Originally Posted by blackbane
nukers
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Bonders
coleslawdressin
Quote:
blackbane
Quote:
Originally Posted by Sekkira
You have no idea how to play an active prot then.
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blackbane
Just seeing that word makes me think you are no good at GW. Active prot FTW.
Oh i meant fire eles, my mistake for using guild wars slang when your playing guild wars, please forgive me the mighty all knowing.
Oh i meant fire eles, my mistake for using guild wars slang when your playing guild wars, please forgive me the mighty all knowing.
Y.T.
Quote:
Originally Posted by blackbane
Wrong again man, after the icehands and ethers waste some spells on the warrior, they go straight for the near by nukers and monks. Thus making the warrior sit there like an idiot while the team gets owned. As far as the AoE spreading.... oh please i cant tell u how many people never spread out at the skeletons. You tell them to spread out, sure they'll do it now u gotta chase em around trying to heal.
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and why its so hard to kill skelly - same scenario - send ur tank forward, tell him NEVER back up, watch him aggroing evrthing, when he thinks that he got all aggro ur squishy can start nuking/cursing/hexing hopeless stupid tightly clustered skelly.... less than a min for a pack. after 2-3 packs even the not-so-exp players start to appreciate the cimplicity of this approach. of cos theres always a high chance that u'll get some random eles who think that they're invincible and run strait into the pack with the tank even when they have 60% DP but i usually stop wasting my energy on healing them so whatever

striderkaaru
so... what was the point of this thread?
btw, to the OP:
bonders aren't needed in fow. as a matter of fact, they probably waste a slot on the team. same goes for stance tanks and battery necs.
please keep in mind that bond only activates on PHYSICAL DAMAGE.
btw, to the OP:
bonders aren't needed in fow. as a matter of fact, they probably waste a slot on the team. same goes for stance tanks and battery necs.
please keep in mind that bond only activates on PHYSICAL DAMAGE.
Sekkira
Quote:
Originally Posted by blackbane
No, YOU have no idea how to play a bonder, thats why you play active prot.
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GUARDIAN
REVERSAL OF FORTUNE
PROTECTIVE SPIRIT
SHIELDING HANDS
AEGIS
AMITY
MARK OF PROTECTION
SHIELD OF DEFLECTION
SHIELD OF REGENERATION
All skills used to reduce/negate damage which is what a protection monk is supposed to be doing. If you cannot stop a PvE monster 'spike' (seriously, they have no coordination like that, you've obviously never come across a real spike) then you fail at protection prayers.
Lord of Waffles
Flashing your little deer and calling the guy a noob just made you looked stupid. I've always had the opinion that rank in pve was just as meaningless as fow armor in pvp. No one cares if you have a deer, i agree people should try be less stubborn, but maybe you should work on YOUR ego a little bit before you start saying other people have ego problems.
Jeremy Untouchable
hey waffles, are you allso know as waffle time?
dr1zz one
I had a good laugh and feel sorry for all the egos.
Rank emotes have no bearing to being good in PvE at all.
Rage-quitting is probably worse than rank emotes.
There is never only one way to do things sucessfully or efficiently.
Finally, a bonder is not necessary in FoW.
Rank emotes have no bearing to being good in PvE at all.
Rage-quitting is probably worse than rank emotes.
There is never only one way to do things sucessfully or efficiently.
Finally, a bonder is not necessary in FoW.
blackbane
Yes your right, bonders are not neccesary in fow. Back to the active prot. Amity = Waste of elite. With that said. I agree with the aggro thing. Casters stay back untill warrior holds aggro. One problem with that is casters on other team wand us because we have to be in range to cast, once casters see us then warriors will move in. Since all the updates and making monsters smarter, book trick is the only way to hold aggro, but this still wont stop mesmers from casting, nor eles.
blackbane
Yay assumptions ftl. You clearly have no idea how to play an active protection monk which I can tell from you saying in such a way that their only use is to remove conditions.
GUARDIAN
REVERSAL OF FORTUNE
PROTECTIVE SPIRIT
SHIELDING HANDS
AEGIS
AMITY
MARK OF PROTECTION
SHIELD OF DEFLECTION
SHIELD OF REGENERATION
All skills used to reduce/negate damage which is what a protection monk is supposed to be doing. If you cannot stop a PvE monster 'spike' (seriously, they have no coordination like that, you've obviously never come across a real spike) then you fail at protection prayers..
Ok pal, you have aggrovated me with your bullshitting so i will clear it all up for you.Ok lets see here,""" you cannot stop a PvE monster 'spike' (seriously, they have no coordination like that, you've obviously never come across a real spike) then you fail at protection prayers.."""" Ok, since i have expirience in pvp and do have 300+ fame, i have came across spikes, since you are so expirenced you must know infusers stop spikes, WRONG, you think prot spirit will stop a ranger spike????? hahahahaha , amity will stop iway LOL, mark of prot? wow shatterenchantment?Monster spike? No coordination..... Deep freeze to stop foes from moving, mael storm to stop from casting, chaos storm for mana drain, e surge for dmg, and last but not least warrior pressure, sounds like a pretty coordinated spike to me....U STOP that with your amity.... MoP.... SoD, but seriouslly, i dont want to embaress you infront of everyone here with your lack of common sense, but you are trying to put me down and it will not work, out of all the skills u mentioned you did not say restore condition, this is a very powerfull spell, and last but not least hex removal. Thus proving that you are the one who doesnt know how to play an active prot, if u cast an elite and sit ur fatt ass ur not so active.
GUARDIAN
REVERSAL OF FORTUNE
PROTECTIVE SPIRIT
SHIELDING HANDS
AEGIS
AMITY
MARK OF PROTECTION
SHIELD OF DEFLECTION
SHIELD OF REGENERATION
All skills used to reduce/negate damage which is what a protection monk is supposed to be doing. If you cannot stop a PvE monster 'spike' (seriously, they have no coordination like that, you've obviously never come across a real spike) then you fail at protection prayers..
Ok pal, you have aggrovated me with your bullshitting so i will clear it all up for you.Ok lets see here,""" you cannot stop a PvE monster 'spike' (seriously, they have no coordination like that, you've obviously never come across a real spike) then you fail at protection prayers.."""" Ok, since i have expirience in pvp and do have 300+ fame, i have came across spikes, since you are so expirenced you must know infusers stop spikes, WRONG, you think prot spirit will stop a ranger spike????? hahahahaha , amity will stop iway LOL, mark of prot? wow shatterenchantment?Monster spike? No coordination..... Deep freeze to stop foes from moving, mael storm to stop from casting, chaos storm for mana drain, e surge for dmg, and last but not least warrior pressure, sounds like a pretty coordinated spike to me....U STOP that with your amity.... MoP.... SoD, but seriouslly, i dont want to embaress you infront of everyone here with your lack of common sense, but you are trying to put me down and it will not work, out of all the skills u mentioned you did not say restore condition, this is a very powerfull spell, and last but not least hex removal. Thus proving that you are the one who doesnt know how to play an active prot, if u cast an elite and sit ur fatt ass ur not so active.
The Noble Savage
Quote:
Originally Posted by Weezer_Blue
While I understand your frustration, just learn to ignore incompetent players who won't take advice. If they won't take constructive criticism, they deserve to keep sucking.
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blackbane
Yeah i saw that , and noble can you explain to our special friend in here what a prot monk and an infuser is used for? thanks
lg5000
Wow, I actually know Sekkira's prot. set-up, and some of the skills listed aren't in those 8 skills, others are.
btw, monster spike happnes in pve NOT pvp
And other than Avicara, is there another occasion where monster AI's spike? People can walk out of malstrom, even with deep freeze on them (why didn't you have someone interupt deepfreeze?) Chaos storm doesn't do THAT much damage, energy surge, ok... that hurts, but only once every 20 secs. And you kite if a warrior is taking too much of your health away. (why is a caster in the front line getting attacked by a warrior anyway?)
If you're walking into a mesmer heavy area, of course you'd take a hex removal (necro heavy area too.. nothing more interesting than having ss on you) Incidentally, if you're in an area where monster ai's use shatter enchant, maybe the healer shouldn't bring healing breeze?
btw, monster spike happnes in pve NOT pvp

If you're walking into a mesmer heavy area, of course you'd take a hex removal (necro heavy area too.. nothing more interesting than having ss on you) Incidentally, if you're in an area where monster ai's use shatter enchant, maybe the healer shouldn't bring healing breeze?
Sekkira
rofl, internet rage.
I didn't list restore conditions as that's a condition removal/healing spell. Hex removal isn't exactly damage reduction or negation either. You seemed to have not been listening when I listed those skills, being damage reduction and negating skills. I did not in any way say they were good, bad or indifferent.
On top of that, you're talking about pressure being a spike? And prot spirit vs ranger spike? Where the hell are you pulling all this crap from? A boon prot and/or infuser stops a ranger spike. Boon prots being active prots using divine boon to heal as well as protect. You think bonds are going to save you from a spike? Here's a hint: Enchantment removal. A bond monk is so much easier to shut down than a boon prot and so much less effective when enchantments start getting picked off during battle.
I didn't list restore conditions as that's a condition removal/healing spell. Hex removal isn't exactly damage reduction or negation either. You seemed to have not been listening when I listed those skills, being damage reduction and negating skills. I did not in any way say they were good, bad or indifferent.
On top of that, you're talking about pressure being a spike? And prot spirit vs ranger spike? Where the hell are you pulling all this crap from? A boon prot and/or infuser stops a ranger spike. Boon prots being active prots using divine boon to heal as well as protect. You think bonds are going to save you from a spike? Here's a hint: Enchantment removal. A bond monk is so much easier to shut down than a boon prot and so much less effective when enchantments start getting picked off during battle.
blackbane
Heres a hint, a boon prot is not an active prot so get it straight.
Good job switching the subject. Bonders are not easy to shut down cause SB > E denials
FYI, healing breeze is against my religion
Good job switching the subject. Bonders are not easy to shut down cause SB > E denials
FYI, healing breeze is against my religion
lg5000
I'm stupid, I know.. but.. wouldn't 'Active' stand for constantly, or activly casting prot spells?
I mean.. bond monks use bonds and renew them as needed (which on a good day, is never) and maintain their energy to upkeep the bonds.
Active prot. has.. prot. spirit, rof + other skills which run out and hence, need to be cast activly? Or am I blond (I am, really) and it's showing through when it comes to GW terminology.
A boon prot still casts actively, no?
I mean.. bond monks use bonds and renew them as needed (which on a good day, is never) and maintain their energy to upkeep the bonds.
Active prot. has.. prot. spirit, rof + other skills which run out and hence, need to be cast activly? Or am I blond (I am, really) and it's showing through when it comes to GW terminology.
A boon prot still casts actively, no?
blackbane
"a boon prot still casts actively" Yes this is true, but an active prot uses spells at a higher rate to remove hexes conditions and reduce dmg, if a boon prot was to do this he would be drained in no time, thus making the boon prot and active prot different.
blackbane
Please refrain from double posts and personal attacks.
Swampgirl
Swampgirl
blackbane
"A boon prot and a infuser stops a spike" If a boon prot stops a spike hes highly skilled, spike was obvious, or it was a lucky guess, any spike is over 500ish dmg and if done flawlessly boon prot doesnt have a chance. And u keep switching the subject more and more, now your going into gvg..... u took a gvg build and your saying that it and an infuser stop spikes.... jeez what drugs u take.
lg5000
I'm sorry.. can you use the quote function? I'd like to read your answers but know who posted what you've replied to.. makes it a bit easier for us blond females 
What's a active prot use?
Prot spirit
rof
mend alinment
holy veil
?
?
energy management (oob?)
res of sorts
What are the missing two skills?

What's a active prot use?
Prot spirit
rof
mend alinment
holy veil
?
?
energy management (oob?)
res of sorts
What are the missing two skills?
blackbane
Quote:
Originally Posted by Dead Phlox
More than anything, I'm concerned about you call him an egotist. Using the word "noob", flashing an emote, and blaming him are all things that should not be done. Saying you're an American and doing that stuff doesn't help either. You make me feel disgraced for being American. Besides, it doesn't matter where you're from, you shouldn't be a jerk.
That's all I really took out of it. Anyone who flashes an emote to prove a point is a moron, in my book. |
blackbane
Quote:
Originally Posted by lg5000
I'm sorry.. can you use the quote function? I'd like to read your answers but know who posted what you've replied to.. makes it a bit easier for us blond females
![]() What's a active prot use? Prot spirit rof mend alinment holy veil ? ? energy management (oob?) res of sorts What are the missing two skills? |
RoF
Restore Condition [e]
Prot Spirit
Aegis
Channeling
Veil
Inspired hex
Guardian,
There isnt a active prot build, its changed to the week points of a build which is what most of the high low ranked guilds and hoh holders think about deeply in everyone of their characters. The only case when you have a monk/n in tombs is when hes an infuser and uses the spell when u sac and gain 200 health cant think off name off the top of my head, but anyway if u were thinking i didnt know what a active prot was gj there. adios
Katari
Quote:
Please don't quote flamebait. -Swampgirl |
PvE is not that hard. It does not warrant such bickering over minor variations in monk builds. All a team in PvE should need is a healer, and a second monk of some sort. I personaly modify my builds slightly based on the area. You wouldn't bring an 'active prot' build with Restore Condition everywhere I hope.
striderkaaru
Quote:
Originally Posted by blackbane
book trick is the only way to hold aggro
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then, you can start criticizing other people.
Haggard
Life Barrier = ALL damage.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe.
Lord Dark Genie
Active = casting stuff all the time, Passive = spamming blessed sig.
Therefor, Boon Prot IS active prot. It just has a lot more healing power than the "standard" tombs RC prot.
Therefor, Boon Prot IS active prot. It just has a lot more healing power than the "standard" tombs RC prot.
lg5000
Quote:
Originally Posted by blackbane
Ok one thing, good job making blonde women a discrace, and u said it was wrong we didnt let u vote, anyway.... Active prot is a flexible character, basic balanced build calls for dmg dealers pressure dealers word of healing / heal party monk/ spell braker infuser. The last monk build is either a bonder or a active prot. The active prot build in tombs never has a res. Though i love oob it isnt used either. Mo/Me with channeling gives u all the mana needed, if u see that u run low alot, bring drain enchantment.
RoF Restore Condition [e] Prot Spirit Aegis Channeling Veil Inspired hex Guardian, There isnt a active prot build, its changed to the week points of a build which is what most of the high low ranked guilds and hoh holders think about deeply in everyone of their characters. The only case when you have a monk/n in tombs is when hes an infuser and uses the spell when u sac and gain 200 health cant think off name off the top of my head, but anyway if u were thinking i didnt know what a active prot was gj there. adios |
And my question about active prot was one of curiousity, not designed to show that I'm superior in any way, like I said previously, I don't play prot monk all that often.
But... I thought we were talking about pve.. if you don't have a res in pve and you're a monk.. I'd hate to be you when things go wrong.
Channeling.. no idea how effective it is in pvp, in pve, it's effective if you have more than 3 minotaurs hitting you, but pretty much uselss if you're in the back line. Not the greatest range on it... and yes, I've tested the skill (on my mesmer, not on my monk) to see how effective it really is.
Sekkira
Quote:
Originally Posted by blackbane
"A boon prot and a infuser stops a spike" If a boon prot stops a spike hes highly skilled, spike was obvious, or it was a lucky guess, any spike is over 500ish dmg and if done flawlessly boon prot doesnt have a chance. And u keep switching the subject more and more, now your going into gvg..... u took a gvg build and your saying that it and an infuser stop spikes.... jeez what drugs u take.
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And a boon prot AND/OR (remember that slash there, it means something

As for using Channelling for energy management? Sure it seems to work okay in Tombs, but that just shows yours and their team's lack of understanding of PvP. Monks, when not using smiting should be in the back line to stay out of trouble. If channelling starts kicking in while you're there, then you're either up against a team with no idea what they're doing, your team has no concept of positioning or a combination of both.
Lets get back to the boon prot not being active shall we? Reversal of fortune will heal nicely with 16 DF as well as turn the next hit on your target into life gain, negating the damage. Boon prots usally bring guardian too, giving their target a chance to avoid some attacks, which stops damage all together and saves mana from a rof spam. I also wouldn't take a prot or boon prot without decent hex and/or condition removal, which depends on which area you're headed into. As you said before, FoW isn't that big on conditions, so I'd take mend ailment out and put that slot to more effective use.
And then you go an watch house in the middle of a post and lose your entire train of thought and wonder if you've actually finished your point or left it hanging in the air.
dr1zz one
blonde women FTW!
Kern Wolf
Blackbane,
It seems to me that you just ran into 2 individuals that thought about things differently than you do. Being a warrior, the last thing I'd want to do is aggro 2 groups of ANYTHING at one time when I'm in fow; it's too hard on everyone in the group, not just you. Of course, you should give those people the benefit of the doubt--after all, they had to ascend and complete quests/missions to get to go to fow--and not everyone fights along the same lines (it helps if they did, but, unfortunately.....) I'm also not going to tell anyone how to set up their builds, or which skills to bring. If they were that weak, or couldnt do what they needed to do in fow, guess what? they were probably among the first to die, and everyone would see that. When they wind up with 60%dp, guess what? Either they get smart real quick, or they drop out (which is fine by me, since I've been lucky enough to be in very good PUGs that cover a lot of ground when up to 2-3 drop out).
I wouldnt worry about trying to tell them how to set up their skills; most people who die in fow, or become notoriously difficult to have as team members, usually dont go back very often, when word gets out about them...
It seems to me that you just ran into 2 individuals that thought about things differently than you do. Being a warrior, the last thing I'd want to do is aggro 2 groups of ANYTHING at one time when I'm in fow; it's too hard on everyone in the group, not just you. Of course, you should give those people the benefit of the doubt--after all, they had to ascend and complete quests/missions to get to go to fow--and not everyone fights along the same lines (it helps if they did, but, unfortunately.....) I'm also not going to tell anyone how to set up their builds, or which skills to bring. If they were that weak, or couldnt do what they needed to do in fow, guess what? they were probably among the first to die, and everyone would see that. When they wind up with 60%dp, guess what? Either they get smart real quick, or they drop out (which is fine by me, since I've been lucky enough to be in very good PUGs that cover a lot of ground when up to 2-3 drop out).
I wouldnt worry about trying to tell them how to set up their skills; most people who die in fow, or become notoriously difficult to have as team members, usually dont go back very often, when word gets out about them...
blackbane
Quote:
Originally Posted by Sekkira
And a boon prot AND/OR (remember that slash there, it means something
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You keep changing the subject, yes life bond and or barrier cant stop shadow damage, but we werent talking about that. Ofcourse monks are usually the 1st line of defense, since spike groups dont focus on defending against spikes so they rely on monks. To stop a blood spike simply infuse target getting spiked then woh him... while spiking diversion all the necros.
And like u said monks are the last line of defense, then monks do have something to do with it.
blackbane
Quote:
Originally Posted by Kern Wolf
I wouldnt worry about trying to tell them how to set up their skills; most people who die in fow, or become notoriously difficult to have as team members, usually dont go back very often, when word gets out about them...
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blackbane
Quote:
Originally Posted by Haggard
Life Barrier = ALL damage.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe. |
lagrand1
Hi,
A quick note, please take notice of my ign's, and don't join me in a group. Not only are you rude, not all americans are, you quit in the early part of a mission.
Thank you
IGN:
Koksu Waji
Don Fideli
Teatro Nitrum
Donwal Mindsmith
A quick note, please take notice of my ign's, and don't join me in a group. Not only are you rude, not all americans are, you quit in the early part of a mission.
Thank you
IGN:
Koksu Waji
Don Fideli
Teatro Nitrum
Donwal Mindsmith
blackbane
I quit in a early part of a mission?
Kern Wolf
My mistake, Blackbane....
I guess what I'm saying is that if you know how to work your build, and, at the end of that 1st skirmish, you've done what you needed to do (which, as a monk, was to give the best support you know how), then I can't see how anyone can try and correct anyone. I'm sure if I went into a fight with 3 other warriors, we arent all fighting the same way, even though we may all be warriors. I don't expect monks to heal the same way, even though they be monks. If your build works for you, more power to you; if you work well on a team, more power to everyone...
I guess what I'm saying is that if you know how to work your build, and, at the end of that 1st skirmish, you've done what you needed to do (which, as a monk, was to give the best support you know how), then I can't see how anyone can try and correct anyone. I'm sure if I went into a fight with 3 other warriors, we arent all fighting the same way, even though we may all be warriors. I don't expect monks to heal the same way, even though they be monks. If your build works for you, more power to you; if you work well on a team, more power to everyone...
Katari
Quote:
Originally Posted by blackbane
I quit in a early part of a mission?
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Quote:
Originally Posted by blackbane
Quote:
Originally Posted by Haggard Life Barrier = ALL damage. Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe. Thanks for clearing this up, but not true at all. It reduces all dmg, what you are thinking of is balthazars spirit, when u have life bond on you then you dont gain mana when allies are hit with elemental dmg |
Sure, you do get energy from Bond+Balth's. However, A decent bonder should be fine on just Blessed Sig (Perhaps with Mantra of Inscriptions)+Bond/Balth's on the warriors.
Something to note is that Bond+Balth's is triggered by any damage type. Elemental, Dark, Chaos, Physical, Holy, Etc, provided that it is an attack. A Shadow Ele wanding someone with a fire wand will get it's damage reduced by Life Bond, and you will gain energy.
striderkaaru
Quote:
Originally Posted by blackbane
Thanks for clearing this up, but not true at all. It reduces all dmg, what you are thinking of is balthazars spirit, when u have life bond on you then you dont gain mana when allies are hit with elemental dmg
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seriously...
Sagius Truthbarron
Quote:
Originally Posted by blackbane
I got set up with a fow group, they looked good, our warrior had 15k platemail and fow helm. dyed all black, so I thought he was an expirienced leader, and the group would go well. On the other hand, I was taught a very valuable lesson, not to judge a book by its cover.
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