Is anyone else having the problem of pets getting in the way of enemies? My W/R only uses her Ranger seconadry for the pet, but I'm considering dropping the pet as well because it has this EXTREMELY aggrivating habit of getting between me and the baddies.
Now, this isn't an incurable problem, but I'm accustomed to C+spacebar'ing to attack enemies, and when my character doesn't automatically attack, it takes me a second or two to notice, especially in close quarters. More than once that second or two has been the deciding factor in whether the party mate that that enemy was attacking dies or not.
Pets Underfoot
BlaineTog
Maeryck
As a ranger primary, I often get in the way of my pet on its way to the baddies...
Same problem basically
Same problem basically
Pevil Lihatuh
theres been numerous posts about this. most people do find it annoying. especially when you get half your party stuck right next to a painful enemy coz of your pet... hehe oops.
Tobyus
Quote:
Originally Posted by Pevil Lihatuh
theres been numerous posts about this. most people do find it annoying. especially when you get half your party stuck right next to a painful enemy coz of your pet... hehe oops.
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This leads to another request I have:
Implement a /respawn command or allow us to give commands to henchmen, control henchmen, or kill henchmen. One of those 3 things could fix the problem, with the first option being the best in my opinion.
Madjik
Having played both sides, a ranger with a bow doesnt usually have any issues with this, but if your using a melee weap, sword, axe hammer...yea, its frustrating. In fact thats why im a ranger/warrior now instead of a warrior/ranger, got fed up with the pet even though I wanted to keep him.
BrandonIT
Yes, this is a problem with any "following NPC", including little Gwen. Numerous were the times she trapped me in the geometry by accident for a while until she got bored with that and started twirling around or scampered off.
Of course, if you make it so players can run through NPC's then it changes the dynamic of "chokepoints" and combat strategies when using NPC's. So the solution may not be as simple as first glance would lead you to believe.
Of course, if you make it so players can run through NPC's then it changes the dynamic of "chokepoints" and combat strategies when using NPC's. So the solution may not be as simple as first glance would lead you to believe.
Perishiko ReLLiK
Not quite the same thing you're talking about... but, umm... Pet's are completely USELESS vs the mursaat, i personaly think you should be able to "Infuse" their fur, or something, for the lizards, infuse scales... and such... i had a ranger with a pet, and it's pretty annoying when i have mostly beast mastery skills and a perfect set up for it... and then have to change late game, just because of some godlike spell...
Add infusion to pets armor lvl's! Foo dang!
Add infusion to pets armor lvl's! Foo dang!