Game updates May 25

filter

filter

Banned

Join Date: Feb 2005

The Einherjar

Mo/

http://www.guildwars.com/news/gameupdates.html

Quote:
Update – Wednesday, May 25

* Increased drops of Celestial Sigils in the Hall of Heroes.

* Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor.

* Improved the Sigil Trader so that prices will more accurately track supply and demand.

* Removed the "/roll" command from towns and outposts.

* Updated European and Korean translations.

* Made minor balance changes to Majesty's Rest explorable area.

* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.

* Fixed door on Isle of the Dead guild battle map.

* Fixed miscellaneous rare crash bugs.
* "Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor."

Hopefully alleviate PVP grind concerns.

Ramus

Ramus

Wilds Pathfinder

Join Date: May 2005

Florida

Zero Tolerance

W/Mo

There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.

thejynxed

thejynxed

Academy Page

Join Date: May 2005

Medieval Knights of Darkness [MKOD]

A/

Praise be to the heavens for the removal of the /roll command!

The rest of the stuff is goodness too.

gwden

Frost Gate Guardian

Join Date: Apr 2005

woot, no more /roll and casino spam!

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by gwden
woot, no more /roll and casino spam!
Yeah, now instead we have "rock paper scissors" casino spam

Deadroot

Deadroot

Frost Gate Guardian

Join Date: Feb 2005

The Amazon Basin [AB]

N/R

Quote:
Originally Posted by ManadartheHealer
Yeah, now instead we have "rock paper scissors" casino spam
Think this would be harder to pull off, and the odds are much different.

Awol Duteq

Academy Page

Join Date: May 2005

It's only /roll in towns, you can still roll outside for loot as it's intended purpose.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Awol Duteq
It's only /roll in towns, you can still roll outside for loot as it's intended purpose.
As long as the spam in towns stops. Whatever happens behind closed doors (or portals ) is none of my business

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

I knew they'd deal with casinos, but I didn't think they'd do something as extreme as getting rid of dice in towns.
Actually, if you think about it, dice were never important, so it wasn't an extreme change.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
Heh, just when people started to figure out how to counter it.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Ramus
There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.
doesn't hurt me or punish me...

and casinos never bothered me either since I never bothered with them. glad they're gone just to cut down on spam.

Witt78

Academy Page

Join Date: May 2005

As a 5 year Everquest 1 veteran, I guess I was used to those casino's

I was kinda suprised to see the powers that be, step in like that... They kinda put thier foot down.

Don't bother me either way, cuz I never gamble in GW or EQ, but...

I don't see how the /roll change kills casino's. Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone.

If I were "The Powers That Be" I would do things a little differently I think.

First I would make all sorts of silly little "Rule Sets" for the game. These rule sets would be many in number and known only by the server it's self...

For Example... If you log in and use the word "Casino" or "Gamble" and then people start using the /roll command in your general area... BOOM! A lighting bolt drops from the sky killing you instantly.

I think you get the point. =P

-Witt78

Stur

Stur

Frost Gate Guardian

Join Date: May 2005

Athens Georgia

Outlaws of Ascalon

E/Mo

If you ask me they keep making a great game better. Best dev team in a while.

P.S. Knock on wood that I say that and next month they make an unlock all skills botten. lol

Light Chi

Pre-Searing Cadet

Join Date: May 2005

The Flaming Hand

Mo/E

"Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone."

Exactly...

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Heh, I wondered why GW took a little longer to load earlier. Best patching system I've ever seen...

Garias Whitanian

Ascalonian Squire

Join Date: May 2005

Yeah.... great update, really has fixed the All-in-one euro servers, the flooding of the trade channel, the mish mash of the chat system, the fact that you spend half the game getting 0xp from the hordes of creatures your forced to kill................ pfft what a waste of time.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Hazzah!

No more roll spammers in town.I can finally turn the Emote Filter off.

Madjik

Madjik

Lion's Arch Merchant

Join Date: May 2005

Somewhere, U.S.A.

Gold Pheonix

Quote:
Originally Posted by Ramus
There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.
I dont belive there are near as many as you think. I started a thread in the sanitarim yesterday for gamblers to voice thier ideas for an NPC based gambling system and ya know what?

125 views and only 5 of those were replys. 1 of those were from me and another 1 of those was from someone who felt it neccesary to defend those "many" despite not agreeing with the idea himself. No, I belive much of the uproar is from people that were upset about not being able to scam people anymore or people who got thier favorite way of making money taken away from them.

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

Yeah! Now they just need to get the ignore fixed and life would be complete

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

Quote:
Originally Posted by filter
* "Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor."

Hopefully alleviate PVP grind concerns.

Well, yes, that's finally a way to unlock runes through PvP too. But it will still take quite some time to be able to unlock everything you need through PvP. 8 players a team, one rare dropping each time.. you can probably figure it out.

On the other hand though, I'm glad to see Anet is atleast showing some reaction to the complaints.

Bazooka

Academy Page

Join Date: May 2005

I'm confused by the wording in the update to B Aura

Does this mean that Balthazar's Aura cast upon one ally from multiple monks stacks in damage?How do you get multiple copies of the same enchantment on one target?

I thought the problem was multiple people ,each with the enchantment could stack their damage.

KainShadow

KainShadow

Frost Gate Guardian

Join Date: Mar 2005

Legacy of Abyss

E/

* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.

WOHOO!!!!
yess

Alzbeta

Alzbeta

Ascalonian Squire

Join Date: May 2005

South Carolina, USA

Order of the Silver Dragon [OSD]

R/E

Quote:
Originally Posted by Stur
If you ask me they keep making a great game better. Best dev team in a while.
I agree. I'm impressed with the fact that they actually step in to help with problematic issues... I'm used to game creators who make in-game characters under the pretense of "testing" combinations/new weapons/skills, etc and spend their days pwning average players, exploiting bugs and setting themselves up as leaders of competitive clans, haha... GW has been a far cry from the norm for me, and I love it.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Witt78
I don't see how the /roll change kills casino's. Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone.
There are plenty of illegal things that harm nobody and which I should be able to smoke... erm... um... do, in the privacy of my own home. People who enjoy gambling should be more than welcome to do as you just described and anyone who complains of being cheated... you went of your own volition. I do believe that public gambling was killed because of advertising spam.

Bamelin

Academy Page

Join Date: Apr 2005

A simple chat gambling channel (similar to the trade one) would have ended the gambling spam just as quickly as the oppressive heavy handed approach taken instead.

abomination5

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Bamelin
A simple chat gambling channel (similar to the trade one) would have ended the gambling spam just as quickly as the oppressive heavy handed approach taken instead.
Doesn't work since they would flood other channels like trade chat in Local...

gwden

Frost Gate Guardian

Join Date: Apr 2005

It wouldn't have ended it because everyone would ignore the casino channel and spammers would have to resort to public channel.

I think killing casinos is a great thing. All I saw when I went to Lion's Arch were casino spam and spam from people who got ripped off. Something like this:

Scammer: *SCAMMER'S CASINO* 10K BETS MINIMUM!!!
Newbie: SCAMMER RIPPED ME OFF!!! HE TOOK MY MONEY AND RAN!
Scammer: DON'T LISTEN TO NEWBIE, HE'S LYING! COME PLAY MY CASINO! ONLY 10K TO START!

Jana

Jana

Lion's Arch Merchant

Join Date: May 2005

Knights of the Silver Flame

Mo/Me

Quote:
Originally Posted by Light Chi
"Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone."

Exactly...


Good. I personally don't care if you are dumb enough to risk your own money on a player run casino, just take it outside in your own personal world, where it doesn't affect me at all.

Great job yet again by the DEVs.

Though I will say that I hope they do impliment some sort of NPC-in game run casino games, where you know you are not getting ripped off. The odds may be against you, but at least you don't have to worry about someone taking the money and running, and WOULD be a decent gold sink, I think.


Jana

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Actually it might not stop the spam...

They will still spam and then when the get a customer they go outside.

But there is still spam till that customer comes to play.....

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Jana
Though I will say that I hope they do impliment some sort of NPC-in game run casino games, where you know you are not getting ripped off. The odds may be against you, but at least you don't have to worry about someone taking the money and running, and WOULD be a decent gold sink, I think.


Jana
That's what I was thinking too. It would also have put player casinos out of business...

To be honest, I never saw any of those player-run casinos anyway. I saw a few people rolling, but never spamming for casinos or anything remotely like that. Did they tend to stick to certain places or something?

Alucard90

Pre-Searing Cadet

Join Date: May 2005

N/Me

Quote:
* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
I wonder if that means the end of Lulu's Monks regin over the HoH

Sadye X

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Mr. Matt
To be honest, I never saw any of those player-run casinos anyway. I saw a few people rolling, but never spamming for casinos or anything remotely like that. Did they tend to stick to certain places or something?

The worst place for it was always LA, no matter what district you selected to be in. On any given day if you went there you'd see numerous casinos, with new ones being added on a daily basis. A bit less an issue in the smaller outposts, or further in the game in towns like Droknars ( which has it's own version of annoying spam via the immature *your mom ____ * arguments that rage there on a daily basis between silly 14 yr old boys )

Raedar

Elite Guru

Join Date: Feb 2005

Did anyone actually notice a difference in Majesty's Rest? I was in there before and after and did not notice any difference. I know it stated 'minor' balance changes, but I couldn't see anything different.

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

Quote:
Originally Posted by Witt78
As a 5 year Everquest 1 veteran, I guess I was used to those casino's

I was kinda suprised to see the powers that be, step in like that... They kinda put thier foot down.

Don't bother me either way, cuz I never gamble in GW or EQ, but...

I don't see how the /roll change kills casino's. Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone.

If I were "The Powers That Be" I would do things a little differently I think.

First I would make all sorts of silly little "Rule Sets" for the game. These rule sets would be many in number and known only by the server it's self...

For Example... If you log in and use the word "Casino" or "Gamble" and then people start using the /roll command in your general area... BOOM! A lighting bolt drops from the sky killing you instantly.

I think you get the point. =P

-Witt78
That is the point casinos in and of themselves were not shut down they now just have to go into an instance where they wont spam the town boards - great idea in my opinion

Mountain Man

Frost Gate Guardian

Join Date: May 2005

N/E

Quote:
Originally Posted by Bamelin
A simple chat gambling channel (similar to the trade one) would have ended the gambling spam just as quickly as the oppressive heavy handed approach taken instead.
Yes, because we all know the "Trade" channel has managed to keep trade spam out of "All".