Mounts!!

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

I think they should...but here is the requirements.

They cost 100k.
You can't teleport anymore if you have one
If you die you lose the mount and have to pay again to have one.


There you go

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by The IOU
I think they should...but here is the requirements.

They cost 100k.
You can't teleport anymore if you have one
If you die you lose the mount and have to pay again to have one.


There you go
i would also add they are identical as to make it a level mounted field

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.

you have a good point that the infinitely respawning mobs that have to kill 500 million times every time you leave town are a huge problem worth complaining about

however that in and of itself is not a reason to keep mounts out of the game

in fact, they could make it so that monsters are scared of mounts and hence will not attack you while you are on a mount and doing a quest (this would not apply to missions)

in conclusion: mounts = great idea!

Llud

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.
I agree. Now, I haven't read past the first page of this thread, but I think something that is a bit more important than getting a mount are all the invisible walls everywhere. I'd rather have a bit more range of motion than have a mount.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Navaros

in fact, they could make it so that monsters are scared of mounts and hence will not attack you while you are on a mount and doing a quest (this would not apply to missions)

in conclusion: mounts = great idea!
perfect game balance

you ride from one quest to the next in perfect peace

either i missed the sarcasm or that is ...............

maybe he was serious.......

edit

since you can get to the end without doing a mission using explorable areas who needs the missions anyway?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

There is no reason for mounts, reasons....
1) instant teleport for long travel
2) balance purpose, mount can't have attributes
3) make people that don't have it feels bad.

Criticizes on WoW's mount:
1) pops out instantly, just wrong
2) watching a BIG tauren being carried by a small bat is just TOO WRONG!
3) make people that don't have mount feels inferior, and you have to spend so much time playing to get mount

LordGryphon

Pre-Searing Cadet

Join Date: May 2005

W/Mo

Mounts are definitely not essential to game play, yet I think it would be
totally sweet if they existed in a "limited fashion" somehow..... say for
some friendly GvG jousting tournaments in the guild halls, where the barding
of the horse = the guild cape. That would rock!

Possibly have a specialized arena for "classic" medieval style tournaments,
where individuals could challenge other individuals to 1v1 combat.........

Just a thought.......

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Quote:
Originally Posted by BahamutKaiser
I just thought I would mention, speaking for the general population is ignorant, a post is formed and the general population will note herein without your generalization. Furthermore, what players may have thought in the past may have changed by then, new players may have different opinions, and since this is a brand new game many players will change views as they continue the story line.

I personally think that mounts would be a great idea, in restricted areas. I think having a "mount" without any legitimate use would be flat out stupid, players are going to act and fight differently on mounts. So, the natural conclusion is that mounts are going to go faster then you normally do, even if there is not battle techniques used wile on a mount. Which is why it would alter the difficulty of gaining certain quests and missions in established parts of the game, so, I think if they did add mounts they should be for new parts of the game which are developed with mounted play in mind.

I think having mounts that can enhance battle and gain lvls and skills of a small variety would be great, expecially for an expansion. This is because Anet intends to keep the lvl cap at 20, even though many players have already requested increased lvls at some point or another. So giving us an expansion that is limited to new areas, new gear, and new skills, without an increased lvl cap, might not be very involving. As new classes come out players will surge to start over with new combinations, but for many, having an expansion without any significant ways to increase thier favorite characters power may not be very satisfying. If they had mounts that could gain lvls and a small selection of battle skills depending on your job or the "mount class" there would be room for players to take on a totaly new realm of PvE and PvP, with a new addition to lvl up and enjoy.

I think mounts should be realistic riding material, tamed or bought. I think there should be a standard mount type (horses) and then advanced or secret mounts, like Unicorns, Bears, Lizards, perhaps even a Dragon of some sort.

I imagine it as having a mount with it's own health, which would share damage depending on attacks, and a totaly seperate skill selection which would override your normal selected skills wile on the mount. This way you can learn, or simply use, certain skills wile on a mount, and depending on your character class certain other skills would be available wile on a mount.

I think "mounts" have alot of potential for an expansion, and could add a totaly new dimention of play to an already great game. I think the real issue to avoid though is having mounts in current areas, which arn't designed for mounted play.
I agree, in a future expansion where everything isn't as restricted as it is would be much better for mounts.

Like what other stuff are the devs are gonna add that they dont already have?

Axehilt

Academy Page

Join Date: May 2005

Quote:
Originally Posted by lightblade
There is no reason for mounts, reasons....
2) balance purpose, mount can't have attributes
Mounts can have effects so long as those effects are balanced with the normal playstyle.

Part of balancing them well is identifying how inredibly powerful mobility is in any game involving combat. Which takes us back to my original point - we already have speed buff abilities in the game for many of the classes and those skills are balanced pretty well through energy cost and limited duration.

I just don't think mounts are necessary. There's better things the devs should spend their time on.

Pleistoanax Lambert

Ascalonian Squire

Join Date: May 2005

Sc Knights of Kryta

W/Mo

I don't understand what people drool and froth on having a mont.

Whoopide doo.. you're sitting on top of a animal on steroids.. what does it do? increase your geekish ego?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Pleistoanax Lambert
I don't understand what people drool and froth on having a mont.

Whoopide doo.. you're sitting on top of a animal on steroids.. what does it do? increase your geekish ego?
exactly

it lets them looK down (literally) on other people who dont have them

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

Why do people reject the concept of mounts..........is it they are scard of change and innovation for the game......easy solution if GW is not going to implement mounts play Dark and Light

Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"

Matthew Rorie, GameSpot

Awesome Nuke

Awesome Nuke

Frost Gate Guardian

Join Date: May 2005

Quebec, Canada

Québékers Alliance

Mo/N

Gotta fully agree with Dearoot here..

Quote:
Originally Posted by speedtouch
More important features?Like what?
Well, let's see.. :

- Fixing bugs
- More [add any cool feature here, like skills, missions, quests, professions.. etc)

I'd rather have a few new professions rather than being about to ride a horse... The mobs are there to be fought, not sneaked by

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Quote:
Originally Posted by shinseikaze
easy solution if GW is not going to implement mounts play Dark and Light

Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"

Matthew Rorie, GameSpot
I still trying to get into the dark and light beta.

Dare

Ascalonian Squire

Join Date: May 2005

W/R

Mounts definatly wouldnt work, people would skip through quests and missions with ease, getting to quest and mission points without having to fight enemies, ive seen people do this already with the sprint ability, and unless u want the mounts to be slower then sprint, its a definate no.

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

How about getting mounts as a expensive end of the game bonus.

Dare

Ascalonian Squire

Join Date: May 2005

W/R

That still woudlnt work, because then these level 20 people with mounts will come back to other peoples missions and will run through missions for people and trigger cutscenes so they can skip the entire mission.

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Then you can only have your mount available if all of the party members have a mount.If they don't, you can't use your mount.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Dare
That still woudlnt work, because then these level 20 people with mounts will come back to other peoples missions and will run through missions for people and trigger cutscenes so they can skip the entire mission.
That's the only valid arguement vs. mounts I've seen... it does make sense... the idea of taming anything is pretty sweet too. I high level ranger should be able to make an attempt at taming a hostile animal. be cool to have a pet Ettin wouldn't it? Or maybe a devourer... YEAH!!! wtf? How did Old Mac get Joe?

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

You guys are ignoring all the arguments levelled against this idea and repeating the same tired rhetoric... Speed bonuses would cause an imbalance in gameplay, and an aesthetic improvement like this is definitely not worth mucking up the pristine class balance we have right now. To say nothing of PvE, which is not designed to handle everyone getting an arbitrary free speed boost.

Saying "have it cost a lot of money" will not change this.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Quote:
Originally Posted by Masut
You have good points BahamutKaiser....I think, I fell asleep half way through your essay. You'd sound more intelligent if you didn't try so hard.
Ha Ha Ha, I don't try hard, it comes naturally to me. I'm a calculator and navigator of sorts, I tend to use overly thourough explanations as to shot down any rebuddles before hand, saving me the time of returning and reinerating my point. And IMO anyone who doesn't have the consistancy to examine the factors and limitations carefully isn't worthy of making a suggestion, anyone can fling ideas they've experienced from another game, or simply think to themselves, this is cool. Part of the reason my thoughts are so long is because I spend alot of time doing nothing at my all night job designing cool ideas and balancing them out in my head, my tasks takes no legitimate effort to maintain so I can do everything in a matter of seconds and sit around for hrs. Sorry If I'm too deep for you, but don't assume that I'm trying to act a part to make my point, I simply cover as many points as I can to develope a complete idea instead of an ignorant suggestion.

I get the feeling many just commented blindly just by reading the last few posts, most people arn't going to take the time to make a concrete idea, that's OK, just don't expect anyone to buy it without any explanation.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by BahamutKaiser
And IMO anyone who doesn't have the consistancy to examine the factors and limitations carefully isn't worthy of making a suggestion
Whoa, look who's talking

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Dare
Mounts definatly wouldnt work, people would skip through quests and missions with ease, getting to quest and mission points without having to fight enemies, ive seen people do this already with the sprint ability, and unless u want the mounts to be slower then sprint, its a definate no.

so as i said earlier in this thread, disable mounts for missions. problem solved.

why should people have to spend hundreds of pointless hours killing the same exact scorpion & scarab mobs that they have already killed 500 million times in previous days

that type of gameplay is incredibly tedious and boring, and Guild Wars is chock-full of it

it would be great to be able to skip most of that redundancy via a mount. of course mounts could be really expensive so that you had to earn the privilege of escaping the endless tedium of being forced to kill the same exact mobs billions of time for no reason

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Quote:
Originally Posted by DrSLUGFly
That's the only valid arguement vs. mounts I've seen... it does make sense... the idea of taming anything is pretty sweet too. I high level ranger should be able to make an attempt at taming a hostile animal. be cool to have a pet Ettin wouldn't it? Or maybe a devourer... YEAH!!! wtf? How did Old Mac get Joe?
You give him a Devourer Egg. That's how he got Joe.

Mounts add nothing to the game. If you don't want to kill the same monsters again, you can run past them without a mount. Allowing mounts in Explorable areas can just as easily cause problems, because high-level players will just charge people money to take them, for example, from Yak's Bend to Lion's Arch, and just run to each portal.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Flame
. Allowing mounts in Explorable areas can just as easily cause problems, because high-level players will just charge people money to take them, for example, from Yak's Bend to Lion's Arch, and just run to each portal.

indeed this would happen...but so what? why shouldn't that be an option?

the high level players won't be doing that "cheaply".

if the low level players have the cash money to afford such a service, then it most likely means that they've already been through that endless grind of manually killing millions of the same mobs ad nauseaum at least once. why not let them relieve themselves of having to endure that torture yet again via them paying for the privilege of skipping it via a mount-for-hire player?

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

add fatigue to mounts........problem solved

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Here is what I think will not imbalance the game with mounts,

They are expensive, 10% accuracy,defense, and damage reduced, all skills used on them take twice as long to load, you can only use them with other people that acutally have mounts,you have to use 10 skill points to be able to ride one (get the skill),and you can't get a mount without completing the last mission.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by speedtouch
Here is what I think will not imbalance the game with mounts,

They are expensive, 10% accuracy,defense, and damage reduced, all skills used on them take twice as long to load, you can only use them with other people that acutally have mounts,you have to use 10 skill points to be able to ride one (get the skill),and you can't get a mount without completing the last mission.
not to be redundant from an earlier post but aside from balance issues you are doubling (at least) the bandwidth for each person that has a mount.

if 8 people group in an instance with 1 mount each that is equal to an instance with 16 (at least) characters in it since a mount would have to be scaled up to avoid looking stupid.

that would double the bandwidth of that instance

multiply that by a huge number of people with mounts and the costs go up the profit goes down

aside from balance there is a finincial expence factor which will stop mounts

you are not just argueing against balance you are argueing against profit

guess which is going to win? profit or mounts

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Flame
You give him a Devourer Egg. That's how he got Joe.
I didn't do the quest... and I carried that egg with me till I was around level 15... *sniff* I should have got joe, mac the bastard.

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Quote:
Originally Posted by Loviatar
guess which is going to win? profit or mounts
Well, they might get a bigger profit if more people buy the game because it has mounts....

Scaling up anything in size doesn't use up any extra space.

Also in the pvp arena (primeval kings) they sometimes have up to 48 people in one match. 6 teams, 8 people on each team.They have one of these going 5 times every hour.Mounts would propobly not be welcome in pvp.

A mount wouldn't have the same amount of bones as a character, a mount would probobly only use about 15 bones while a character would use about 30.(bones tend to slow things down)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Scaling up anything in size doesn't use up any extra space.
we are talking pixels and bandwidth not square footage

Quote:
Also in the pvp arena (primeval kings) they sometimes have up to 48 people in one match. 6 teams, 8 people on each team.They have one of these going 5 times every hour.Mounts would propobly not be welcome in pvp.
and how much is that compared to the rest of the game being played? (.00000001% maybe)

Dubby

Dubby

Lion's Arch Merchant

Join Date: May 2005

D/

Quote:
Originally Posted by shinseikaze
Why do people reject the concept of mounts..........is it they are scard of change and innovation for the game......easy solution if GW is not going to implement mounts play Dark and Light

Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"

Matthew Rorie, GameSpot
Is DnL good? I remember following the beta a long time ago, then forgot it existed... I was giddy over the giant dodo birds (chocobos are one thing... but a DODO? Oooheeheh). Sure mounts are nice for other types of games, I honestly don't see them doing much good aside from cosmetic glee in guild wars.

There is only *one* situatoin I see mounts being handy in. That would be large scale siege battles between guilds and buildings over a large area. Which, isn't even in the game.

Dare

Ascalonian Squire

Join Date: May 2005

W/R

Quote:
Originally Posted by Navaros
so as i said earlier in this thread, disable mounts for missions. problem solved.

why should people have to spend hundreds of pointless hours killing the same exact scorpion & scarab mobs that they have already killed 500 million times in previous days

that type of gameplay is incredibly tedious and boring, and Guild Wars is chock-full of it

it would be great to be able to skip most of that redundancy via a mount. of course mounts could be really expensive so that you had to earn the privilege of escaping the endless tedium of being forced to kill the same exact mobs billions of time for no reason
This STILL wouldnt work, i know one quest many poeple hated with a passion, the ashes quest. The quest where u need to get the ashes? At an early level this QUEST (not mission) is hell, but with someone on a mount, they can just run through warps with ease and get to the end and grab the ash. That wouldnt even be the worst problem, because then people will just start doing this for pay. Then the game gets completely unbalanced and everything gets thrown off, there is no way of implementing a mount without something getting screwed up.