Counter to assassins.
Lady Lorwinia
I've been trying to find out some kind of build to counter assassins.
I think pin down + throw dirt would work well.
Assassins do tremendous amounts of damage really fast.
So you really have to be on your game.
The thing is.. shadow stepping.. can't prevent that.
So maybe throw dirt + escape would be better. and then for degen go hunter's shot and apply poison?
Savage shot for interrupts.. I see traps hurting assassins big time.
Maybe pin him down. Run. Make him bleed. Poison him. Set a trap in his pathway. Assassin walks over it. More owch + bleeding + poison.
Sounds pretty good to me. But due to the massive damage they do, and you can't just pin them down because of shadow stepping, you have to bring a couple of stances, or escape + throw dirt would work.
But that wastes an elite. Bleh.
Post builds here that would counter assassins.
I think pin down + throw dirt would work well.
Assassins do tremendous amounts of damage really fast.
So you really have to be on your game.
The thing is.. shadow stepping.. can't prevent that.
So maybe throw dirt + escape would be better. and then for degen go hunter's shot and apply poison?
Savage shot for interrupts.. I see traps hurting assassins big time.
Maybe pin him down. Run. Make him bleed. Poison him. Set a trap in his pathway. Assassin walks over it. More owch + bleeding + poison.
Sounds pretty good to me. But due to the massive damage they do, and you can't just pin them down because of shadow stepping, you have to bring a couple of stances, or escape + throw dirt would work.
But that wastes an elite. Bleh.
Post builds here that would counter assassins.
Francis Demeules
Just a thing here, distracting shot. You know after their lead is always get follow by hand-off att after. When there's one come at you and do lead, do distracting shot after that. You will ruin his combo. Throw dirt after that and own him.
derrtyboy69
Take a warrior, pick up a sword, hit him.
Lady Lorwinia
...... this is the ranger section... you want the warrior section? Go there..
SpiritofFire
warrior/necro, and just take everything they put on you back on them, assassins don't stand up well to heavy attacks and they drop like flies
Rayne Nightfyre
Edit: Nevermind, didn't see this was the Ranger forum. 
(Accessing threads from the Forum Home page can bite you sometimes :/ )

(Accessing threads from the Forum Home page can bite you sometimes :/ )
SnoopJeDi
Punishing + Distracting + Savage + Debilitating + Dirt
Needling Shot too, if we're talking Cantha/PvP-only
Needling Shot too, if we're talking Cantha/PvP-only
IsaacFlame
what about incendiary arrows, won't that interrupt the assasin and set him on fire as well?
p.s. anyone knw where it's located? (incendiary arrows)
p.s. anyone knw where it's located? (incendiary arrows)
SnipiousMax
Debilitating Shot is going to be harder on Assasins than it is on casters. They only have so much energy to begin with, and without energy they are as helpless as a cotton ball.
SnoopJeDi
Quote:
Originally Posted by SnipiousMax
Debilitating Shot is going to be harder on Assasins than it is on casters. They only have so much energy to begin with, and without energy they are as helpless as a cotton ball.
Exactly. Playing a simple, three-attack build in the limited time I've had on my assassin for this weekend, I constantly find myself grinding my teeth because I don't have enough energy.
Actually, R/Me has a lot of potential to shut an assassin down. Their attack speed is quite incredible, so a loaded up Empathy could hurt them bad, or a loaded up Spirit Shackles.
You could also screw them up by using diversion to ruin their lead.
Similarly, quickening zephyr could bring all their damage to front, like a milder spike, but drain their energy quickly and remove them from any pressure aspect. They might shadowstep-to and ruin your spirit, but try laying a flame /barbed trap down with that spirit. Kekeke.
From what I've seen, I think assassins will be a hard class to play effectively, until they get their first real buff.
Actually, R/Me has a lot of potential to shut an assassin down. Their attack speed is quite incredible, so a loaded up Empathy could hurt them bad, or a loaded up Spirit Shackles.
You could also screw them up by using diversion to ruin their lead.
Similarly, quickening zephyr could bring all their damage to front, like a milder spike, but drain their energy quickly and remove them from any pressure aspect. They might shadowstep-to and ruin your spirit, but try laying a flame /barbed trap down with that spirit. Kekeke.
From what I've seen, I think assassins will be a hard class to play effectively, until they get their first real buff.
Master_Balgus
This may suprise some of the newer players(probably not some of the veterans), but I have yet to have trouble from an assassin alone, or in pairs just by turning on whirling defense, trolls and apply poison. Simple yet effective. Degen is hard for them to counter, b/c most assassins dont seem to bring some kind of self heal. Granted ive been bringing my pet with me and just using predator's pounce. Whirling defense is something i like b/c it lasts so long compared with some of the other stances. Dodge one attack and you throw off their entire chain. The poison can usually kill one, or make him run well before whirling goes down. They tend to shadow refuge a little too late to do anything if they decide to bring that.
Anarki
Quote:
Originally Posted by SpiritofFire
warrior/necro, and just take everything they put on you back on them, assassins don't stand up well to heavy attacks and they drop like flies
Agree on that point 
Correct me if i'm wrong, but assassins have no boost attack speed/remove condition/evade skills? I see huge ranger advantage on that field

Correct me if i'm wrong, but assassins have no boost attack speed/remove condition/evade skills? I see huge ranger advantage on that field

SnipiousMax
Quote:
Originally Posted by Anarki
Agree on that point 
Correct me if i'm wrong, but assassins have no boost attack speed/remove condition/evade skills? I see huge ranger advantage on that field
They do, no one uses them.

Correct me if i'm wrong, but assassins have no boost attack speed/remove condition/evade skills? I see huge ranger advantage on that field

Lady Lorwinia
That's what I'm debating.
To have
A/?
or R/A
The first would get 16 daggers.
The second would have no energy problems + plus apply poison + tiger's fury.
Their is no way the first option an A/? can keep up tiger's fury without wasting a ton of energy. He's already having a hard enough time with spamming his attacks.
Plus the R/A would get nice stance evades. Although that would conflict with tiger's fury.
wouldn't be too bad if you packed in escape as your elite. Lasts a decent amount of time and has good recharge.
Definetly deserves its elite imo. I would pick R/A just so I could stay alive and help the monk conserve his healing energy because of my stances.
To have
A/?
or R/A
The first would get 16 daggers.
The second would have no energy problems + plus apply poison + tiger's fury.
Their is no way the first option an A/? can keep up tiger's fury without wasting a ton of energy. He's already having a hard enough time with spamming his attacks.
Plus the R/A would get nice stance evades. Although that would conflict with tiger's fury.
wouldn't be too bad if you packed in escape as your elite. Lasts a decent amount of time and has good recharge.
Definetly deserves its elite imo. I would pick R/A just so I could stay alive and help the monk conserve his healing energy because of my stances.
jibikao
Quote:
Originally Posted by Master_Balgus
This may suprise some of the newer players(probably not some of the veterans), but I have yet to have trouble from an assassin alone, or in pairs just by turning on whirling defense, trolls and apply poison. Simple yet effective. Degen is hard for them to counter, b/c most assassins dont seem to bring some kind of self heal. Granted ive been bringing my pet with me and just using predator's pounce. Whirling defense is something i like b/c it lasts so long compared with some of the other stances. Dodge one attack and you throw off their entire chain. The poison can usually kill one, or make him run well before whirling goes down. They tend to shadow refuge a little too late to do anything if they decide to bring that.
I agree. I am not afraid of assassins at all. Ritualist annoys me a lot more because I am a beast master and I can't switch target easily to kill the spirits I want to kill (ex: Preservation and Earthbound)
Most Assassins are "cottons". They do good damage but they also drop much easier than warriors. Warrior still gives me more headache as beast master than assassins.
Most Assassins are "cottons". They do good damage but they also drop much easier than warriors. Warrior still gives me more headache as beast master than assassins.
jibikao
Quote:
Originally Posted by Lady Lorwinia
That's what I'm debating.
To have
A/?
or R/A
The first would get 16 daggers.
The second would have no energy problems + plus apply poison + tiger's fury.
Their is no way the first option an A/? can keep up tiger's fury without wasting a ton of energy. He's already having a hard enough time with spamming his attacks.
Plus the R/A would get nice stance evades. Although that would conflict with tiger's fury.
wouldn't be too bad if you packed in escape as your elite. Lasts a decent amount of time and has good recharge.
Definetly deserves its elite imo. I would pick R/A just so I could stay alive and help the monk conserve his healing energy because of my stances. From the assassins I've seen in Random, R/A seems to have more success. I know A/W sucks.
To have
A/?
or R/A
The first would get 16 daggers.
The second would have no energy problems + plus apply poison + tiger's fury.
Their is no way the first option an A/? can keep up tiger's fury without wasting a ton of energy. He's already having a hard enough time with spamming his attacks.
Plus the R/A would get nice stance evades. Although that would conflict with tiger's fury.
wouldn't be too bad if you packed in escape as your elite. Lasts a decent amount of time and has good recharge.
Definetly deserves its elite imo. I would pick R/A just so I could stay alive and help the monk conserve his healing energy because of my stances. From the assassins I've seen in Random, R/A seems to have more success. I know A/W sucks.
Francis Demeules
Quote:
Originally Posted by jibikao
From the assassins I've seen in Random, R/A seems to have more success. I know A/W sucks.
I played R/A than A/*. Its because of expertise. You can do the combo often than assassin. Mixed with Tiger Fury... errr..... Beastial Fury, you can pack severe dmg than an assassin with fuzzy critical hit. If we compare these pre-build: A/W and R/A.
A/W, at the start, have a big problem called Mirrored stance. Hex a warrior is a bag things. We can say.... Frenzy and dead at the same time. After doing the combo, they cant do another one if they arent done any critical.
R/A, in other hands, you can do 2-3 times the combo before you have no energy. Escape is a great skill to survive against melee char. when you come 1vs1 against an assassin, I say R/A wins. Why? The R/A pre-build has a knock down skills ,do poison after that (Their lead attack do bleeding, so poison+bleeding) and finish with deep wound. The assassins can't do that without Zodiac suit set (+energy). R/A, yes. R/A are good against Assassins too.
A/W, at the start, have a big problem called Mirrored stance. Hex a warrior is a bag things. We can say.... Frenzy and dead at the same time. After doing the combo, they cant do another one if they arent done any critical.
R/A, in other hands, you can do 2-3 times the combo before you have no energy. Escape is a great skill to survive against melee char. when you come 1vs1 against an assassin, I say R/A wins. Why? The R/A pre-build has a knock down skills ,do poison after that (Their lead attack do bleeding, so poison+bleeding) and finish with deep wound. The assassins can't do that without Zodiac suit set (+energy). R/A, yes. R/A are good against Assassins too.
NatalieD
Quote:
Originally Posted by jibikao
From the assassins I've seen in Random, R/A seems to have more success. I know A/W sucks.
The A/W premade sucks. A real A/W build has no reason to suck if the player is competent.
jibikao
Funny how I've never used any pre-made build! I prefer throwing my own creativity in the build.

VGJustice
Throw Dirt by itself can give you a few precious seconds against an Assassin, however it doesn't seem perfectly effective. Less effective than on, say, a W/R.
It could be an idea to pack Distracting Shot and just ping them as they charge at you. That would totally mess a less-than-compitent Sin user, disabling their lead attack. Hello bar of usless skills.
It could be an idea to pack Distracting Shot and just ping them as they charge at you. That would totally mess a less-than-compitent Sin user, disabling their lead attack. Hello bar of usless skills.
moriz
that's what i'm thinking too: distracting shot on their lead attack and they're done for the next 20 seconds. yes, assassins have some pretty good hexes, but they're nowhere near as deadly as those chain combos.
Huntmaster
Quote:
Originally Posted by Lady Lorwinia
build to counter assassins.
I know a few builds:
Whirling Defense
Free slot
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or
Dryder's Defense
Free slot
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or even
Lightning Reflexes
Free slot
...
What i'm trying to say is, any skill that breaks their chain, shuts them down for the time being. (Usually.) Plague Touch is also a great anti-sin skill because when you throw their conditions back on them, they usually panic and find a new target.
Whirling Defense
Free slot
Free slot
Free slot
Free slot
Free slot
Free slot
Free slot
or
Dryder's Defense
Free slot
Free slot
Free slot
Free slot
Free slot
Free slot
Free slot
or even
Lightning Reflexes
Free slot
...
What i'm trying to say is, any skill that breaks their chain, shuts them down for the time being. (Usually.) Plague Touch is also a great anti-sin skill because when you throw their conditions back on them, they usually panic and find a new target.