They cost 100k.
You can't teleport anymore if you have one

If you die you lose the mount and have to pay again to have one.
There you go

The IOU
Loviatar
Originally Posted by The IOU
I think they should...but here is the requirements.
They cost 100k. You can't teleport anymore if you have one ![]() If you die you lose the mount and have to pay again to have one. There you go ![]() |
Navaros
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.
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Llud
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.
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Loviatar
Originally Posted by Navaros
in fact, they could make it so that monsters are scared of mounts and hence will not attack you while you are on a mount and doing a quest (this would not apply to missions) in conclusion: mounts = great idea! |
lightblade
LordGryphon
speedtouch
Originally Posted by BahamutKaiser
I just thought I would mention, speaking for the general population is ignorant, a post is formed and the general population will note herein without your generalization. Furthermore, what players may have thought in the past may have changed by then, new players may have different opinions, and since this is a brand new game many players will change views as they continue the story line.
I personally think that mounts would be a great idea, in restricted areas. I think having a "mount" without any legitimate use would be flat out stupid, players are going to act and fight differently on mounts. So, the natural conclusion is that mounts are going to go faster then you normally do, even if there is not battle techniques used wile on a mount. Which is why it would alter the difficulty of gaining certain quests and missions in established parts of the game, so, I think if they did add mounts they should be for new parts of the game which are developed with mounted play in mind. I think having mounts that can enhance battle and gain lvls and skills of a small variety would be great, expecially for an expansion. This is because Anet intends to keep the lvl cap at 20, even though many players have already requested increased lvls at some point or another. So giving us an expansion that is limited to new areas, new gear, and new skills, without an increased lvl cap, might not be very involving. As new classes come out players will surge to start over with new combinations, but for many, having an expansion without any significant ways to increase thier favorite characters power may not be very satisfying. If they had mounts that could gain lvls and a small selection of battle skills depending on your job or the "mount class" there would be room for players to take on a totaly new realm of PvE and PvP, with a new addition to lvl up and enjoy. I think mounts should be realistic riding material, tamed or bought. I think there should be a standard mount type (horses) and then advanced or secret mounts, like Unicorns, Bears, Lizards, perhaps even a Dragon of some sort. I imagine it as having a mount with it's own health, which would share damage depending on attacks, and a totaly seperate skill selection which would override your normal selected skills wile on the mount. This way you can learn, or simply use, certain skills wile on a mount, and depending on your character class certain other skills would be available wile on a mount. I think "mounts" have alot of potential for an expansion, and could add a totaly new dimention of play to an already great game. I think the real issue to avoid though is having mounts in current areas, which arn't designed for mounted play. |
Axehilt
Originally Posted by lightblade
There is no reason for mounts, reasons....
2) balance purpose, mount can't have attributes |
Pleistoanax Lambert
Loviatar
Originally Posted by Pleistoanax Lambert
I don't understand what people drool and froth on having a mont.
Whoopide doo.. you're sitting on top of a animal on steroids.. what does it do? increase your geekish ego? |
shinseikaze
Awesome Nuke
Originally Posted by speedtouch
More important features?Like what?
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speedtouch
Originally Posted by shinseikaze
easy solution if GW is not going to implement mounts play Dark and Light
Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions" Matthew Rorie, GameSpot |
Dare
speedtouch
Dare
speedtouch
DrSLUGFly
Originally Posted by Dare
That still woudlnt work, because then these level 20 people with mounts will come back to other peoples missions and will run through missions for people and trigger cutscenes so they can skip the entire mission.
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DarrenJasper
BahamutKaiser
Originally Posted by Masut
You have good points BahamutKaiser....I think, I fell asleep half way through your essay. You'd sound more intelligent if you didn't try so hard.
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DarrenJasper
Originally Posted by BahamutKaiser
And IMO anyone who doesn't have the consistancy to examine the factors and limitations carefully isn't worthy of making a suggestion
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Navaros
Originally Posted by Dare
Mounts definatly wouldnt work, people would skip through quests and missions with ease, getting to quest and mission points without having to fight enemies, ive seen people do this already with the sprint ability, and unless u want the mounts to be slower then sprint, its a definate no.
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Flame
Originally Posted by DrSLUGFly
That's the only valid arguement vs. mounts I've seen... it does make sense... the idea of taming anything is pretty sweet too. I high level ranger should be able to make an attempt at taming a hostile animal. be cool to have a pet Ettin wouldn't it? Or maybe a devourer... YEAH!!! wtf? How did Old Mac get Joe?
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Navaros
Originally Posted by Flame
. Allowing mounts in Explorable areas can just as easily cause problems, because high-level players will just charge people money to take them, for example, from Yak's Bend to Lion's Arch, and just run to each portal.
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shinseikaze
speedtouch
Loviatar
Originally Posted by speedtouch
Here is what I think will not imbalance the game with mounts,
They are expensive, 10% accuracy,defense, and damage reduced, all skills used on them take twice as long to load, you can only use them with other people that acutally have mounts,you have to use 10 skill points to be able to ride one (get the skill),and you can't get a mount without completing the last mission. |
DrSLUGFly
Originally Posted by Flame
You give him a Devourer Egg. That's how he got Joe.
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speedtouch
Originally Posted by Loviatar
guess which is going to win?
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Loviatar
Scaling up anything in size doesn't use up any extra space. |
Also in the pvp arena (primeval kings) they sometimes have up to 48 people in one match. 6 teams, 8 people on each team.They have one of these going 5 times every hour.Mounts would propobly not be welcome in pvp. |
Dubby
Originally Posted by shinseikaze
Why do people reject the concept of mounts..........is it they are scard of change and innovation for the game......easy solution if GW is not going to implement mounts play Dark and Light
Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions" Matthew Rorie, GameSpot |
Dare
Originally Posted by Navaros
so as i said earlier in this thread, disable mounts for missions. problem solved.
why should people have to spend hundreds of pointless hours killing the same exact scorpion & scarab mobs that they have already killed 500 million times in previous days that type of gameplay is incredibly tedious and boring, and Guild Wars is chock-full of it it would be great to be able to skip most of that redundancy via a mount. of course mounts could be really expensive so that you had to earn the privilege of escaping the endless tedium of being forced to kill the same exact mobs billions of time for no reason |