Sweet! They DO stack!

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Enough people were wanting to know (myself included) so I risked a couple plat on a test:

->

As you can see from these pics, putting a rune on a head piece that already has the same bonus as the head piece WILL stack! This is good news for the experimentor/change up artist. One can have different head peices for different attributes and just change one peice of armor to switch which attribute get's TWO points of bonus (or more if you want to sacrifice HP *shudder*). This would be particularly useful to warriors who could have vigor, absorption, strength, and tactics on their armor and switch between sword/axe/hammer on the head.

PS: for the observant/curious who might be wondering, I often go necro secondary when I solo, but am more often monk secondary when grouping (even with henchmen).

Lymix

Lymix

Frost Gate Guardian

Join Date: May 2005

Kansas City

W/R

You know I thought I had experienced this myself once with my warrior, but I didn't want to say anything because everyone always says "They don't stack" and I thought I must have just been mistaken. But for a time I had a chest piece which said "Improves Hammer Mastery" and then added a Minor Hammer Mastery Rune to another piece and was receiving +2 hammer.

Since that time, I've been afraid to 'waste' them so haven't tried again...

thorizdin

thorizdin

Academy Page

Join Date: May 2005

Lords of the Dead

I'm not sure where that rumor came from that they didn't, unless it was related to a bug several BWE's ago that caused runes of the same type not to function in "hats". However, its been fixed for months!

Phantium

Phantium

Lion's Arch Merchant

Join Date: Apr 2005

Netherlands

Europe United [EU]

W/Mo

Thanks, though I knew this already.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

I figured somebody probably already knew. Would have been nice of you to say something in one of the many threads where this question had come up. No loss, though. I will actually be using the storm's eye I made for the experiment.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

Hmm... Must be a pretty specific thing...

I have a weapon with sword mastery +1 on it. Out of curiosity I decided to add a sword mastery +1 rune to my boots.

End result: No stacking.



If some things do indeed stack, then it seems like we'll have to figure out what that might be.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

i had added a minor rune of marksmenship to my ranger's mask

the difference (that i see at least) is that if the item says "improves XXXX" then a rune can stack on it

but if the bonus is "XXX +1" i believe it wont

just my 2 canadian gp

SScorpio

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by nechronius
Hmm... Must be a pretty specific thing...

I have a weapon with sword mastery +1 on it. Out of curiosity I decided to add a sword mastery +1 rune to my boots.

End result: No stacking.



If some things do indeed stack, then it seems like we'll have to figure out what that might be.
From your test the effects that didn't stack both has Sword Mastery +1. From the OP the head piece says Increases Air Magic, and the Rune added Air Magic +1. It looks like perhaps the Increases are different in some way from the +s.

thorizdin

thorizdin

Academy Page

Join Date: May 2005

Lords of the Dead

Quote:
Originally Posted by nechronius
I have a weapon with sword mastery +1 on it. Out of curiosity I decided to add a sword mastery +1 rune to my boots.
First, are no weapons or weapon modifiers that add to attributes. There are modifiers that have a percentage chance to increase an attribute when using a skill in that attribute line.

Rune = +1/2/3 bonus in a specific attribute all the time, shows up in your character sheet.

"Hat" = +1 bonus in a specific attribute all the time, shows up in your character sheet.

Weapon or Item bonus = X% chance +1 to a specific attrbute when using skills from that attribute line. Never displays in your character sheet, in fact you have to watch the output (amount healed, amount of damage etc) to see when this kicks in. AFAIK, the highest percentage in game is 20%.

BTW, "hats" are any of the head gear pieces.

Lymix

Lymix

Frost Gate Guardian

Join Date: May 2005

Kansas City

W/R

Quote:
Originally Posted by SScorpio
From your test the effects that didn't stack both has Sword Mastery +1. From the OP the head piece says Increases Air Magic, and the Rune added Air Magic +1. It looks like perhaps the Increases are different in some way from the +s.
Agreed.. I think the real test would be to apply 2 identical Runes (for example, two Sword Mastery Runes) to the same clean piece of armor, to see if the affect stacks.

I have a feeling thought that stacking in this way will not yield +2 Sword. And of course I'm too cheap to try it.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Runes of the same type will not stack. The bonus on the head piece is not a rune, it's inherent. It was already well known that it would stack with a rune of the same type, it was just in question whether or not that rune could be in the head piece itself. As for bonus on a weapon, I've never seen one that wasn't conditional. Got a pic? If you put a rune on your armor and got no bonus, the only reason I could think of is if you had a rune of the same type already on another piece of armor.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

I'm maybe 99.44% positive that the sword came with the +1 already (it was purple).

I was already pretty darn sure that it wouldn't work, but I tried it anyway. Worst case scenario, at some point I ditch the sword or the boots, which means it's nice to keep a +1 anyway.

Roken

Roken

Lion's Arch Merchant

Join Date: Apr 2005

Jacksonville, Florida (US)

Corpse Ecstacy[Crps]

N/R

I always assumed they did stack. I never had anyone tell me they didn't, nor have I tried it out for myself. But now we know. Thanks, C-Tzar.

Lymix

Lymix

Frost Gate Guardian

Join Date: May 2005

Kansas City

W/R

Quote:
Originally Posted by nechronius
I'm maybe 99.44% positive that the sword came with the +1 already (it was purple).
99.44%.. I don't believe i've ever heard anyone use this percentage when talking about certainty.. Thanks for the chuckle

Norman

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by nechronius
I'm maybe 99.44% positive that the sword came with the +1 already (it was purple).

I was already pretty darn sure that it wouldn't work, but I tried it anyway. Worst case scenario, at some point I ditch the sword or the boots, which means it's nice to keep a +1 anyway.
lol, im 100% sure your wrong. you need to read the fine grey print in ( ) on weapons. every single weapon i have found that said blahblah +1 also had a nice (#% chance while using a skill) right next to it. so IMO, i think you need to not only read your weapons mods carefully, but read em twice!!

also, im sorry to sound like a jerk some more, but come on!!!! its simple logic that you can stack a +attribute rune with an armor peace that comes with it already. i mean really people wth!!!?? you can not stack runes! doesnt say you can not stack attributes, so why shouldnt you be able to put a rune in with something that has it already. also, if you wanna test stuff like this, make a PvP toon, its amazing what you can find out just by goofing around with that. and if you dont know what i mean, try it and find out!!!

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

It may be obvious that it should (and I suspected that it would), but that does NOT make it obvious that it WILL. In your haste to pretentiously make yourself look more intelligent than those with legitimate questions, you've overlooked a little something I like to call "logic". Until it's tested, it's nothing but a guess and all the exclamation points in the world won't make you right. Sadly your post didn't make you sound like a jerk, it made you sound like an ignorant, pretentious, presumptuous jerk. Several people wanted to know, and nobody had given any proof one way or another, so I did. And all 4 of my slots are filled with PvE toons so I couldn't test with a PvP toon.

static deathbringer

static deathbringer

Krytan Explorer

Join Date: Feb 2005

Ft Lauderdale florida, its hot here :(

The Harpers

W/Mo

Quote:
Originally Posted by nechronius
Hmm... Must be a pretty specific thing...

I have a weapon with sword mastery +1 on it. Out of curiosity I decided to add a sword mastery +1 rune to my boots.

End result: No stacking.



If some things do indeed stack, then it seems like we'll have to figure out what that might be.

usually with a +1 on a weapons , its a % based upon useing of your skills IE sword mastery +1 (15% cahnce while useing skills) meaning that you have a 15% chance while useing a sword skill, like sever artery, that it would last longer than if it didnt get he +1, to sum it up, u wont get a +1 to sword unless it specifically states that it gives u a +1 to your sword attribute. which i dont think exists

sgtcurly

sgtcurly

Pre-Searing Cadet

Join Date: Apr 2005

Ok...


A related question to add to this thread, that I have been meaning to ask for a while now.......


I know that like runes will not stack....


But, can you use a minor rune to get the +1 to Axe mastery on 1 piece of armor, and a Superior rune to get a +3 to Axe mastery on another piece of armor, for a final total of +4 to Axe mastery.


Or not??


Thanks
sgtcurly

hellraisin

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by nechronius
I'm maybe 99.44% positive that the sword came with the +1 already (it was purple).

I was already pretty darn sure that it wouldn't work, but I tried it anyway. Worst case scenario, at some point I ditch the sword or the boots, which means it's nice to keep a +1 anyway.
weapon stat +1 sword mastery is a chance only, which means 10-20% of time you may get +1 when using the skill. this is random, so you don't see it on the stat screen.

rune don't stack. headgear that already have +1 skill is not a rune, so no conflict. simple enough.

Quote:
But, can you use a minor rune to get the +1 to Axe mastery on 1 piece of armor, and a Superior rune to get a +3 to Axe mastery on another piece of armor, for a final total of +4 to Axe mastery.
you get +3 or whatever the max is. they don't add

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

great....then who wants to buy my 5 runes of Earth Magic that i bought for 1k a peice ?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

what about stacking different things? Can I use a +1 fire rune and a +1 water rune on the same object and get +1 fire, +1 water? Or am I limited to 1 upgrade per item on my person?

Zeppelin

Frost Gate Guardian

Join Date: Apr 2005

Houses Of The Holy

W/N

You can only put one rune on each piece of equipment. If you put another rune on the same piece it will cancel out the first rune and you'll lose it forever.

Ancient

Ascalonian Squire

Join Date: May 2005

Florida, US

Quote:
Originally Posted by nechronius
Hmm... Must be a pretty specific thing...

I have a weapon with sword mastery +1 on it. Out of curiosity I decided to add a sword mastery +1 rune to my boots.

End result: No stacking.



If some things do indeed stack, then it seems like we'll have to figure out what that might be.
Was the sword a drop? If so, the +1 is a "catch bonus" and the bonus from a rune should definitely stack. I've heard of people adding minor runes to a weap upgrade, then the upgrade to a weapon, but if it was a drop and not bought that won't be your case.

If the +1 came from a Pommel of Sword Mastery, then a rune will stack with it. My warrior has +5 to sword mastery and I'm pretty sure +5 is as good as it gets for one attrib. Sup. Rune: +3, Helm: +1, Pommel: +1. The maximum an attrib can be boosted to is 16.

If the weapon has another bonus with a catch(a chance it may happen in parenthesis), that should also stack with everything else up to the max of 16, there is just no real way to test it because it is recalculated often and I couldn't see a momentary boost ever when I looked for it. The catch bonuses, FWICT, do not show up in your attributes when you hit [h] in-game, or I never managed to have them work because I kept the Hero panel open watching to see if my SM jumped during battle and it didn't.

Skrilling

Skrilling

Ascalonian Squire

Join Date: May 2005

USA

Wait, you're saying you can add runes to weapons? (as in find a major rune of aborbtion, double click the rune, click the pomel, double click the pomel, click the weapon and have both the pomel and the rune on the weapon?). I must admit i've never tried this. But if this works it would solve the armor question real quick. Put an absorb rune on a weapon and since your weapon never gets hit, see if the aborb does anything for you.

Lymix

Lymix

Frost Gate Guardian

Join Date: May 2005

Kansas City

W/R

Runes don't go on weapons. Sorry.

Norman

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by C-Tzar
It may be obvious that it should (and I suspected that it would), but that does NOT make it obvious that it WILL. In your haste to pretentiously make yourself look more intelligent than those with legitimate questions, you've overlooked a little something I like to call "logic". Until it's tested, it's nothing but a guess and all the exclamation points in the world won't make you right. Sadly your post didn't make you sound like a jerk, it made you sound like an ignorant, pretentious, presumptuous jerk. Several people wanted to know, and nobody had given any proof one way or another, so I did. And all 4 of my slots are filled with PvE toons so I couldn't test with a PvP toon.
lol, as much as i want to retort with my reason for already having an understanding and knowing of how your little "test" was going to work and not fail. ill just say this, "gratz!!! on a job well done!!!!" keep up the good work! cant wait to see what else you find out, never stop guessing, always keep testing! for there is nothing wrong with thinking like a noob. for my logic > your logic.

psychoticPnut

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by nechronius
I'm maybe 99.44% positive that the sword came with the +1 already (it was purple).
and
Quote:
Originally Posted by Ancient
Was the sword a drop? If so, the +1 is a "catch bonus" and the bonus from a rune should definitely stack. I've heard of people adding minor runes to a weap upgrade, then the upgrade to a weapon, but if it was a drop and not bought that won't be your case.

If the +1 came from a Pommel of Sword Mastery, then a rune will stack with it. My warrior has +5 to sword mastery and I'm pretty sure +5 is as good as it gets for one attrib. Sup. Rune: +3, Helm: +1, Pommel: +1. The maximum an attrib can be boosted to is 16.

If the weapon has another bonus with a catch(a chance it may happen in parenthesis), that should also stack with everything else up to the max of 16, there is just no real way to test it because it is recalculated often and I couldn't see a momentary boost ever when I looked for it. The catch bonuses, FWICT, do not show up in your attributes when you hit [h] in-game, or I never managed to have them work because I kept the Hero panel open watching to see if my SM jumped during battle and it didn't.
Everyone here is saying that you cant have an unconditional +1 in a weapon without a condition with the exception of these 2.

everyone seems set on this, but i would like to add that i found a purple axe a few days ago that had a +1 to axe mastery, with no conditions. I tried to exp. salvage it but got crap from it. Could these posibly be glitch items? otherwise i would say that it is possible to get a +1 on a weapon without conditions....

edit:fixed quote typo causeing them to quote together

Zodiakos

Zodiakos

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Norman
...for there is nothing wrong with thinking like a noob. for my logic > your logic.
Wow. Just... wow.

thorizdin

thorizdin

Academy Page

Join Date: May 2005

Lords of the Dead

Quote:
Originally Posted by psychoticPnut
everyone seems set on this, but i would like to add that i found a purple axe a few days ago that had a +1 to axe mastery, with no conditions. I tried to exp. salvage it but got crap from it. Could these posibly be glitch items? otherwise i would say that it is possible to get a +1 on a weapon without conditions....
There are no weapons that give +1 to X attribute without a condition. However, if you find one, then post a picture of it because its clearly a bug. My first reaction is that this is probably people mis-remembering or not seeing the whole description for whatever reason.