The game must be less restrictive in terms of exploration and movement - 'invisible walls' should not exist in the terrain. Eg: When attempting to walk over a raised land formation or into a deep lake. Invisible walls should only exist at the edge of the zone/level. To compliment this, the ability to 'jump' and 'swim' should also exist. In it's current state, the game feels far too restrictive and limited as opposed to EQ2 and WoW.
I have also heard many players complaining about repetitiveness. It seems the only thing for players to do (mainly those who have completed all quests) when venturing out of cities is to fight mobs and stumble upon the odd 'wreckage' or 'chest'. There is no incentive for players to go out and actually explore. I will also note it is very difficult for a solo player to actually go explore new territory alone without getting absolutely owned at one point or another by too many mobs. Perhaps the number of mobs loaded into the zone should change according to the number of members in your party - if any at all.
Another suggestion is to add trade skills of some sort. I know GuildWars is not an MMORPG per sé, but skills such as 'fishing' or 'mining' couldn't hurt - and would add to replayability and the overall sense of immersion which is currently lacking compared to other MMO's out there. New skills such as this would also be accepted warmly by high level players out there who currently feel they have nothing left to do. Players should be able to craft at least some items for their own use.
These are my suggestions and I feel the game would become a much better experience for players if put into action - I don't see any downside to having these extra suggestions implemented. I hope you all accept my ideas and if you do agree, please post and let them be noticed.
Thanks All
