My question concerns the terminology involved with the Ranger Skill 'Otyugh's Cry'. The description begins with, 'All animals within 100' become hostile to your target...' and my question is this...If I were to utilize this skill, during PvE game play, on a group of 'Awoken Spirit' beasts...would there be any effect? Another example would be using this skill on a band of 'Fire Bandit' and 'Fire Starter' type beasts.
If, in response to my inquiry, you could include a brief description of a circumstance where this skill would have no effect...or a short list of beasts that would not be affected by 'Otyugh's Cry'...I would appreciate such information.
Thank You in advance.
dietertova
It only works on charmable animals as far as I know. Which makes it utterly useless.
Nash
I never understood what the point of this skill was AT ALL.
You can make pets hostile against a target... but not if they're on the same team as that target.
If they're on your team, and not on OpFor's team, wouldn't they ALREADY be hostile to that target?
What is the point?
The only case I could see this being useful, is if you could use it and turn the enemy's pets against them... but it SPECIFICALLY says that it can't do this... so the skill seems pretty much useless.
Roland
It's so you can 'pick' the target, if I'm not entirely mistaken. So, if you had a team with 8 pets, you could set 'em all after one foe for example :-O
Aimless
Why use a skill when you can just call the target?
Nash
Do ranger pets follow regular calls?
Aimless
Just because you call the target doesn't mean the people will listen. I think of this as more of a PvE skill, with the neutral animals around but I could be wrong.
JoJ
Pets and henchmen follow target calls.
Nash
It is painfully clear that the description listed for the Ranger Skill 'Otyugh's Cry' needs some additional work.
The recent feedback received by this thread indicates that the few folks that have investigated using this skill were unsure of the effects and decided against adding it to their skill bar.
I believe that 'Otyugh's Cry' only affects 'loose charmable animals' available in any specific area. If I am correct...'Otyugh's Cry' should be rebuilt, replaced or removed from the Ranger repertoire because there is little use for such a narrowly constructed skill.
I have initiated a similar inquiry with the guildwars.com contacts as well.
Dietertova
Response (GM Haan 07:16 AM
Hello,
Thanks for asking about Guild Wars suggestions. We encourage you to consider posting your suggestions on one of many of the Guild Wars Fansite message boards. A compiled list can be found here (http://guildwars.com/community/default.html). By posting on one of these message boards, other players can comment on your ideas, concerns, and suggestions, and Development Team members are able to catch up on what the community wants to see in Guild Wars. Fansite forums make it easy and efficient for us to learn from those playing the game.
Thank you for your efforts in assisting us to create the best gaming experience possible.
Regards,
The Guild Wars Support Team
Customer Dieter Tova 03/23/2005
What steps are nessasary to suggest possible text 'improvements' in Skill Descriptions?
I suppose this is as good as it gets! It was a pleasant feeling to get a quick reply to such a innoculous question...Thank You Guild Wars Support...
Dietertova
I have never been one to simply toss out problems without including possible solutions as well.
The following is the current description of ‘Otyugh’s Cry.’
‘All animals within 100’ become hostile to your target and gain +20 armor for 30 seconds. Otyugh’s cry cannot turn charmed animals against their masters or their naster’s allies. (50% failure chance with Beast Mastery attribute of 4 or less.)’
As it is written, the skill seems a bit narrow for use anywhere but very early in the game and only for PvE.
My suggestion would be to rewrite ‘Otyugh’s Cry’ in such a way as to make the effects similar to the Paladins ‘Convert’ ability in Diablo II. ‘Otyugh’s Cry’ would still be a PvE skill but useful in many more areas.
I believe any positive change would entice more folks to add ‘Otyugh’s Cry’ to their skill bar.
Thank you for your support.
Dieter
Description Clarification for Ranger Skill 'Otyugh's Cry'...
dietertova
Freyas
Otyugh's Cry does only work on charmable(or charmed) animals, that are not allied with your target. Generally, this just means the pets on your team- at least those are the only ones you can really expect to affect.
The benefit comes in because pets and minions do not follow called targets. If you have 8 pets in your party, they'll probably be spread among 1-2 targets, probably the enemy frontliners. Otyugh's Cry is the only real way to make pets focus on a target of your choice.
The benefit comes in because pets and minions do not follow called targets. If you have 8 pets in your party, they'll probably be spread among 1-2 targets, probably the enemy frontliners. Otyugh's Cry is the only real way to make pets focus on a target of your choice.
Nash
Pets do attack target calls, what are you on about?
Bgnome
mine didnt. i played a mo/ra and my wolf wouldn't run in until i got close to the action or started attacking something..
Nash
That's odd, I've seen them switch targets from target calls.
Scaphism
I've never actually used the skill Otyugh's Cry, mainly because I'd never bring 1 pet into serious PVP play, let alone 4 or more.
I have used a pet in PVE, and they will generally follow the targets you call. They don't follow the team's called target.
It can be a pain to get them to disengage from one target and start attacking a new one.
Now imagine when you have 3 warriors and 8 pets on the front line- you've got 11 people milling around, each trying to get to their own target. Imagine you realize you want them to surround 1 target. Well then you're screwed. They're going to be bumping into each other for the majority of the battle, trying to get wherever their respective master wants them to go.
As it stands, Otyugh's Cry is the only way to get a little order out of that chaos.
One last note: The GvG map: Druid's Isle does have some neutral animals roaming around. I imagine that Otyugh's Cry would allow you to enlist them, temporarily to your side. Although if the other team has Otyugh's Cry too, for some strange reason, then they could probably use it immediately after you to change its target...
In any case, it's useless in PVE, there just aren't enough neutral animals around to have it make a significant impact. It might be a nice way of getting an animal to act as cannon fodder- use OC, have neutral animal attack pack of enemies while you run past...but that's not very eco-friendly, is it?
I have used a pet in PVE, and they will generally follow the targets you call. They don't follow the team's called target.
It can be a pain to get them to disengage from one target and start attacking a new one.
Now imagine when you have 3 warriors and 8 pets on the front line- you've got 11 people milling around, each trying to get to their own target. Imagine you realize you want them to surround 1 target. Well then you're screwed. They're going to be bumping into each other for the majority of the battle, trying to get wherever their respective master wants them to go.
As it stands, Otyugh's Cry is the only way to get a little order out of that chaos.
One last note: The GvG map: Druid's Isle does have some neutral animals roaming around. I imagine that Otyugh's Cry would allow you to enlist them, temporarily to your side. Although if the other team has Otyugh's Cry too, for some strange reason, then they could probably use it immediately after you to change its target...
In any case, it's useless in PVE, there just aren't enough neutral animals around to have it make a significant impact. It might be a nice way of getting an animal to act as cannon fodder- use OC, have neutral animal attack pack of enemies while you run past...but that's not very eco-friendly, is it?
Dreamsmith
Quote:
Originally Posted by Nash
That's odd, I've seen them switch targets from target calls.
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Sphynx
Surely there is some advantage to being able to give your entire teams pets +20 armour for 30 seconds?
And you get them to all attack the same target.
With lots of pets on a team, it is nice having one skill that can resurect all of them at once, and one skill that can buff all of them at once.
And you get them to all attack the same target.
With lots of pets on a team, it is nice having one skill that can resurect all of them at once, and one skill that can buff all of them at once.
Vermilion Okeanos
for a pet to attack something... you have to PERSONALLY attack something first... then if you die or not around in range, it will attack the target of closest ally.
so just a simple targeting wont get the pet moving at all, unless the pet is attacked.
so just a simple targeting wont get the pet moving at all, unless the pet is attacked.