Character models and diversity.
slasc
Wouldn't it be great if the character models themselves were not limited primary profession? We have 12 character models and a handful of options for each one. Why not make the models themselves interchangeable? I for one would like to have a thinner, leaner male warrior for example. Or maybe a fat mesmer. Allowing all the skin tones, hair colors, hair models, etc. across the board would be great as well. I appreciate that the armor reflects the primary, but couldn't we get more diversity if the models were were not class specific??
(I get real tired of (basically) looking like everyone else)
(I get real tired of (basically) looking like everyone else)
BlaineTog
Agreed.
Masut
I agree also. I feel sorry for Monks and Necro's. They're just damn ugly.
Shamblemonkee
I think you'll find that they havent done this because then they'd have to model armor sets for each model, instead of just the current male and female. At least this was the excuse given in EQ2 for the difficulty of developing armors - I wouldn't be surprised if something similar was claimed here. I do agree though that more customisation is a good thing - I really like creating characters
p.s i resent the necro comment
p.s i resent the necro comment
Dubby
I'd like to see more diversity in body size too. And it's doable too. I forget the name of the game, but I have tried a few demos of mmorpgs that had sliders in character creation that let you control their facial features, fatness, leanness, etc. as well as the fat content and muscle content of their body, as well as height and width of their body. It was very nice, and the armor and clothes were programmed to "refit" the body to those specifications, so there wasn't any extra modeling either. :0
Hunter511
anoyne played marrowwind?
IndyCC
AO did both width and heigth for characters. Was fantastic having a really short really fat Atrox Docter because it looked like a funny dwarf with a snipers rifle healing people. Armor seemed to work there just fine. Additionally there were quite a lot of different looks as well. No dye though which I was recomending to Devs back then. Yeah to GW for that one at least.
Shamblemonkee
Mmm StarWars:Galaxies had the most customisable characters I've seen:
Skin Colour
Body Height
Body Fat
Muscle
EyeTilt
Eye Size
Eye Colour
Nose Length
Nose Width
Chin Length
Chin Width
Ear Size
Eyebrows
Hair Style
Hair Colour
Markings / Tatoos / Makeup / Facial Hair
You could make a truly unique lokoing character even before you aquired any items to distinguish yourself. Shame about the game
Skin Colour
Body Height
Body Fat
Muscle
EyeTilt
Eye Size
Eye Colour
Nose Length
Nose Width
Chin Length
Chin Width
Ear Size
Eyebrows
Hair Style
Hair Colour
Markings / Tatoos / Makeup / Facial Hair
You could make a truly unique lokoing character even before you aquired any items to distinguish yourself. Shame about the game
IndyCC
I never played SWG, but CoH had the most impressive customizing I have seen. Could even choose primary and secondary color of costumes.
chojin
Quote:
Originally Posted by slasc
(I get real tired of (basically) looking like everyone else)
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I would be satisfied with simply being able to dye my armor and weapons as advertised. The prices for dye are simply idiotic. I expected the dyes to be the most annoying drop to get (e.g. "Great another black dye to take up space"). Instead, I am hesitant to use the 2 dyes I have collected so far because I only have 1 shot to get it right. Once I buy new armor, that dye is now wasted.
At this point, it would seem that the easiest way to get character diversity would be for the devs to flood the dye market so that players can get creative with their characters.
-chojin
Shamblemonkee
I agree, without a vast array of cosmetic options during creation, dye and kit is out only chance to look different. With apx 2-3 armor choices per profession at any given stage increasing dye drops and possibly implementing a secondary colour system so you can two tone stuff would be great.
I've racked up over 36 hours of play on my main character and looted precisely 5 dyes, 2 purples, one red, one yellow and a black. Barely enough to dye one set of armor in a comedic 'I put on whatever wasn't in the wash' style.
I realise that they probably wanted dyes to be a secondary market but to me the effort of aquiring new dyes or standing around yelling to sell a pot of whatever colour is not fun when the alternative is sucking the lifeforce from some evil abomination in some fantastical locale
Un-nerf dyes for great justice!
I've racked up over 36 hours of play on my main character and looted precisely 5 dyes, 2 purples, one red, one yellow and a black. Barely enough to dye one set of armor in a comedic 'I put on whatever wasn't in the wash' style.
I realise that they probably wanted dyes to be a secondary market but to me the effort of aquiring new dyes or standing around yelling to sell a pot of whatever colour is not fun when the alternative is sucking the lifeforce from some evil abomination in some fantastical locale
Un-nerf dyes for great justice!
Ramus
Quote:
Originally Posted by IndyCC
I never played SWG, but CoH had the most impressive customizing I have seen. Could even choose primary and secondary color of costumes.
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Adaria
I haven't much a qualm about the way the game is set up now as far as characters go. However I do wish the male necro stood upright, no offense to those that like the hunch... I think the femme necro looks hot, the male and female monk seem fine to me though the hairstyles for the fem monk, some of them are... eh... Shaved head isn't my thing.
A fat monk, Fryer Tuck anyone? XD Could you seriously imagine a fat mesmer? o.o; and I'd imagine there would be alot of guff for the really fat characters. I already hear comments about americans being fat, even if its true, it isn't good to make fun of u.u; Imagine some of the problems we might have then perhaps...
Just trying to look at this from various angles... I have yet to find someone look exactly like me, which is, odd o.o;
A fat monk, Fryer Tuck anyone? XD Could you seriously imagine a fat mesmer? o.o; and I'd imagine there would be alot of guff for the really fat characters. I already hear comments about americans being fat, even if its true, it isn't good to make fun of u.u; Imagine some of the problems we might have then perhaps...
Just trying to look at this from various angles... I have yet to find someone look exactly like me, which is, odd o.o;
IndyCC
Quote:
Originally Posted by Ramus
SWG Conquered COH in customization, the thing was, you could pick all of your characters traits, look completely unique and THEN if you get tired of any single trait you could go to a stylist and change any of that anytime in the game.
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Point I am trying to make here is that if NCsoft did it for CoH why is GW lacking since it is the same company! The engine clearly has been developed.
chpmmttn
Quote:
Originally Posted by IndyCC
Point I am trying to make here is that if NCsoft did it for CoH why is GW lacking since it is the same company! The engine clearly has been developed.
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I would assume that it was decided that it was not worth the effort since while actually playing the game (everywhere but towns) you'll be with at the most 15 other characters. You won't need that much to distinguish yourself from the others.
chojin
Quote:
Originally Posted by Shamblemonkee
Barely enough to dye one set of armor in a comedic 'I put on whatever wasn't in the wash' style.
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You're hilarious and right on target. I want my character to look stylish, not like a slob that is too lazy to run the washer.
As for the dye market, I think it is out of control.
I don't understand why I can go on a mission and get 5 spiked axes with "value: X" (X = 3-20), but I can't get a single vile of dye with a "value: 1". Does anyone even know what "value: 1" for dyes means? All dyes list as "value: 1" but have selling prices of 200-3500 gp! Give me a break.
The market for weapons, runes, special materials, etc is a justified economy. The dye market just prevents character development.
-chojin
Shamblemonkee
value: 1 is the price a merchant will offer you for the dye (those theiving swines!)
The price a dye merchant will offer you is better and afaik based on how much of that colour is being boughtfrom or sold back to the merchant - however it's still daylight robbery
The price a dye merchant will offer you is better and afaik based on how much of that colour is being boughtfrom or sold back to the merchant - however it's still daylight robbery
Magus
Quote:
Originally Posted by Ramus
SWG Conquered COH in customization, the thing was, you could pick all of your characters traits, look completely unique and THEN if you get tired of any single trait you could go to a stylist and change any of that anytime in the game.
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I really think there should be a stylist NPC, and for a moderate fee (I'm thinking anywhere between 1-15K is about right), we can rechange our hair style, hair color, face, skin color, and/or body scale. The reason I'm saying this is, I liked my original character setup, but that was with the starter armor. Now that my armor has changed, I would really like to be able to rechange my character to match with it (namely a matching hair color ).
Also, is there a reason elementalist headgear can't be dyed? I know warrior helmets can be, but it would be great if elementalist eyes could be as well. I think a blue flame's eye would be awesome.
Secondary colors would be great as well. For armor that it applies to (for example, elementalist headgear only really has 1 color, so it wouldn't apply), when you click on it with a dye, a menu would pop up asking which part you want to dye. Especially for some elementalist armor, when it's currently dyed, it only changes the embroidery, but the main part of the armor itself is still the same color. It would be great to be able to change more.
speedtouch
I agree, its just not possible yet to have a tall skinny guy or a short fat guy.
MasterDinadan
Quote:
Originally Posted by IndyCC
Point I am trying to make here is that if NCsoft did it for CoH why is GW lacking since it is the same company! The engine clearly has been developed.
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So don't try to draw any comparisons between the way CoH was designed and the way GW was designed because they were made by ENTIRELY different people.
IndyCC
Ah, well I did not infact know the business arangement between all the companies. So thank you for pointing that out. However doesn't NCsoft do all the customer service? This would lead me to think that they are the distributors of "information" back to the developers. At that point I would wonder who actually houses the servers. But end point was still the engine exists MMOs have used more complicated customizing engines. Since NCsoft still has its hands in both games, and I am pretty sure services themboth, I cant imagine licensing the engine at the minimum being anything but extremely easy to implement.
BrandonIT
With GW being no-subscription, it has been my experience (and even awe in the good sense) at what technical hurdles have been crossed to make this game as easy and efficient to run as possible.
It takes time and $$$ to make character models, then it takes time to ensure everything else in the game gets sized the same way. Such as how wide can you make a "Courtly armor" jacket before it just loses all definition? When the buttons become just big squares? They would have to deal with that if they let you re-size your avatars. And that's just one piece of armor.
Everything in the game would have to be designed as a moldable model, with axis and stretchpoints (I'm not a modeler so I don't know the actual names) for how to morph objects to the appropriate size.
I can understand the requirement to have a more rigid customization to the avatars themselves. This saves time, which saves $$$, which means a game we can play without $15 or more a month in perpetuity.
However, the dye comments have been right on. I wish dyes dropped more frequently. I've actually managed to collect quite a bit (4 or more of each color except black & silver) from my and my wife's travels through Pre & Post-Sear Ascalon, but I could still use more if they want me to just dye stuff willy-nilly.
Of course, on my alt I'm a mesmer-primary so there aren't that many of us to begin with.
It takes time and $$$ to make character models, then it takes time to ensure everything else in the game gets sized the same way. Such as how wide can you make a "Courtly armor" jacket before it just loses all definition? When the buttons become just big squares? They would have to deal with that if they let you re-size your avatars. And that's just one piece of armor.
Everything in the game would have to be designed as a moldable model, with axis and stretchpoints (I'm not a modeler so I don't know the actual names) for how to morph objects to the appropriate size.
I can understand the requirement to have a more rigid customization to the avatars themselves. This saves time, which saves $$$, which means a game we can play without $15 or more a month in perpetuity.
However, the dye comments have been right on. I wish dyes dropped more frequently. I've actually managed to collect quite a bit (4 or more of each color except black & silver) from my and my wife's travels through Pre & Post-Sear Ascalon, but I could still use more if they want me to just dye stuff willy-nilly.
Of course, on my alt I'm a mesmer-primary so there aren't that many of us to begin with.
Julia Darkheart
Quote:
Originally Posted by slasc
Wouldn't it be great if the character models themselves were not limited primary profession? We have 12 character models and a handful of options for each one. Why not make the models themselves interchangeable? I for one would like to have a thinner, leaner male warrior for example. Or maybe a fat mesmer. Allowing all the skin tones, hair colors, hair models, etc. across the board would be great as well. I appreciate that the armor reflects the primary, but couldn't we get more diversity if the models were were not class specific??
(I get real tired of (basically) looking like everyone else) |
Haha!
RTSFirebat
Quote:
Originally Posted by Julia Darkheart
Yeah... Everyone does look the same... and tell me... why are their no Red-head Monks? Are the Gods offended by red-heads? *pouts*
Haha! |
At least the devs are upgrading the 15K armor in upcoming patches.
Burem
Well, we can have more models available or more armor sets. Personally I prefer armor sets.
Kossan
I'm all for a more extensive customization system, the way it is now is kinda the beauty ideal in fashion magazines lol .... just undress the characters and damn lol.... the elementalist female looks exactly like a model (those legs :P ) and even the pale necromancer which i would expect to be very unhealthy looking has got the slim hard worker type of muscles....you see my point .... guild wars is makeing me feel ugly
Rieselle
Maybe a presumably cheap way of adding diversity is to allow all classes to use each other's hairstyles and faces, and hair colors. I dont know about the male models, but it looks like the female models have pretty similar head sizes and shapes. Why not a Elem with scary necro eyes? Or a monk with fluffy red pony tails? I'm fine with that. Let us use the stuff that's already there to the fullest extent. Oh, and more skin and hair colours. Maybe even just a RGB slider so we can choose whatever we want.