What I have noticed so far and read that i agree with:
-A level indicator when you mouse over people (yes I know that you can c then hit tab but I am lazy and the mouse pops up ther name ANYWAY)
-A way to indicate what weapons you have in your weapon sets so you don't accidently sell them I tried to put them in my pouch but when I switched weapons they went back into my bag :|
- Travel together to a district would be nice, or a way to tell where to go
- More starting outfits, and caracter models we all look like clones in the beginning
- Mouse over for guild cape materials/requirements, I have no Idea what those two things are that are required ( I am a noob and proud of it)
- Fix that thing where some people are white boxes running around
- More Character slots and equipment choices etc
- Total Stats ie total armor and any buffs etc when i mouseover my character in the equipment screen or while playing whatever
- Monster animations don't match up with the ground , they kinda float
- more ambient noises, things make noice, monster biting it's nails i don't care just SOMETHING
- Wanna explain what the area is beyond the gate so I don't have to Google for it unless i missed something on both my characters, and a general idea like "you should have 2 professions AND BE Lvl 6 or whatever before you go through the gate" so I know what the big deal is.
- "on a team" indicator or "looking for team indicator"
- more monster types are always good, also effects and everything basically *greedy*
- Map location labels for smaller locations
- A highlight color, if you want, to show where you have walked/can walk, to help with pathfinding, maybe not just throwing it out there
- A few issues with draw in (trees) but the game is so beautiful it really doesn't matter, keeping the preformance is the main point
05/25/2005
One lvl 12 character, one lvl 8 char, one lvl 2 char
BUGS
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- Standing on top of NPC when I click their name (merchant etc)
- Inconsistent plant pop in and tree pop in
- Graphics for glowing stones in the Courthouse seem to have errors, pond with the bull in pre-sear
- My elementalist's head is too big, my head pieces float IN my head, maybe fix the distance away from his forehead
- Transperency of the grass screws up some textures (makes my elementalist bald if i sit in tall grass in between me and the camera)
- Blinding flash didn't seem to work on the 4 or so bears I tried it on so I don't use it anymore
- Eruption is missing how long the people stay blinded for
- Characters don't display any de-buffs under their name when you click on them, just show a bunch of icons and have people mouse over them for descriptions to the right of the area that tells what spell a character is casting, the spell they are casting should have it's name there still
- Only the Necro and Monk characters models can blink ??
- Why do monsters seem to have unlimited energy to cast spells?
SUGGESTIONS
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- In the party window split the health bars into halves to show health and energy of the people
- More variety in outfits, why does a piece that gives 5 armor look like one that does 10
- Specific item drops for monsters maybe, not so random
- Different impact and spell effects, I am shooting a Water wand but the impact is red?
- Friends list shows what district they are in or "In Mission" if they are on a mission
- One or two more character slots
- A context menu so you can tell your party/animal "stay/attack/protect "etc
- A bigger vault , like 5 times bigger. Makes no sense that my character can hold more than a vault
- A vault with like 8 rows of 5 slots where the last row is highlighted in red and that row is accesible to any character on your account where as the other rows aren't
- Map labels for areas and maybe colored borders (can make it optional)
- Default area for Hero level should be below the chat box, it fits I tried
Thx again for a great game
