What I have noticed so far and read that i agree with:
-A level indicator when you mouse over people (yes I know that you can c then hit tab but I am lazy and the mouse pops up ther name ANYWAY)
-A way to indicate what weapons you have in your weapon sets so you don't accidently sell them I tried to put them in my pouch but when I switched weapons they went back into my bag :|
- Travel together to a district would be nice, or a way to tell where to go
- More starting outfits, and caracter models we all look like clones in the beginning
- Mouse over for guild cape materials/requirements, I have no Idea what those two things are that are required ( I am a noob and proud of it)
- Fix that thing where some people are white boxes running around
- More Character slots and equipment choices etc
- Total Stats ie total armor and any buffs etc when i mouseover my character in the equipment screen or while playing whatever
- Monster animations don't match up with the ground , they kinda float
- more ambient noises, things make noice, monster biting it's nails i don't care just SOMETHING
- Wanna explain what the area is beyond the gate so I don't have to Google for it unless i missed something on both my characters, and a general idea like "you should have 2 professions AND BE Lvl 6 or whatever before you go through the gate" so I know what the big deal is.
- "on a team" indicator or "looking for team indicator"
- more monster types are always good, also effects and everything basically *greedy*
- Map location labels for smaller locations
- A highlight color, if you want, to show where you have walked/can walk, to help with pathfinding, maybe not just throwing it out there
- A few issues with draw in (trees) but the game is so beautiful it really doesn't matter, keeping the preformance is the main point
05/25/2005
One lvl 12 character, one lvl 8 char, one lvl 2 char
BUGS
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- Standing on top of NPC when I click their name (merchant etc)
- Inconsistent plant pop in and tree pop in
- Graphics for glowing stones in the Courthouse seem to have errors, pond with the bull in pre-sear
- My elementalist's head is too big, my head pieces float IN my head, maybe fix the distance away from his forehead
- Transperency of the grass screws up some textures (makes my elementalist bald if i sit in tall grass in between me and the camera)
- Blinding flash didn't seem to work on the 4 or so bears I tried it on so I don't use it anymore
- Eruption is missing how long the people stay blinded for
- Characters don't display any de-buffs under their name when you click on them, just show a bunch of icons and have people mouse over them for descriptions to the right of the area that tells what spell a character is casting, the spell they are casting should have it's name there still
- Only the Necro and Monk characters models can blink ??
- Why do monsters seem to have unlimited energy to cast spells?
SUGGESTIONS
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- In the party window split the health bars into halves to show health and energy of the people
- More variety in outfits, why does a piece that gives 5 armor look like one that does 10
- Specific item drops for monsters maybe, not so random
- Different impact and spell effects, I am shooting a Water wand but the impact is red?
- Friends list shows what district they are in or "In Mission" if they are on a mission
- One or two more character slots
- A context menu so you can tell your party/animal "stay/attack/protect "etc
- A bigger vault , like 5 times bigger. Makes no sense that my character can hold more than a vault
- A vault with like 8 rows of 5 slots where the last row is highlighted in red and that row is accesible to any character on your account where as the other rows aren't
- Map labels for areas and maybe colored borders (can make it optional)
- Default area for Hero level should be below the chat box, it fits I tried
Thx again for a great game

are a great idea, I read another thread and agree. You could disable your secondary item (bottom hand in inventory) while riding and make the characters do slightly less damage (cause they are on an animal) but give them an incentive like taking slightly less damage or a unique buff