The Guild Wars Map Project.

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

6/14: Finally it's done! The Elite Skills Map!
Get it here!

Or select from one of the mini-maps;
The Crystal Desert
The South Shiverpeaks
The Ring of Fire
Yes! Yay! Finally finished! X_X

------
5/26: Rest assured, I haven't been slacking off on the map... too much...
I'll have a new version of the map ready soon, so you'll have to be patient until then

5/15: I've finally been prodded into making a series of mini-maps. This filesizes are still a biiit large, but I can increase the compression if nessecary.

Links:
Ascalon
North Shiverpeaks
Kryta
Maguuma Jungle
Crystal Desert
South Shiverpeaks
Ring of Fire
----
5/6:Update! I've been adding things gradually, but due to a lack of time I haven't really been able to write much here. Rest assured that I am adding onto the EAs on the map. I'll try to update the credits soon, as well.
----
5/3:Update! Thanks to Fina The Legend for a complete map of the desert, and Jerrith for a map of all the Ring of Fire Missions. Looks like we're heading into phase two, because I think we've got all the areas. This time, we're looking to get everything explored completely. Areas that I'd like:
Kryta: Most areas above, below, and including divinity coast and watchtower coast.
South Shiverpeaks: Look at the map... most areas aren't fully explored.
Ring of Fire: Most missions.
U-Map shots only, please.
----
5/2: Update! Thanks to...um... all the people I added to the credits ^^;;
I've added large portions of EAs to the Shiverpeaks, and some to the Ring of Fire. I've also changed the links again, because Kunt0r's likely more stable than mine >_>
----
5/1: Update! I've added some stuff to south shiverpeaks, thanks to Jak O and Sizzler. I'm not sure on some of the EA names, however... so I've left them blank for the time being. Tell me if you know what they are!
----
4/30: Some minor updates today. Added an outpost in the northwest section of the desert, added a new EA in the south desert, fixed some areas in maguuma jungle... Thanks to Jak O, once again, for these screenshots.
----
4/29 Part 2: Another major update, once again courtesy of Jak O and company! This time we've got three missions in south shiverpeaks, a mission on the ring of fire islands, two new outposts, and a few new EAs -- including one in NORTH shivepeaks named... Lornar's Pass! Note this -- many of the new EAs are so incomplete that I've chosen to leave their area borders open. If you see an EA without closed borders, it's safe to assume that area has not been explored completely. The usual links should work -- remember to refresh if you don't see the update!
-----
4/29: Update! A very very special thanks to Jak O, Narcism, Nighty and whoever else might have been involved, for sending screenshots of the entire desert area. If you don't want spoilers, don't look at the map! I've added a new town in south shiverpeaks, 4 missions, and around 7 explorable areas -- all fully labeled thanks to Jak O's running efforts. Thanks, everyone! Check the usual links.
-----
4/28: Update! We've now got the very first of the new areas added in: "The Amnoon Oasis", a new town! Look for it to the southwest of the Tombs. Much thanks to GWL-Blastokid.
-----
Alrighty, here it is! The Map Project Topic for release. Since this will be ongoing, updates will be edited into the first post as with Map Projects 3 through 5. For clarity and speed, I'll seperate it into sections this time.

The Links: This is for those of you who want to get right to the goods. Here they are:

New links! I've managed to find a mirror, and I'll be hosting the two highest bandwidth-consumption maps on them. Try using these first:
The Unlabeled Map

The Labeled Map

The Unlabeled Past Ascalon Map.

The Labeled Past Ascalon Map.

The Introduction:
This is for those of you who've never seen the Map Project before. Essentially, the map project is a community project to compile the largest, most accurate map of Guild Wars available. This is done by taking screenshots of the in-game map. Then, using photoshop, I compile these shots into a large map of the game. This map can then be used for a variety of things... finding areas, planning out expiditions, looking for paths through particularly difficult terrain... and sometimes desktop wallpapers

About Mapping: There are two types of map windows in-game. The map that appears when you press M always fills the GW screen and is used for travelling from area to area. This map shows all outposts, missions, and towns that you've been to, as well as the clouds layer -- the bane of all mappers. This layer of clouds travels over the world map and makes it much more difficult to composite shots together. Then there is the Mini-map, also known as the U-Map. This map appears when you press U and is shown within its own window in GW. There are two important differences between the U-Map and P-Maps. First, the U-map does not have the actual outposts, towns, missions, and other such icons shown -- just the terrain. Second, it has no clouds layer. This makes it an invaluable tool for clean mapping.

My plan for the map during release:

Phase 1: Get all areas on the world map.
Phase 2: Get all areas of the world map explored completely.
Phase 3: Get the world map clean and shiny.
Phase 4: Add information and other such neato stuff.

Current Phase: ???
To be totally honest, I'm not even sure anymore XD

Taking Screenshots:
Preferred resoultion when taking screenshots is 1280x1024, playing in fullscreen.
Preferred screenshot method is U-Map.

Sending screenshots:
You can either post them here in this topic using ImageShack or your own hosting, or you can e-mail them to me. If you want to e-mail, PM me for my e-mail address. I've cleared out my PM box in preparation for release.

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Amazing.. Great work.
Even though im not looking at it haha..
I promised i wouldnt look at it with the recent changes made, im going to explore it myself

The previous versions were great though

March Hare

March Hare

Frost Gate Guardian

Join Date: Feb 2005

Wonderland

Knights of Ascalon

W/Me

If we plead and beg maybe we can get a sticky ofr this... or a setup for on the Site Home *drops to kneees and begs*

Chewbacca The Hutt

Ascalonian Squire

Join Date: Apr 2005

VGW on the map I intend on exploring everywere on the map, but I'm going to be taking my time..
errrr.... the "labeled map" isn't....... labled...

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Quote:
Originally Posted by Chewbacca The Hutt
errrr.... the "labeled map" isn't....... labled...
That's because I mislinked it -_-;;;;

I've fixed it now.

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

I'm bumping this. I know it takes a while to get around in game, but there's got to be some people who have found new areas...

Send me pictures!

Warison

Pre-Searing Cadet

Join Date: Apr 2005

Many thanks to you for your work on the maps. I've been comparing the pre/post maps side by side they are very interesting. It is ashame that we apparently cannot explore Pockmarked Flats, Eastern Frontier, and Surmia regions in pre-searing even though they seem to exist on the pre-searing map.

Neticule

Pre-Searing Cadet

Join Date: Apr 2005

Very great work! I Appreciate all the effort!

Captain Blackguard

Ascalonian Squire

Join Date: May 2005

The High Seas

Great job on the maps. For future consideration, it would be very cool if you were to take the map project in the direction of this great site for EverQuest II maps:
http://eq2.gamepressure.com/

This place is excellent. Thottbot for World of Warcraft also has a great map integrated into their quest database (shows Quest NPC locations, target locations, etc).

~ Captain Blackguard of the Pirate Ninjas

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Maps like that EQ site are indeed a possibility, especially with Radar Mapping. I'd like to get the entire world map done first, though

bobert

Core Guru

Join Date: Feb 2005

TX

R/Me

I found a mistake, there is a portal connecting Saga Lands with Mamnoon Lagoon

Inde

Site Contributor

Join Date: Dec 2004

Quote:
Originally Posted by Captain Blackguard
Great job on the maps. For future consideration, it would be very cool if you were to take the map project in the direction of this great site for EverQuest II maps:
http://eq2.gamepressure.com/

This place is excellent. Thottbot for World of Warcraft also has a great map integrated into their quest database (shows Quest NPC locations, target locations, etc).[/URL]

Cannot compare to them simply due to the UI feedback provided by the games.

kzap

kzap

Site Contributor

Join Date: Dec 2004

R/Mo

or if you can get coordinates and manually input them all, its possible

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Kuntor has informed me that the map is now taking up 8gb of bandwidth a day. If you do not want the hosting to come crashing down again, PLEASE download the map to your computer rather than using the site to view it.
Thank you.

Inde

Site Contributor

Join Date: Dec 2004

We can host it no problem.

egads

Frost Gate Guardian

Join Date: Apr 2005

I'd like to say a huge thanks to MOOMANiBE and all those involved for producing this. It's been a big help for me.

Chark

Academy Page

Join Date: May 2005

Pie Induced Ecstasy

Mo/

First: Great job MOOMANiBE And those who helped as well. I have used this many times
On the labeled map there is a problem with the Portal between Sage Lands and Majesty's Rest

The entire (red) line of travel is in Majesty's Rest. You can even see in the labeled map where the portal is.

Thanks
Chark

_______________
Carbo Sano Incumbo - Proud Member of PIE

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

There's a few missing travel markers.
Beacon's Perch -> Lornar's Pass
Riverside Province -> Tangle Root (dunno if there should be one there:/)
Witman's Folly -> Port Sledge
Frozen Forest -> Ice Floe
Skyward Reach -> The Scar
Skyward Reach -> Salt Flats

_Zexion

Mortimer

Pre-Searing Cadet

Join Date: May 2005

I believe Lornar's Pass has a path along the east side which your map doesn't show. I can't be completely sure because I haven't explored there yet, but from the looks of the north and south side it should go through.

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Hey all, I just want to let you know I appreciate the contibutions -- I've just been very busy lately with assignments. I'm not sure when I'll be able to next update, but hopefully it'll be soon ^^;

Mukluk

Pre-Searing Cadet

Join Date: May 2005

Great map moomanibe it's greatly appreciated.

Might I suggest compressing to a jpeg format rather than using a bitmap. I just compressed one of your older maps to see the results. Original image was a 174MB bitmap, compressed version is only 3.4MB jpeg with little to no visual difference between the two.

Compressing will certainly save a load of bandwidth and make the map viewable by people on slower connections.

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Yes MOONMANIBE ... this map has helped me quite a bit in a jam.

A quick question. Can I use this map to create a vector overlay? I find descerning the paths somewhat hard when outputing to B&W print?

Thanks again.

Sirocco Starluck

Sirocco Starluck

Academy Page

Join Date: May 2005

Denial

Ether Jar [Ethr]

N/E

I love this thread!! I've been out of my gourd trying to figure out where some of these places are.

I can host a few images, too, if'n you need help. I've got lots of bandwidth on my domain since I used to host a forum on it but have since moved it to its own domain. Even my other domain can support a lot of traffic. Just let me know!

Atticus Frostbane

Pre-Searing Cadet

Join Date: May 2005

well none of the above links worked i have yet to see any maps of gw................

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Atticus: The ones with "2nd Link" Should work. The others are currently down due to bandwidth issues.

egads

Frost Gate Guardian

Join Date: Apr 2005

In the full map, the mission icons and names now seem to be missing from The Great Northern Wall and Ruins of Surmia.

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Yes, that's on my backlog. The next time I'm able to work on the map, it'll probably get fixed.

Straegen

Academy Page

Join Date: Apr 2005

I slapped together an EXE that displays the map and allows users to jump quickly to areas. Nothing special and still needs work, but hopefully some of you find it useful.

Guild Wars Arcane Install Zip

Report Bugs and Suggestions for the program (Not the map) here.

If for any reason the authors of this wonderful map have a problem with the use of their work, the app will come down immediately.

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

No, I don't mind at all! Besides, there are already at least 15 flash/java/whatever versions of the map already >.>

Nice job. Very simple, very functional.

Antilles

Antilles

Frost Gate Guardian

Join Date: Mar 2005

Silverdale, WA

Confuzion

W/Mo

Yeah nice work on the EXE , and thanks for the very detailed map Moom, really has helped myself as well as my clan!

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

nice i was looking for an updated map

Young_Anakin

Ascalonian Squire

Join Date: Apr 2005

I got a popup that I had a trojan after I used this program. Wether its coincidance iono

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

Edit: o_O

Straegen

Academy Page

Join Date: Apr 2005

There are no trojans in the program. The program has zero network code in it and anyone running a firewall will notice it never goes out. I will even publish the source if so desired. It uses a commercial image control so I can't fully open source it, but I can give out the guts of the code.

If you got a trojan, it came from somewhere else or was misidentified. I would also be curios as to what trojan your system detected.

I have a good reputation for writing freeware open source projects including AC Tool, DnD Tool, Draft Day and several other older game editors and sniffers.

Krileon Reborn

Krileon Reborn

Academy Page

Join Date: Apr 2005

Missouri, US

R/Mo

GWF character builder has MOOMANiBE's map build into it with quick jump features and it has the ability to search for areas n such. Pretty nifty

Young_Anakin

Ascalonian Squire

Join Date: Apr 2005

your right it wasnt from you. thanks for the program!

RHR

Ascalonian Squire

Join Date: May 2005

Bremerton, WA

FMS

W/N

I am going to download every one of these. Some of the best mapwork that I have seen in any gameworld. MOOMANiBE, "You Da Man!"

These maps are just an invaluable asset to knowing where you are when you are on the missions and quests. I always love to have the big picture. And these together, show a tremendously BIG picture.

Thank you all (contributors); from one who will use these maps on a daily basis.

Poppinjay

Frost Gate Guardian

Join Date: Apr 2005

I know there are lots of maps out there. I even saw one interactive one.

But I have yet to see a map that not only contained locations of areas but descriptions of all the NPCs in each area, and anything special about them (eg. what quests they give, what skills they train, etc). It could even include the walkable paths from one area to the next when such walks are possible.

Since the information is out there, it seems like somebody could do this with an interactive map without much difficulty if they had all the information they needed at hand.

And even with a non interactive map one could use numbers for referencing.


Pop

MOOMANiBE

MOOMANiBE

Academy Page

Join Date: Feb 2005

I've been working on a bunch of different stuff lately. Rest assured the map is one of those things. Not sure when, but I'll definitely update the first post.. at some point... >_>;

Straegen

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Poppinjay
But I have yet to see a map that not only contained locations of areas but descriptions of all the NPCs in each area, and anything special about them (eg. what quests they give, what skills they train, etc). It could even include the walkable paths from one area to the next when such walks are possible.

Since the information is out there, it seems like somebody could do this with an interactive map without much difficulty if they had all the information they needed at hand.
That is at least partially the plan for GW Arcane. It already has where to find skills on the map and collectors will hopefully go in this weekend.