking.
or you can put suggestions one and three together. but i dont think you'd need to with 80 energy.
unholy guardian
eh well im sticking with crit htis for now...
unholy guardian
Quote:
Originally Posted by Ixi
Indeed, I got a pve Zealous Daggers with +14 (while enchanted) during the event, but do I get to keep em.. no
ur character is frozen, i think u still have them as long as u get the actual game and play ur character without deleting it

awoeonip
Attack spirits for a quick recharge...almost every hit will be a critical hit
Siren
Quote:
Originally Posted by unholy guardian
ur character is frozen, i think u still have them as long as u get the actual game and play ur character without deleting it
Character wipe.
Regarding energy...Critical Eye, zealous daggers, and attack skill management.

Regarding energy...Critical Eye, zealous daggers, and attack skill management.
Manda Panda
I ran a R/A with 9 expertise and rarely had a problem with energy. My worst problem was that I couldn't always keep Apply poison on.
unholy guardian
character wipe? then why dont they do that now instead of taking about a chacter space o.0?
Myodato
Quote:
Originally Posted by unholy guardian
character wipe? then why dont they do that now instead of taking about a chacter space o.0?
To keep the name. Your character won't be deleted, just reset to as if rolled on the first day of Factions-for-real.
On topic, energy management is a crucial consideration for every build for every character, the assassin is no different. Personally I didn't have too many problems having enough energy to land a chain by the time it recharged (or a couple of seconds after).
A basic rule for the Assassin is to make sure your planned attack chain doesn't cost more than your max energy. Then, if you don't manage to recharge your energy before your skills come back, add Critical Eye. No point trying to take another skill instead of it if you don't have the energy to use it, and it really does make a difference.
On topic, energy management is a crucial consideration for every build for every character, the assassin is no different. Personally I didn't have too many problems having enough energy to land a chain by the time it recharged (or a couple of seconds after).
A basic rule for the Assassin is to make sure your planned attack chain doesn't cost more than your max energy. Then, if you don't manage to recharge your energy before your skills come back, add Critical Eye. No point trying to take another skill instead of it if you don't have the energy to use it, and it really does make a difference.
LaserLight
eople really underestimate the energy potential of the Critical Strikes line. If you can afford to punt it up to 13 points, that's 3 Energy for every critical you get. Combine that with Critical Eye and suddenly your 5e skills that critical are pretty much paying for themselves. Guaranteed stuff like Wild Blow and Critical Strike (the dual. Which needs a new name) will automatically net you that large amount. That and Critical Strikes has a good number of excellent skills in it as well - see my One Woman Bloodstorm for a nice Critical Strikes-centric build that works.
Even at 8+ though, you're gaining two extra Energy a critical, and let's not forget that critical hits also boost the Assassin's damage output. Combine it with Critical Eye and a most-likely-maxed weapon mastery and you've got an obscene chance for critical hits, well over half considering the number of them I got during the FPE using my Assassins. Trust me, an Assassinm does just fine with energy management in the handsa of an intelligent player. It's just not as cut-and-dried as something like Expertise or Energy Storage is.
Even at 8+ though, you're gaining two extra Energy a critical, and let's not forget that critical hits also boost the Assassin's damage output. Combine it with Critical Eye and a most-likely-maxed weapon mastery and you've got an obscene chance for critical hits, well over half considering the number of them I got during the FPE using my Assassins. Trust me, an Assassinm does just fine with energy management in the handsa of an intelligent player. It's just not as cut-and-dried as something like Expertise or Energy Storage is.
unholy guardian
ugg calling me dumb again >=(
Zhou Feng
It seems people dont understand the fact that GW is a TEAM game. You can't expect to do everything or perfomr unlimited combos... hell one good to well done combo of an assassin can severly hurt a class, and IF that same class is target of someone's else attentions... so I don't see what your qualm is about. Want some energy management though? Try the mesmer inspiration line.
Weezer_Blue
Get Zealous Dagger Tangs and an IAS buff and your energy problems go away instantly.
LaserLight
Unholy Guardian, please quit taking everything everyone says in here personally. I myself am talking about people who refuse to see past the pre-preview hype and their own preconceived notions of the Assassin as either this unreal Jack the Ripper-esque killing machine or a watered-down Warrior with unusually thin armor.
Assassins are neither. They cannot kill an enemy with a single hit, or even two or three of them. That sort of damage capacity would be broken beyond belief. Nor, however, are they in any way comparable to Warriors. In my eyes, as far as PvP goes, they compare more accurately to Mesmers. Mesmers are difficult to play well and get a lot of flak, just like Assassins. Also like Assassins, Mesmers specialize in highly disruptive burst strikes, laying down an unholy smackdown on someone before running for their dinner clothing-clad heinies. Assassins do roughly the same sort of thing, diving in to deliver their predesigned strike before running for their unusually pointy heinies.
Play an Assassin like you would a Warrior and you will die. More importantly in most respects, you will fail. You will be an inefficient, ineffective, undesirable player utilizing a class you do not understand very well at all. You will contribute little, if anything at all, to your team, whether you are playing in PvE, PvP, or Pv-1982. No one expects Mesmers to stick around and slug it out once they've done their job, so why does everyone expect it of Assassins?
Assassins are neither. They cannot kill an enemy with a single hit, or even two or three of them. That sort of damage capacity would be broken beyond belief. Nor, however, are they in any way comparable to Warriors. In my eyes, as far as PvP goes, they compare more accurately to Mesmers. Mesmers are difficult to play well and get a lot of flak, just like Assassins. Also like Assassins, Mesmers specialize in highly disruptive burst strikes, laying down an unholy smackdown on someone before running for their dinner clothing-clad heinies. Assassins do roughly the same sort of thing, diving in to deliver their predesigned strike before running for their unusually pointy heinies.
Play an Assassin like you would a Warrior and you will die. More importantly in most respects, you will fail. You will be an inefficient, ineffective, undesirable player utilizing a class you do not understand very well at all. You will contribute little, if anything at all, to your team, whether you are playing in PvE, PvP, or Pv-1982. No one expects Mesmers to stick around and slug it out once they've done their job, so why does everyone expect it of Assassins?
unholy guardian
good points, espcially for the pvp part, but in pve if u retreat a little so do the henchman, so it may be a class better to be put in with real humans, cause i tried that once to teleport away, and stupid henchman thought i was fleeing and so did they....
and yea i know i take too much to heart, too used to those blasted runescape forums (i played that game for like a year) and man those people flame a lot and mean it, guess i should go to runescape rehab or something
and yea i know i take too much to heart, too used to those blasted runescape forums (i played that game for like a year) and man those people flame a lot and mean it, guess i should go to runescape rehab or something

Myodato
Quote:
Originally Posted by unholy guardian
...but in pve if u retreat a little so do the henchman...
Take a bow. Plink away whilst you recharge (and lose aggro) to keep the henchies focused, then charge back in at the opportune moment. It's also lets you lure enemies to you, rather than charging in and getting ganked whilst waiting for the Healer Hench to catch up.
Siren
Quote:
Originally Posted by Myodato
Take a bow.
As in, the things that use a string and shoot arrows. ^_^
/bowing whilst in combat is a bad idea
(my lame joke of the day)
/bowing whilst in combat is a bad idea
(my lame joke of the day)
unholy guardian
be a little a odd with no ranger skills in all if i went all assaisin but i guess that might work, or it might work if u use that think to put up a target and it pings it on the map, i think that might work now that i think about it
LaserLight
You do know that pure Warriors often use bows or wands without any associated attribute for precisely Myodato listed? That and the rapid ranged buildup of Adrenaline, which could help if you're A/W and using adrenal skills. It's just a smart tool to have around.
unholy guardian
you mean even your regular default att regardless of what it does gives u adreniline? Might be intresting..
SparhawkJC
You've obviously never seen Im A Paladin's masterful frenzy wanding for adrenaline build up.
Myodato
Quote:
Originally Posted by SparhawkJC
You've obviously never seen Im A Paladin's masterful frenzy wanding for adrenaline build up.
I always find it amusing that one of the most popular weapons amongst hard-core PvP warriors is a particular collectors fire wand.
I said bow specifically mostly because I used A/R with Apply Poison a lot over the weekend. The ability to start the enemy losing health from a safe distance and then close for the (softened) kill is very useful. The appropriate bow will also give you the longest ranged weapon available.
I said bow specifically mostly because I used A/R with Apply Poison a lot over the weekend. The ability to start the enemy losing health from a safe distance and then close for the (softened) kill is very useful. The appropriate bow will also give you the longest ranged weapon available.