So if i wanted to be a R/W PVE..
DarkWasp
If i wanted to be a Ranger/Warrior PVE character, is there any good builds i should use? Or should i experiment myself..?
Kiwi
Well the R/W doesn't have any great builds, lemme think of one.
Well I cant think of exact skills right now, but the basic idea might be to attack at range, and when the foe gets close, attack with melee. Like you could bombard them with arrow skills, then use Final Thrust to finish them off.
It would be good again'st Warriors.
Well I cant think of exact skills right now, but the basic idea might be to attack at range, and when the foe gets close, attack with melee. Like you could bombard them with arrow skills, then use Final Thrust to finish them off.
It would be good again'st Warriors.
Dovi the Monk
well a lot of ranger/warriors use the range dodging skills and all
so id look at expertise, take some of those along, maybe a few tactics ones, then use sword skills when attackin.
so id look at expertise, take some of those along, maybe a few tactics ones, then use sword skills when attackin.
Kha
My main is a R/W, and there is plenty you can do. First you need to decide if you want to use a bow, sword or axe (hammer is not a good choice for a ranger). I advise not going with two weapon attributes once because that will leave some of your skills useless while you use the other weapon, ie, you won't be playing to your full potential.
I use a bow and go with an almost even distribution of points in Expertise, Marksmanship and Wilderness Survival. Expertise is a must if you are using a lot of energy required skills. If you are using a lot of adrenaline (sword and axe skills) and your energy skills are pretty low, then it's not important (unless you have some skills in the Expertise line). With a bow, Frenzy from the warrior line will be your best friend. It will also help if you use a sword or an axe, though I advice bringing another stance to overwrite it if you get in trouble (you take double damage with Frenzy on, so if you are getting attacked you want to use another stance to replace Frenzy. Lightning Reflexes is a great one.)
I suggest going Expertise, Wildnerness Survival, and weapon attribute, or Expertise, Tactics, and weapon attribute. Just find what sounds best, create some builds, and then ask for more advice here.
I use a bow and go with an almost even distribution of points in Expertise, Marksmanship and Wilderness Survival. Expertise is a must if you are using a lot of energy required skills. If you are using a lot of adrenaline (sword and axe skills) and your energy skills are pretty low, then it's not important (unless you have some skills in the Expertise line). With a bow, Frenzy from the warrior line will be your best friend. It will also help if you use a sword or an axe, though I advice bringing another stance to overwrite it if you get in trouble (you take double damage with Frenzy on, so if you are getting attacked you want to use another stance to replace Frenzy. Lightning Reflexes is a great one.)
I suggest going Expertise, Wildnerness Survival, and weapon attribute, or Expertise, Tactics, and weapon attribute. Just find what sounds best, create some builds, and then ask for more advice here.
DarkWasp
I plan on using a bow.
Kiwi
Well anyways, my personel expierence from GW is that R/W are not as good as things like R/Mo, R/N and R/Me.
Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better.
Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better.
DarkWasp
Quote:
Originally Posted by Kiwi
Well anyways, my personel expierence from GW is that R/W are not as good as things like R/Mo, R/N and R/Me.
Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better. You mentioned everything but R/E. Witch i might be.
Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better. You mentioned everything but R/E. Witch i might be.
Kiwi
Quote:
Originally Posted by DarkWasp
You mentioned everything but R/E. Witch i might be.
Well maybe I didn't mention because I didn't think it was very good.
I believe that R/Me is the best.
I believe that R/Me is the best.
DarkWasp
Quote:
Originally Posted by Kiwi
Well maybe I didn't mention because I didn't think it was very good.
I believe that R/Me is the best.
Strange... Most everyone was telling me R/E was the best Ranger combo.
I believe that R/Me is the best.
Strange... Most everyone was telling me R/E was the best Ranger combo.
Kiwi
It depends. R/E I guess can do more damage at range, but I'm seeing better skills on Mesmer. Like I use Ether Feast for health, and occasionally Conjure Phantasm.
Dovi the Monk
ranger/elementalist - is more of the damage dealer build, its is the easier between the ranger/mesmer and ran/elem. u can do the boring yet powerful marks/expertise/elementali attribute little build and then use conjure for extra bow strength with 2 energy barrages and all.
ranger/mesmer - this guy is the specializer usually, its a bit harder to play. u can take along the illusion line(my favorite) in this situation and use arcane corrnudrum to make the castrers spells cast 2x slower, then use the ranger bow interupt skills to cause some serious damage/annoyance usualy. put a small bit into domination and diversion is a nice add on to this build, becuase they will usually only use there most needed skills when u keep intertuptin them, usually fast casters meaning uve taken them out and easier pickings on the rest of his skills.
i like the ranger/mesmer the best, being my personal opinion, i like to doo some caster hunting while using fragilty and ince. arrows to interupt, set on fire, deal super damage, making them run, a little pin down(more damage from fragility), its quite lovely. but theres the 2 stats on those 2, thought i would give u the info instead of telling u what to pick.
ranger/mesmer - this guy is the specializer usually, its a bit harder to play. u can take along the illusion line(my favorite) in this situation and use arcane corrnudrum to make the castrers spells cast 2x slower, then use the ranger bow interupt skills to cause some serious damage/annoyance usualy. put a small bit into domination and diversion is a nice add on to this build, becuase they will usually only use there most needed skills when u keep intertuptin them, usually fast casters meaning uve taken them out and easier pickings on the rest of his skills.
i like the ranger/mesmer the best, being my personal opinion, i like to doo some caster hunting while using fragilty and ince. arrows to interupt, set on fire, deal super damage, making them run, a little pin down(more damage from fragility), its quite lovely. but theres the 2 stats on those 2, thought i would give u the info instead of telling u what to pick.
Shrapnel_Magnet
Quote:
Originally Posted by Kiwi
It would be good again'st Warriors. Not something that is terribly important... If your build has a couple skills that are strong against a warrior, then you're probably better off, rather than building something that is designed around hurting warriors.
Ranger/Mesmer, as it has been pointed out many times before, is all about Monk/Caster killing. I used to be a big fan of them, but lately, I've been enjoying the Ranger/Necromancer. Rend Enchantments is a nice spell, and Shadow of Fear is also a good addition if you ARE having trouble with the "warrior train". Malaise is an all-around effective spell, as well.
I'd really love to play a Ranger/Monk and I saw a lot of them this past Event.
Don't forget, your Ranger doesn't always just have to use Bow Attacks. The Traps that are available are quite deadly and a bit overpowered, if you ask me.
DarkWasp
This requires thought, but i got like 3 weeks to think about it.
Scaphism
If you plan on using bow, then a warrior secodnary adds almost nothing to a ranger.
Warrior has 1 primary only line, strength, that you effectively can't use, because you can't put any point into it. The exceptions are Rush and Sprint, both make you run faster, but as a ranger you already have Dodge and Storm Chaser available as movement buffs with other benefits as well.
You want to use a bow, so that rules out the Hammer, Axe, and Sword lines, which leaves Tactics.
Tactics has a few decent stances and shouts, but as a Ranger, you already have a lot of good stances. Look no further than Whirling Defense from Expertise- it's one of the best stances around.
So the only thing left from Warrior are the skills that increase your attack speed- Frenzy and Flurry. If you jump at the idea of using either one, then again, you're not paying attention to your ranger skills. Tiger's Fury, with a good level of expertise (which you need anyways to use a bow well) absolutely smokes both Frenzy and Flurry.
So, IMO, R/W offers you nothing that being a pure ranger doesn't already have, if using a bow if your first choice.
If you want to try something different, there is a "trick build" R/W that uses a sword and shield. You wont do as much damage against heavily armored enemies as a pure warrior would, but you have a near infinite supply of energy to use your skills, and a lot of defensive tricks that can really save your butt. Check it out here:.
If you really want a character that's going to be effective in PvE, there's one skill I can easily suggest above all the rest:
-Rebirth
This is a ressurrect spell that can be cast from long range, and will teleport your friend's body to wherever you are and rez them at your feet. If your team starts dying around you, just get yourself away from danger. Then you can save your entire team without ever putting yourself in danger. If you have a normal ressurrect spell you need to run right on top of the person's body, and msot of the time there will be a ton of monsters standing on top of their bodies laughing at them. If you weren't able to beat them with your full team, there's little chance you'll be able to live long enough to cast your ressurrect skill.
Ranger/Monk is a terrific profession combination. Rangers have a ton of skill choices available to them in their normal skill lines, they only need to pick one or two from their secondary to be effective. In PVE, there's hardly anything more valuable than a character who can rescue their entire team from death.
Warrior has 1 primary only line, strength, that you effectively can't use, because you can't put any point into it. The exceptions are Rush and Sprint, both make you run faster, but as a ranger you already have Dodge and Storm Chaser available as movement buffs with other benefits as well.
You want to use a bow, so that rules out the Hammer, Axe, and Sword lines, which leaves Tactics.
Tactics has a few decent stances and shouts, but as a Ranger, you already have a lot of good stances. Look no further than Whirling Defense from Expertise- it's one of the best stances around.
So the only thing left from Warrior are the skills that increase your attack speed- Frenzy and Flurry. If you jump at the idea of using either one, then again, you're not paying attention to your ranger skills. Tiger's Fury, with a good level of expertise (which you need anyways to use a bow well) absolutely smokes both Frenzy and Flurry.
So, IMO, R/W offers you nothing that being a pure ranger doesn't already have, if using a bow if your first choice.
If you want to try something different, there is a "trick build" R/W that uses a sword and shield. You wont do as much damage against heavily armored enemies as a pure warrior would, but you have a near infinite supply of energy to use your skills, and a lot of defensive tricks that can really save your butt. Check it out here:.
If you really want a character that's going to be effective in PvE, there's one skill I can easily suggest above all the rest:
-Rebirth
This is a ressurrect spell that can be cast from long range, and will teleport your friend's body to wherever you are and rez them at your feet. If your team starts dying around you, just get yourself away from danger. Then you can save your entire team without ever putting yourself in danger. If you have a normal ressurrect spell you need to run right on top of the person's body, and msot of the time there will be a ton of monsters standing on top of their bodies laughing at them. If you weren't able to beat them with your full team, there's little chance you'll be able to live long enough to cast your ressurrect skill.
Ranger/Monk is a terrific profession combination. Rangers have a ton of skill choices available to them in their normal skill lines, they only need to pick one or two from their secondary to be effective. In PVE, there's hardly anything more valuable than a character who can rescue their entire team from death.
DarkWasp
Is it possible to have only one profession?
Taranis
Quote:
Originally Posted by DarkWasp
Is it possible to have only one profession?
Yes but then you couldn't surprise the enemy anymore:
Ranger LvL 20 => Oh he's using bows for sure...and amybe traps so we'll let our Elementalists/Mesmers take care of him..
Ranger LvL 20 => Oh he's using bows for sure...and amybe traps so we'll let our Elementalists/Mesmers take care of him..
MoldyRiceFrenzy
well i was planning on making a ranger/wa some time but not sure when i was planning on doing somehting like when the enemy is far away i can snipe and when it gets close up i change to melee and fight so its faster, and more def with shield. also both porfessions have some nice combos that work well
DarkWasp
Well you all seem to have mixed opinions, so i think ill go for r/m. Because IRL i love to mess with ppls heads..
And ive heard best about them.
And ive heard best about them.
Kha
Quote:
Originally Posted by Scaphism
So the only thing left from Warrior are the skills that increase your attack speed- Frenzy and Flurry. If you jump at the idea of using either one, then again, you're not paying attention to your ranger skills. Tiger's Fury, with a good level of expertise (which you need anyways to use a bow well) absolutely smokes both Frenzy and Flurry.
I prefer Frenzy over Tiger's Fury, personally. I'm not a fan of using more energy for a skill that lasts just as long and also disables my non-attack skills for five seconds. And if you want the stance to last longer than five seconds, you need points in Beast Mastery, a useless line for a ranger focused primarily on the bow. Frenzy is the only thing really that a ranger can get out of a warrior secondary if they are sticking with the bow. But it does also offer creating a "light" tank with a sword or axe if you are into that type of build.
Scaphism
Quote:
Originally Posted by Kha
I prefer Frenzy over Tiger's Fury, personally. I'm not a fan of using more energy for a skill that lasts just as long and also disables my non-attack skills for five seconds.
Expertise affects stances. You'll want 12 or 13 expertise to use your expensive bow attacks anyways, so Tiger's Fury will only cost 5 energy to use. After that, you've got to decide between the drawbacks- do you want to take double damage while frenzy is up, or do you want your non-attack skills disabled?
There's no choice in my mind- you take Tiger's Fury. What were you planning to do with your increased attack speed? Cast Orison of Healing?
As for duration, it's a non-issue. Most builds have 4 or 5 leftover points which generally go nowhere. You can easily squeeze 2 or 3 levels of beastmastery out of those dump points, and Minor Runes of Beastmastery are the cheapest runes on the market because no one needs them. Shouldn't cost you more than 50 gold to pick one up, and even that might be stretching it. With 4 points in beastmastery you get 7 seconds of increased attack speed- 1 second less than frenzy.
Are you still going to take an otherwise useless secondary for Frenzy?
There's no choice in my mind- you take Tiger's Fury. What were you planning to do with your increased attack speed? Cast Orison of Healing?
As for duration, it's a non-issue. Most builds have 4 or 5 leftover points which generally go nowhere. You can easily squeeze 2 or 3 levels of beastmastery out of those dump points, and Minor Runes of Beastmastery are the cheapest runes on the market because no one needs them. Shouldn't cost you more than 50 gold to pick one up, and even that might be stretching it. With 4 points in beastmastery you get 7 seconds of increased attack speed- 1 second less than frenzy.
Are you still going to take an otherwise useless secondary for Frenzy?
arealous
Ranger/Warrior here, for guild vs guild and for pve. I sub in different skills when doing different things. In PvE, Expertise stances are a must, as you can nearly tank with them, where as in PvP I spam energy sword skills. I won't go into the details of my build, but don't be afraid to experiment with this class...it's very fun to play and works well in any situation.
William of Orange
Quote:
Originally Posted by arealous
Ranger/Warrior here, for guild vs guild and for pve. I sub in different skills when doing different things. In PvE, Expertise stances are a must, as you can nearly tank with them, where as in PvP I spam energy sword skills. I won't go into the details of my build, but don't be afraid to experiment with this class...it's very fun to play and works well in any situation.
Agreed on the stances, I hadn't been using them much the first event I did and my character wasn't all too great (of course, I sucked skill wise too). But this last event, I threw some stances in there, and I came out doing much more damage than I would have dreamed off last time.
Of course, it helped that I remembered to distribute my AP as well...
Of course, it helped that I remembered to distribute my AP as well...
Nalukai
well i am primarily a ranger warrior... i only have had the game for 2 weeks but she is lvl 19 (played d2 lod for 3 years )
anyway i wound up using an inverted profession approach: ranger/warrior however using the warrior skills as primary and secondary ranger because the build itself relies on expertise which is not obtainable by a warrior primary:
the skill list as follows ( note i just reached the crystal desert i still ahve yet to get the ones i need for it)
1. antidote signet
2. sever artery
3. flurry
4. apply poison
5. lightning reflexes
6. sprint
7. storm chaser
8 troll unguent
sword 10
tactics 6
expertise 8
wilderness survival 8
marksmanship 6 ( just enough to keep the bow)
okay now this is the most accurate ninja build i have been able to make
as of right now i have no disurptions but this design is made to kill casters very fast and was mainly designed in the lower pvp arenas which i managed to gather up 1500 faction in 2 weeks just off yaks arena :P
you apply poison then flurry all targets with your bow then you charge your caster with a sprint in and lightning reflexes into raising your adrenaline fast to hit the artery.. bam you got poison 33 percent attack speed and bleed on your opponent. the reason i put 2 ias and 2 frw skills in this build is that you are constantly able to attack at 33 percent faster and constantly able ro run fast all you have to do is wait for your recharges to get halfway before you ignite the other one... which by the time that one runs out your other skill will be charged... so with this build , you are 1. constantly attacking faster 2. constantly running faster than your opponent ( which cripple effect is not needed ) 3. 2 different DOT's and the ability to regenerate fast with poison, dirt cancellation. she can also tank also i have killed many lvl 20 w/mo in the island arenas with this build becuase the rate at which they lose life is so fast once you swap from flurry to reflexes you dont gain that 25% decreas in attack.. but if you are looking for a bow then this is not your build.. the only thing i change with it is the troll to res if i have no monks in the group or i might take a hamstring or pin down if i know i am going up against multiple warriors. but this build has taken me very well throughout the entire game up to the crystal desert ( with the exception of undead they negate this entire build due to no flesh) however it is a very well balanced pve and pvp build which can be used for tanking or backing up your tanks and going for the primary casters. hope this helps and dont be jacking my ninja style lol :P
Anei Isuto r/w ninja lvl 19
anyway i wound up using an inverted profession approach: ranger/warrior however using the warrior skills as primary and secondary ranger because the build itself relies on expertise which is not obtainable by a warrior primary:
the skill list as follows ( note i just reached the crystal desert i still ahve yet to get the ones i need for it)
1. antidote signet
2. sever artery
3. flurry
4. apply poison
5. lightning reflexes
6. sprint
7. storm chaser
8 troll unguent
sword 10
tactics 6
expertise 8
wilderness survival 8
marksmanship 6 ( just enough to keep the bow)
okay now this is the most accurate ninja build i have been able to make
as of right now i have no disurptions but this design is made to kill casters very fast and was mainly designed in the lower pvp arenas which i managed to gather up 1500 faction in 2 weeks just off yaks arena :P
you apply poison then flurry all targets with your bow then you charge your caster with a sprint in and lightning reflexes into raising your adrenaline fast to hit the artery.. bam you got poison 33 percent attack speed and bleed on your opponent. the reason i put 2 ias and 2 frw skills in this build is that you are constantly able to attack at 33 percent faster and constantly able ro run fast all you have to do is wait for your recharges to get halfway before you ignite the other one... which by the time that one runs out your other skill will be charged... so with this build , you are 1. constantly attacking faster 2. constantly running faster than your opponent ( which cripple effect is not needed ) 3. 2 different DOT's and the ability to regenerate fast with poison, dirt cancellation. she can also tank also i have killed many lvl 20 w/mo in the island arenas with this build becuase the rate at which they lose life is so fast once you swap from flurry to reflexes you dont gain that 25% decreas in attack.. but if you are looking for a bow then this is not your build.. the only thing i change with it is the troll to res if i have no monks in the group or i might take a hamstring or pin down if i know i am going up against multiple warriors. but this build has taken me very well throughout the entire game up to the crystal desert ( with the exception of undead they negate this entire build due to no flesh) however it is a very well balanced pve and pvp build which can be used for tanking or backing up your tanks and going for the primary casters. hope this helps and dont be jacking my ninja style lol :P
Anei Isuto r/w ninja lvl 19
Pippy Bloodstocking
Possibly, a good build for a PVE R/W melee could be like this:
Axe Mastery
Expertise
Wilderness Survival
Cyclone Axe
Apply Poison
Throw Dirt
Whirling Defense
Flame Trap
Dust Trap
Spike Trap
Troll Unguent/Healing Spring
Or subbing in Serpent's Quickness for fast recharge may work better.
Axe Mastery
Expertise
Wilderness Survival
Cyclone Axe
Apply Poison
Throw Dirt
Whirling Defense
Flame Trap
Dust Trap
Spike Trap
Troll Unguent/Healing Spring
Or subbing in Serpent's Quickness for fast recharge may work better.