Gah im sick of the pally trashing, ill tell you right now i play a w/mo
... i do notice a ton of w/mo's running around and it seems alot of them dont have a clue, but calling w/mo's in general cheap and basicly anyone who plays one dosent need help. *ARG!!!! i can't stand people like this...your a warrior/monk man come on, you dont need any help, your the cheapest build in the game..im sorry to flame ya like this but i mean come on, do something for yourself*-- is just ignorant
In pvp tombs, ignore warrior/monks until the end, they dont have the best dps output and usally just waste time... if you stick around your team will probably die along with you and the warrior will never drop 50% health. at the end focas fire they cant survive to long vs. more then 2 (unless you know what to do as a mesmer/necro/ele- these can kill w/mo fast)
Any mesmer/necro/ranger/possible elemental can shut down a warrior/monk, the reason why it is hard is because most people try to out dmg-them with melle alone *WronG*
mesmer/anything- shut down his enchants/heals drain his energy, after this he is nuthin but a gimped warrior that may have a signet and just adrenal skills
ranger/anything- i admit this one is harder possibly a stalemate of just healing, RUN you dont need to stick around... Use a remove condition spell *if you have one* to drop hamstring, troll ungent/stormchaser and get out of there... pindown and keep posion on him. he will either give up chase or let you go which he runs away shoot him in the spine. < may just end up a long arse match// traps pindown
element- huge advantage from ward against melle... totally screws up warriors set this up and any defence spells you have and go threw the highest dps you can, if ur water use snares if earth use earth armor... etc blind.. this is truthfully probably a 50/50 fight
necro/anything- Rend enchantments/ plague touch / life siphon / taste of death... all really helpfull skills vs. warriors use a snare from ur other proffesion and keep a DoT on him.. lord knows you have alot keep his enchants off as well.
... probably hopeless but all im saying is warrior/monks are not the wtfpwn, in truth they balanced this very well, we can do PvE well... and pvp as long as we are not target of a smart mesmer.
... lol off target heres my build (pally with my editing

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Healing Prayers- 9
Strength- 10 +1 *rune
swordsman ship- 12 10 +1*rune +1*hat
points left-0
Ideal-Weapon- 15-22 zelouse sword of fort, ez energy regen
Ideal-Shield- 16 def / require strength
Ideal-Armor- Knights+vigor rune+absorb rune
Skillz-
galrath slash
sever artery
gash
final thrust
mending
healing hands
healing breeze
ressurect
cast mending at beginning *you will have NO energy regen, keep some icy 15-22 sword on switch, as well as a bow, to regen back to 20 once you start hitting should be no worrys. if you get in trouble can always switch* if you get in trouble use healing breeze, if you notice melle's beating on you use healing hands.
goal here is to take a few swings build adren use sever/gash until you can galrath slash couple more gash's then final thrust.
not perfect.. i cant see anything that needs help *plz if you have a comment go ahead*
anyhoo, just thought id help
