Can someone clarify exactly what a stance is. Is it just another name of an ability like hex, spell and signet? Does it have any restrictions specific to it being a stance ... for instance signet's take no energy.
Thank you
- Iczer
Stances
iczer
Dreamsmith
Quote:
Originally Posted by iczer
Can someone clarify exactly what a stance is. Is it just another name of an ability like hex, spell and signet?
|
Quote:
Does it have any restrictions specific to it being a stance ... for instance signet's take no energy. |
Frequently they have some cool effect, but alas, frequently they have a recharge time so long that they aren't worth a skill slot for some tiny period of cool effect, IMHO. (I believe this is was Sausy refers to as a skill's efficiency. The efficiency of most stances bites the wax tadpole.) There are notable expections, however...
Nova
Isn't it like where its an actual stance your character performs and it like has some effect on you or your party or whatever?
iczer
Awesome info, Thank you.
- Iczer
- Iczer
Nova
Of course.
Sausaletus Rex
Quote:
Originally Posted by Dreamsmith
Stances are ongoing effects, similar to hexes or enchantments in that regard. However, you can only have one stance at a time, activating a second cancels the first (like preparations in that regard).
|
Quote:
Frequently they have some cool effect, but alas, frequently they have a recharge time so long that they aren't worth a skill slot for some tiny period of cool effect, IMHO. (I believe this is was Sausy refers to as a skill's efficiency. The efficiency of most stances bites the wax tadpole.) |
Note this also holds true for hexes, conditions, and other debuffs, too. It's just you want that harmful effect on your enemy as long as possible. It's a rough measure and an inexact one, but it does help point to how useful a particular duration-based skill can be over time.