Not sure if this build is really all that origional or not, since I made it from scratch this BWE well fiddling with the custom PvP char creator. Basically it's a tank, a big ol warrior killing tank. A great arena soloer in general.
Blood Magic: 12 (11+1)
Swordsmanship 11
Curses 8
Life Siphon: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds
Life transfer (elete): For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 30 seconds
Shadow Strike: Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 8 seconds
Rend Enchantments: Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Energy Cost 10
Casting Time 3 second
Recharge Time 30 seconds
Sever Artery: If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Energy Cost: 0
Casting Time: 0
Recharge Time: 4 adrenaline
Galrath Slash: This attack strikes for +1-32 damage if it hits.
Energy Cost: 0
Casting Time: 0
Recharge Time: 8 adrenaline
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Energy Cost: 0
Casting Time: 0
Recharge Time: 10 adrenaline
Savage Slash: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
Energy Cost: 5
Casting Time: 0
Recharge Time: 10 seconds
The build is pretty simple, it's got good damage, good self heal, and could solo Warrior/monks in the arena with ease.
I spent the points in curses just for Rend since removing healing hands, healing breeze, mending, or any number of other common healing enchants from my target far outweighs the extra little umph a point or two in my other attributes would get me.
Galrath over gash I like since along with Final Thrust it makes a really nice one-two punch, taking out an often unexpected ammount of health. That's just my rpeference really, i never tried it out with gash so i don't know what's better.
The strat was pretty simple. Generally I liked to wait for the opponent to come to me rather than me comming to them. That way I can throw on my hexes, shadow Strike em, and Rend if need be as they close in. After that I tried not to cast to many of my necro spells so I could get the most out of my adrenaline abilities. What do you all think?
Necro/Warrior, The Bloody Swordsman
Tiberius
Lord Kinetic
Sounds like a nice build, i never saw it used in the BWE, not sure how it'd work on PvE but certainly on PvP it would be a killer
Tiberius
That's the idea , thx.
I was wondering if he could be a desent zealot farmer, since it has alot of simelar components to the Wo/Mo already. Any thoughts?
BTW I should mention the armor on him is pretty nice too, i used the 70AL one with Holy dmg weakness.
I was wondering if he could be a desent zealot farmer, since it has alot of simelar components to the Wo/Mo already. Any thoughts?
BTW I should mention the armor on him is pretty nice too, i used the 70AL one with Holy dmg weakness.
1/2_Extreme
Quote:
Originally Posted by Tiberius
Not sure if this build is really all that origional or not, since I made it from scratch this BWE well fiddling with the custom PvP char creator. Basically it's a tank, a big ol warrior killing tank. A great arena soloer in general.
Blood Magic: 12 (11+1)
Swordsmanship 11
Curses 8
Life Siphon: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds
Life transfer (elete): For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 30 seconds
Shadow Strike: Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 8 seconds
Rend Enchantments: Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Energy Cost 10
Casting Time 3 second
Recharge Time 30 seconds
Sever Artery: If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Energy Cost: 0
Casting Time: 0
Recharge Time: 4 adrenaline
Galrath Slash: This attack strikes for +1-32 damage if it hits.
Energy Cost: 0
Casting Time: 0
Recharge Time: 8 adrenaline
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Energy Cost: 0
Casting Time: 0
Recharge Time: 10 adrenaline
Savage Slash: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
Energy Cost: 5
Casting Time: 0
Recharge Time: 10 seconds
The build is pretty simple, it's got good damage, good self heal, and could solo Warrior/monks in the arena with ease.
I spent the points in curses just for Rend since removing healing hands, healing breeze, mending, or any number of other common healing enchants from my target far outweighs the extra little umph a point or two in my other attributes would get me.
Galrath over gash I like since along with Final Thrust it makes a really nice one-two punch, taking out an often unexpected ammount of health. That's just my rpeference really, i never tried it out with gash so i don't know what's better.
The strat was pretty simple. Generally I liked to wait for the opponent to come to me rather than me comming to them. That way I can throw on my hexes, shadow Strike em, and Rend if need be as they close in. After that I tried not to cast to many of my necro spells so I could get the most out of my adrenaline abilities. What do you all think?
Hmm..ive always wondered..if you put none of your points into tactics, how do you use a decent shielD?
Blood Magic: 12 (11+1)
Swordsmanship 11
Curses 8
Life Siphon: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds
Life transfer (elete): For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 30 seconds
Shadow Strike: Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 8 seconds
Rend Enchantments: Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Energy Cost 10
Casting Time 3 second
Recharge Time 30 seconds
Sever Artery: If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Energy Cost: 0
Casting Time: 0
Recharge Time: 4 adrenaline
Galrath Slash: This attack strikes for +1-32 damage if it hits.
Energy Cost: 0
Casting Time: 0
Recharge Time: 8 adrenaline
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Energy Cost: 0
Casting Time: 0
Recharge Time: 10 adrenaline
Savage Slash: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
Energy Cost: 5
Casting Time: 0
Recharge Time: 10 seconds
The build is pretty simple, it's got good damage, good self heal, and could solo Warrior/monks in the arena with ease.
I spent the points in curses just for Rend since removing healing hands, healing breeze, mending, or any number of other common healing enchants from my target far outweighs the extra little umph a point or two in my other attributes would get me.
Galrath over gash I like since along with Final Thrust it makes a really nice one-two punch, taking out an often unexpected ammount of health. That's just my rpeference really, i never tried it out with gash so i don't know what's better.
The strat was pretty simple. Generally I liked to wait for the opponent to come to me rather than me comming to them. That way I can throw on my hexes, shadow Strike em, and Rend if need be as they close in. After that I tried not to cast to many of my necro spells so I could get the most out of my adrenaline abilities. What do you all think?
Hmm..ive always wondered..if you put none of your points into tactics, how do you use a decent shielD?
Howling Wind
Quite a decent build, it seems its more conentrated at life stealing. However your build seems to be melee orientated and which means in PvP you'll be going up against warriors and just hope its not a W/Mo (alot are) with a judges insight otherwise you'll feel some serious damage Holy dmg + 20% armour Pent + armour Pent from strength attribute and if he uses penetrating attack on top of that.... Apart from that you shouldn't take too much dmg from other attacks and monks...well a PvP monk hardly carries much offensive skills so it should be a small threat.
Also btw since your going to be up and close, you might try and see if you can add in Vampiric touch, it steals more life that vampric gaze, short cast time and short recharge time.
Also btw since your going to be up and close, you might try and see if you can add in Vampiric touch, it steals more life that vampric gaze, short cast time and short recharge time.