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Originally Posted by arredondo
You still are creeping on an opponent from behind to get max potential damage... concealment is part of a separate skill (Incognito). The two go hand in hand when you are taking the offense to a target, but you can use it without Incognito if an enemy has been knocked down by a teammate. Simply attack him from behind as he rises and you get the same effect. It's not locked into one strat.
Critical Strikes gives you a max +7% chance of hitting Criticals... this gives you 100% after hitting them from behind. The restrictions (hit location and reduced speed) keep it fair.
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Then the skill shouldn't be called Shadow Stalker, because it's no longer Shadow Stalking. It's nothing more than a Critical Rate boost coupled with a speed reduction. At least before, Shadow Stalker wasn't just a suped-up Critical Eye. It had a really interesting dynamic to it that set it apart from almost every Assassin skill in the game. Now there's really no point in even considering it Shadow Stalker, is there? That's what I'm getting at here.
I would have used Shadow Stalker if I could go into Shadow Form. Being able to become completely invisible was why it was an Elite. I couldn't care less about doing Criticals 100% of the time, because Assassins are going to be so incredibly deadly when people learn how to play them effectively, that even 7% from Critical Eye, combined with a high Critical Strikes, will make a 100% Critical rate completely unnecessary.
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I had Incognito to end once you use any spell or non-dagger skill to prevent non-Assassins from abusing it. If they simply want to wear the other colors and have the same radar dot color... who cares? If your team sees a group of similar colors come onto the radar in your direction, won't you know what's up? I mean, if your camp of 8 suddenly has 16, how do they have an advantage when they can't use non-Assassin abilities? It'll just be a normal fight.
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I never cared about Monks wanting to look like Warriors, though. And frankly, if a non-Assassin is wasting a skill slot with it...they shouldn't be playing in the first place. lol
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As a way of making this even more of a non-issue... Incognito will now end if the user is the target of an attack or spell. Once the gig is up, there's no advantage to be had. The best way to use it will be one or two Assassins at most using their wits to get in undetected. It'll likey happen when both teams are within radar range because a lone player of any dot-color suddenly appearing on the enemy radar will raise suspicions.
This is the exact same issue with RtCW:ET... people aren't stupid when they see something strange. There is no way of getting to them without walking there until your aggro bubble reaches teleport range. So don't think of it as one player setting out alone from camp... things have to be more hectic and his team has to be in area range at least, with the defensive team spread out.
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See later on in my reply, in the portions about specialized WarHate.
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OK, is it broken because it's out of radar range for an unfair advantage or broken because it's easy to figure out with targeting? You're arguing both sides. I explained how the advantage of using the skill out of range isn't that great at all since as soon as the enemy sees one of its colors come to the edge of the radar, they'll know. As far as being targeted easily with 'C', yes it is possible, and I wouldn't have it any other way. The 'C' shows what is in your field of view. If the Assassin used the moment that the action is going hard all over the area he has a better shot at making it work.
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Again, see later on, portions about specialized WarHate.
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People don't have team targeting or are tabbing every second of the match.
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I certainly do. I'm constantly paying attention to where players are, how they're positioned, and most importantly, where they might be going. I would hope most players do that. The reason I can rock out interrupts with my Ranger is because I tab through a few targets, anticipating the Heal Sigs, Res Sigs, Troll Unguents, even Orisons of Healing. I'm not able to Distracting Shot the first Res Sig, then Savage Shot another one because of luck. I'm able to do it because I utilize Tab and Shift+Tab. If people don't know of the wonders of those two keys...I'm going to cry. lol
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You try to easily discount the FPS analogy, but honestly, you can't. You can be detected changing clothes in that game because you have to steal them from a dead enemy... the whole team gets alerted when this happens, and the dead guy spawns back later looking for the guy who took his clothes.
Forget tab targetting, a player can LOOK at you in disguise in that game and see you are a fake based on the weapons you carry (i.e. a medic with a silenced pistol). You are only a perfect match when you steal a spy's outfit from the other side, and still the ID tag won't show up as it does for friendlies. You can identify people in that game too, so don't try to discount it.
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FPS: you're manually aiming with the mouse.
GW: you're using C and Tab to select targets.
I can very easily discount the FPS analogy here, because conceptually, it relates, but from a technical execution standpoint, the analogy falls apart. I'll say it again, something like Incognito works in an FPS because the computer isn't telling you who's an ally and who's trying to stab you in the face (unless the FPS has green and red targeting reticles). In GW, however, the computer absolutely tells you who's an ally and who's trying to shove a pair of daggers through your jaw.
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Anyway, in 5 seconds, you have a chance at a gank while Incognito. If you can get behind the back line without being noticed for those precious moments, the other team can't see you with 'C' as they look forward. Healers are looking at their team's health bars mostly, not tabbing for enemies.By the time the offensive primaries notice you as they are fighting up front, you should already be stabbing that enemy in the back of the head.
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Healers should never "mostly" be looking at their team's health bars. A healer doing that will get ganked. If the healer can't be bothered to look directly around them once in a while...again, they shouldn't be playing the game in the first place.
Hold on a sec.
The goal for this type of character is to blatantly run up to a Monk and kill them, right?
Their "cover" is really nothing more than a costume change that can be broken with something as simple as hitting C then hitting the space bar.
All it takes then is a Necro or Mesmer to throw any number of their Anti-Warrior hexes on that Assassin, just like they would a Sprint Warrior.
Incognito is just another Sprint. You're just making another Sprint Warrior...another cookie-cutter DPS juggernaut.
Does that happen with my suggestions regarding Shadow Stalker? The Assassin runs up then vanishes completely to start stalking. There's something new and dynamic there that can't be countered by simply hitting C and wanding. I'd like the counter to my version of Shadow Stalker to be Ritualists, honestly. It'd integrate the two classes in a very interesting way, and My Eyes Are Your Eyes is a perfect skill for Rit support, both in the team itself and in the Ritualist skill names.
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All you want is to begin hitting him - everyone knows you are there after that.
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But if you're facing anyone reasonably competent, the minute you run up--regardless of where you "changed clothes" (haha)--they're going to know something is up, and they're going to hit C to check.
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I didn't get it right the first few times and can continue revising it where I see fit.
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Thing is, I know I wouldn't use these skills if major changes aren't made, and it sounds like others won't, as well.
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Still, I disagree with the alarm you have towards use of these made-up skills as if they give such an overwhelming advantage or (at the same time) are completely worthless.
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It's not alarm, per se, it's just that I'm not convinced, because either you're not explaining things well enough, or I'm just completely incapable of deeper strategic thought, lol.
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I at least have some practice at seeing how the tactic works. Nothing in your imagination can discount actual experience that I have in BOTH games. The little tweaks here and there are needed - thanks for pointing them out. The overall concept is sound, fun, and fair... I only wish they'd put something similar in the game.
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Don't get me wrong here. I'd love to see a Shadow Form thing happening.
But the problem is, well, one of the problems, is that you're comparing two completely different targeting systems. What works in an FPS works because those players aren't hitting C, and don't have the luxury of using Tab to select enemies.
Like I've said above, in FPS, the player has ultimate control over target selection--and they can make mistakes.
In GW, however, the targeting system we use (using C and Tab) is guided by the computer, and the computer is never, ever going to consider a disguised opposing Assassin as a member of your team.
Another problem is just logistics of something like Incognito. It'd only work in the middle of combat, which means you'd already be visible. That means the opposing team already knows you're around, and one of them probably would have you targeted already, because I know I wouldn't let an Assassin be able to do whatever without making sure I'm hexing them. They're so much deadlier than Warriors that if nobody on the opposing team has them covered, that team deserves to lose.
And so if you're already targeted, you know that a Necro or a Mesmer already sees you, and if you move behind a building, they'll suspect something. If they move on to a different target, at the very least they'll continue to keep their eye on you.
And what if you disappear? If you return as a green con? In an 8v8 setting, one character should always carry WarHate, and even as hectic as the battlefield can get, if "Warrior Castration" is what someone is specced into, they're going to be sticking by the squishy targets...and paying attention to what's approaching their squishy allies...including if one of their own characters runs up to their Monk(s). That'll raise the red flag, and bring some WarHate pretty quickly.
Logistically, Incognito doesn't make sense, because the Assassin isn't functioning as an Assassin; he's just playing pretend Warrior (quite literally if he ends up disguised as a Warrior).
And none of what I'm saying is in my "imagination," either. Everything I'm saying here, every problem with a skill like Incognito, are things I guarantee that I'd do to the Assassin who tries to use this skill, because I do most of it already, since I've been playing Necro and Mesmer more than any other class. I know what they can do, and I know the warning signs of a Warrior-Gank.
You may argue this Incognito thing isn't a Warrior-Gank, but it certainly is a War-Gank. You're just using an Assassin to do it, rather than an actual Warrior.
If an Assassin tries to use Incognito in an 8v8 with me on the opposing side, they won't get far at all, because the set-up required for it is absurdly obvious. The Assassin might as well use Local chat and tell me what he's doing. lol. You want Assassins in GW to use subterfuge and deception, fine. But Incognito is not the way to do it. Shadow Stalker with the Shadow Form clause is the way to do it.
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Incognito is a physical change in appearance. Only Assassins should easily detect, but for now I think the skill has enough to contend with. Shadow Stalker seems fine as it is.
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I'm caring less and less about Incognito, heh. The wonder of Shadow Stalker's original idea has been sucked out completely now, and the idea of disguises is now nothing more than a lame James Bond-ish type of espionage with a skill that's nowhere near as compelling as Shadow Stalker used to be.
Shadow Stalker (in the version featuring Shadow Form) has the most potential to change the form of the game, because one, it operates in such a way that doesn't succumb to a straight-forward and sometimes boring targeting system (C and Tab), and two, its counters (I mean, come on...My Eyes Are Your Eyes is a perfect Ritualist skill) are far more dynamic and innovative than simply hitting C and wanding the target.
Incognito, however, does not, because it just disguises (no pun intended) a Sprint Warrior as a different character.