Question About A Build Idea
Kiwi
I was looking on GWG through Mesmer skills, and I came upon Epidemic:
Description: All negative "Conditions" target foe suffers from are spread from target foe to any nearby foes.
Energy Cost: 15
Casting Time: 2 seconds
Recharge Time: 15 seconds
Skill Type: Spell
Linked Attribute: None
Well I went: Huh, this might be good.
So I sifted through stuff looking for something really good to use this with. And eventually came upon Signet Of Midnight{Elite}
Description: You and target touched foe become blinded.
Energy Cost: 0
Casting Time: 3/4 seconds
Recharge Time: 20 seconds
Skill Type: Signet
Linked Attribute: None
Well with this, you could make tons of people blinded. And basically it would destroy some team with all Warriors.
Think this would be a decent starting of a build?
Description: All negative "Conditions" target foe suffers from are spread from target foe to any nearby foes.
Energy Cost: 15
Casting Time: 2 seconds
Recharge Time: 15 seconds
Skill Type: Spell
Linked Attribute: None
Well I went: Huh, this might be good.
So I sifted through stuff looking for something really good to use this with. And eventually came upon Signet Of Midnight{Elite}
Description: You and target touched foe become blinded.
Energy Cost: 0
Casting Time: 3/4 seconds
Recharge Time: 20 seconds
Skill Type: Signet
Linked Attribute: None
Well with this, you could make tons of people blinded. And basically it would destroy some team with all Warriors.
Think this would be a decent starting of a build?
Bgnome
i dont think the aoe of epidemic is all that large..
i think there are much better skills than signet of midnight out there to pair with epidemic..
i think there are much better skills than signet of midnight out there to pair with epidemic..
Kiwi
Well it only takes one skill slot, so I'd think it's worth it.
OK thanks, but It was an idea. Do you think like Imagined Burden would work for fast get aways?
OK thanks, but It was an idea. Do you think like Imagined Burden would work for fast get aways?
Dovi the Monk
if your talking about using epidemic and imagined burden together im pretty sure it wouldnt work, imagined burden does not cause a condition.
if u went secondary ranger and used semthing like pin down which cause an actual condition then it would spread, but if u dont hve an elite skill yet u could look at fevered dreams (much better then epidemic).
if u went secondary ranger and used semthing like pin down which cause an actual condition then it would spread, but if u dont hve an elite skill yet u could look at fevered dreams (much better then epidemic).
Kiwi
I'll check it, but Imagined Burden is an affect. I like to slaughter gargoyles in Ascalon, and I get a condition from it.
But yes Pin Down would be better...
Edit: Hmmm I like the idea of Pin Down, then Fevered Dreams, then some AoE attack like Chaos Storm. That would be nice, you stop everyone from moving then bombard them.
But yes Pin Down would be better...
Edit: Hmmm I like the idea of Pin Down, then Fevered Dreams, then some AoE attack like Chaos Storm. That would be nice, you stop everyone from moving then bombard them.
Bgnome
Quote:
Originally Posted by Kiwi
I'll check it, but Imagined Burden is an affect. I like to slaughter gargoyles in Ascalon, and I get a condition from it.
But yes Pin Down would be better... that is incorrect. the effect of a skill is not the same as a condition.
Imagined Burden does not cause one to be crippled.
But yes Pin Down would be better... that is incorrect. the effect of a skill is not the same as a condition.
Imagined Burden does not cause one to be crippled.
Kiwi
Bgnome, I already figured that one out.
But how do you like this, Pin Down+Fevered Dreams+An AoE attack?
But how do you like this, Pin Down+Fevered Dreams+An AoE attack?
Dovi the Monk
you would actually have to cast fevered dreams first, otherwise it would not spread
fevered dreans doesnt spread the one condition, u cast it on the person and then every condition he suffers for like 15 secs is transferred to near by enemies. it may work and all but crippling is only 33% movement decreae they could still escape in like 3 secs. the better thing to do would be just to spread lots and lots of conditions to everyone. such as going mesmer/ranger and using like concussion shot to spread dazed to all, or cripple all the warriors in a grouping.
fevered dreans doesnt spread the one condition, u cast it on the person and then every condition he suffers for like 15 secs is transferred to near by enemies. it may work and all but crippling is only 33% movement decreae they could still escape in like 3 secs. the better thing to do would be just to spread lots and lots of conditions to everyone. such as going mesmer/ranger and using like concussion shot to spread dazed to all, or cripple all the warriors in a grouping.
Kiwi
Well what would be a good spell that could disable Warriors?
Edit: What about Throw Dirt?
Edit: What about Throw Dirt?
Dovi the Monk
im pretty sure throw dirt would be a valuable skill in a build like this. it recently got it elite tag taken off and will prob work good in this build, but more or less when theres a groupin of warrios picking on you, fevered dreams followed by throw dirt and u hve imobilized the warrior groupin.
so putting together your build so far u hve attribute skills from illusion magic, expertise, and marksmanship. skills being...
Skill:
fevered dreams
fragility
pin down
throw dirt
possibles:
chaos storm
if u throw in that chaos storm idea u could defintly go caster killer, say add a bit of points into domination, then id say take arcane corrnudrum and add a few ranger skills. now u have fevered dreams and casters usually hang out together soetimes, the elems usually. so weve got some attribute selection, lets start off there. marks is important for bow strenght, we want to use throw dirt and expertise good for lower energy costs. so heres a little attibute selection ive put together.
marks - 10 + 2
expertise - 8 + 1
illusion - 9
domination - 8
then lets look at are skills, weve determined the slow down AoE into build, weve got some abilites for caster killing, so lets go from there.
skills:
fevered dreams (elite) - enemy spreads his conditions
fragility - damage when enemy suffers/recovers from new condition
pin down - cripple
chaos storm - are AoE with crippple, caster killer a bit
throw dirt - if we get hit by a warrior/group of warrios good after a nice fevered dreams
now weve got 3 skill spots left. so lets look chaos storm helps kill casters, so lets look into that department. arcane corrnudrum looks interesting.
arcane cornudrum - there spells cast 2x longer
so weve got a spell that makes them cast 2 times longer, lets take advantage of that, so we hve pretty good expertise, lets look at concussion shot - interupt, if it was a spell they are dazed(yet another condition!!!), so weve got that condition spread and the person took damage because of fragility if u hve it up on them.
alright we have one skill left, we can go with another interupt!! or theres also deabilitationg shot(?? on spellin) that makes them lose 10 energy if it hits. so we have a few choices there for us deabilitating shot, savage shot, or distracting shot, lets look at what they do...
deabilitating shot - if this attack hits they lose 10 energy
savage shot - interupt and if there casting a spell + 34 damage
distracting shot - interupt and if they casted a spell, the spell is disabled for 20 seconds.
the last choice is pretty much up to you, but lets look, u hve your dmaage coming from bow and fragility(nice damage), if u want more damge id go savage shot. then u hve energy drain from chaos storm, but if u want to totally take them out energy wise u can take deabilitating shot and drain them of 10 energy every like 8 secs i think. the last one is distracting shot, that one will disable there skills for 20 secs, none of are other skills disable skills.
although there are other choices such as u hve these points in domination, u could take diversion. the pesky monk will be casting and getting itnerupted so why not take out a spell also. now im asking myself "why did we put those points into domination. why dotn we forget the chaos storm option and take 2 of those 3 bow interupting skills that i put for your last skill. my personal opinion would be to take distracting and deabilitating shot.
so heres the finished build that i think would work
weve dropped domination, so...
marksmanship - 10 + 2
expertise - 10 + 1
illusion - 11
skills being
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
hope this helped
if u even read the whole thing, lol
so putting together your build so far u hve attribute skills from illusion magic, expertise, and marksmanship. skills being...
Skill:
fevered dreams
fragility
pin down
throw dirt
possibles:
chaos storm
if u throw in that chaos storm idea u could defintly go caster killer, say add a bit of points into domination, then id say take arcane corrnudrum and add a few ranger skills. now u have fevered dreams and casters usually hang out together soetimes, the elems usually. so weve got some attribute selection, lets start off there. marks is important for bow strenght, we want to use throw dirt and expertise good for lower energy costs. so heres a little attibute selection ive put together.
marks - 10 + 2
expertise - 8 + 1
illusion - 9
domination - 8
then lets look at are skills, weve determined the slow down AoE into build, weve got some abilites for caster killing, so lets go from there.
skills:
fevered dreams (elite) - enemy spreads his conditions
fragility - damage when enemy suffers/recovers from new condition
pin down - cripple
chaos storm - are AoE with crippple, caster killer a bit
throw dirt - if we get hit by a warrior/group of warrios good after a nice fevered dreams
now weve got 3 skill spots left. so lets look chaos storm helps kill casters, so lets look into that department. arcane corrnudrum looks interesting.
arcane cornudrum - there spells cast 2x longer
so weve got a spell that makes them cast 2 times longer, lets take advantage of that, so we hve pretty good expertise, lets look at concussion shot - interupt, if it was a spell they are dazed(yet another condition!!!), so weve got that condition spread and the person took damage because of fragility if u hve it up on them.
alright we have one skill left, we can go with another interupt!! or theres also deabilitationg shot(?? on spellin) that makes them lose 10 energy if it hits. so we have a few choices there for us deabilitating shot, savage shot, or distracting shot, lets look at what they do...
deabilitating shot - if this attack hits they lose 10 energy
savage shot - interupt and if there casting a spell + 34 damage
distracting shot - interupt and if they casted a spell, the spell is disabled for 20 seconds.
the last choice is pretty much up to you, but lets look, u hve your dmaage coming from bow and fragility(nice damage), if u want more damge id go savage shot. then u hve energy drain from chaos storm, but if u want to totally take them out energy wise u can take deabilitating shot and drain them of 10 energy every like 8 secs i think. the last one is distracting shot, that one will disable there skills for 20 secs, none of are other skills disable skills.
although there are other choices such as u hve these points in domination, u could take diversion. the pesky monk will be casting and getting itnerupted so why not take out a spell also. now im asking myself "why did we put those points into domination. why dotn we forget the chaos storm option and take 2 of those 3 bow interupting skills that i put for your last skill. my personal opinion would be to take distracting and deabilitating shot.
so heres the finished build that i think would work
weve dropped domination, so...
marksmanship - 10 + 2
expertise - 10 + 1
illusion - 11
skills being
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
hope this helped
if u even read the whole thing, lol
Kiwi
Quote:
Originally Posted by Dovi the Monk
im pretty sure throw dirt would be a valuable skill in a build like this. it recently got it elite tag taken off and will prob work good in this build, but more or less when theres a groupin of warrios picking on you, fevered dreams followed by throw dirt and u hve imobilized the warrior groupin.
so putting together your build so far u hve attribute skills from illusion magic, expertise, and marksmanship. skills being...
Skill:
fevered dreams
fragility
pin down
throw dirt
possibles:
chaos storm
if u throw in that chaos storm idea u could defintly go caster killer, say add a bit of points into domination, then id say take arcane corrnudrum and add a few ranger skills. now u have fevered dreams and casters usually hang out together soetimes, the elems usually. so weve got some attribute selection, lets start off there. marks is important for bow strenght, we want to use throw dirt and expertise good for lower energy costs. so heres a little attibute selection ive put together.
marks - 10 + 2
expertise - 8 + 1
illusion - 9
domination - 8
then lets look at are skills, weve determined the slow down AoE into build, weve got some abilites for caster killing, so lets go from there.
skills:
fevered dreams (elite) - enemy spreads his conditions
fragility - damage when enemy suffers/recovers from new condition
pin down - cripple
chaos storm - are AoE with crippple, caster killer a bit
throw dirt - if we get hit by a warrior/group of warrios good after a nice fevered dreams
now weve got 3 skill spots left. so lets look chaos storm helps kill casters, so lets look into that department. arcane corrnudrum looks interesting.
arcane cornudrum - there spells cast 2x longer
so weve got a spell that makes them cast 2 times longer, lets take advantage of that, so we hve pretty good expertise, lets look at concussion shot - interupt, if it was a spell they are dazed(yet another condition!!!), so weve got that condition spread and the person took damage because of fragility if u hve it up on them.
alright we have one skill left, we can go with another interupt!! or theres also deabilitationg shot(?? on spellin) that makes them lose 10 energy if it hits. so we have a few choices there for us deabilitating shot, savage shot, or distracting shot, lets look at what they do...
deabilitating shot - if this attack hits they lose 10 energy
savage shot - interupt and if there casting a spell + 34 damage
distracting shot - interupt and if they casted a spell, the spell is disabled for 20 seconds.
the last choice is pretty much up to you, but lets look, u hve your dmaage coming from bow and fragility(nice damage), if u want more damge id go savage shot. then u hve energy drain from chaos storm, but if u want to totally take them out energy wise u can take deabilitating shot and drain them of 10 energy every like 8 secs i think. the last one is distracting shot, that one will disable there skills for 20 secs, none of are other skills disable skills.
although there are other choices such as u hve these points in domination, u could take diversion. the pesky monk will be casting and getting itnerupted so why not take out a spell also. now im asking myself "why did we put those points into domination. why dotn we forget the chaos storm option and take 2 of those 3 bow interupting skills that i put for your last skill. my personal opinion would be to take distracting and deabilitating shot.
so heres the finished build that i think would work
weve dropped domination, so...
marksmanship - 10 + 2
expertise - 10 + 1
illusion - 11
skills being
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
hope this helped
if u even read the whole thing, lol I read it all...
But it's hard to digest
Here's what I got:
I have skills:
1) Fevered Dreams
2) Chaos Storm
3) Fragillity
4) Pin Down
5) Throw Dirt
6) Arcane Cornudrum
7) Concussion Shot
and on eight I'd go with Distracting Shot.
So when fighting Warriors we use the skills in this order:
1) Fevered Dreams
2) Pin Down
3) Throw Dirt
But what do I with those skils to kill off Monks/Magic Users?
And uh is this Me/R or R/Me?
Edit: And how good of a build is this?
so putting together your build so far u hve attribute skills from illusion magic, expertise, and marksmanship. skills being...
Skill:
fevered dreams
fragility
pin down
throw dirt
possibles:
chaos storm
if u throw in that chaos storm idea u could defintly go caster killer, say add a bit of points into domination, then id say take arcane corrnudrum and add a few ranger skills. now u have fevered dreams and casters usually hang out together soetimes, the elems usually. so weve got some attribute selection, lets start off there. marks is important for bow strenght, we want to use throw dirt and expertise good for lower energy costs. so heres a little attibute selection ive put together.
marks - 10 + 2
expertise - 8 + 1
illusion - 9
domination - 8
then lets look at are skills, weve determined the slow down AoE into build, weve got some abilites for caster killing, so lets go from there.
skills:
fevered dreams (elite) - enemy spreads his conditions
fragility - damage when enemy suffers/recovers from new condition
pin down - cripple
chaos storm - are AoE with crippple, caster killer a bit
throw dirt - if we get hit by a warrior/group of warrios good after a nice fevered dreams
now weve got 3 skill spots left. so lets look chaos storm helps kill casters, so lets look into that department. arcane corrnudrum looks interesting.
arcane cornudrum - there spells cast 2x longer
so weve got a spell that makes them cast 2 times longer, lets take advantage of that, so we hve pretty good expertise, lets look at concussion shot - interupt, if it was a spell they are dazed(yet another condition!!!), so weve got that condition spread and the person took damage because of fragility if u hve it up on them.
alright we have one skill left, we can go with another interupt!! or theres also deabilitationg shot(?? on spellin) that makes them lose 10 energy if it hits. so we have a few choices there for us deabilitating shot, savage shot, or distracting shot, lets look at what they do...
deabilitating shot - if this attack hits they lose 10 energy
savage shot - interupt and if there casting a spell + 34 damage
distracting shot - interupt and if they casted a spell, the spell is disabled for 20 seconds.
the last choice is pretty much up to you, but lets look, u hve your dmaage coming from bow and fragility(nice damage), if u want more damge id go savage shot. then u hve energy drain from chaos storm, but if u want to totally take them out energy wise u can take deabilitating shot and drain them of 10 energy every like 8 secs i think. the last one is distracting shot, that one will disable there skills for 20 secs, none of are other skills disable skills.
although there are other choices such as u hve these points in domination, u could take diversion. the pesky monk will be casting and getting itnerupted so why not take out a spell also. now im asking myself "why did we put those points into domination. why dotn we forget the chaos storm option and take 2 of those 3 bow interupting skills that i put for your last skill. my personal opinion would be to take distracting and deabilitating shot.
so heres the finished build that i think would work
weve dropped domination, so...
marksmanship - 10 + 2
expertise - 10 + 1
illusion - 11
skills being
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
hope this helped
if u even read the whole thing, lol I read it all...
But it's hard to digest
Here's what I got:
I have skills:
1) Fevered Dreams
2) Chaos Storm
3) Fragillity
4) Pin Down
5) Throw Dirt
6) Arcane Cornudrum
7) Concussion Shot
and on eight I'd go with Distracting Shot.
So when fighting Warriors we use the skills in this order:
1) Fevered Dreams
2) Pin Down
3) Throw Dirt
But what do I with those skils to kill off Monks/Magic Users?
And uh is this Me/R or R/Me?
Edit: And how good of a build is this?
Dovi the Monk
ya, sry bout that i was writing in a huirry
it is ranger/mesmer
i posted the finsihed build at the very bottom i came up with - a bit of warrior killing and a bit of caster killing.
skills being for the final build i kind of made...
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
for caster killing
fragility and fevered,arcane corrnundrum, followed by onslots of your 2 interuptering bow skills, and the energy drainin arrow. pin down if they run.
for warrior killin - more of a if awarrior is coming to u i thought.
fragility, fevered and all, then pin down them, when they finally get to you, u can use throw dirt taking out the warrior problem attackin you. so while u dont hve much damageoutput, u r a pretty good support char and still hve bow damage.
it is ranger/mesmer
i posted the finsihed build at the very bottom i came up with - a bit of warrior killing and a bit of caster killing.
skills being for the final build i kind of made...
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
for caster killing
fragility and fevered,arcane corrnundrum, followed by onslots of your 2 interuptering bow skills, and the energy drainin arrow. pin down if they run.
for warrior killin - more of a if awarrior is coming to u i thought.
fragility, fevered and all, then pin down them, when they finally get to you, u can use throw dirt taking out the warrior problem attackin you. so while u dont hve much damageoutput, u r a pretty good support char and still hve bow damage.
mostro
Quote:
Originally Posted by Kiwi
Well what would be a good spell that could disable Warriors?
Edit: What about Throw Dirt?
Ward against melee from the elementalist earth line. Or a combo of Shadow of fear + enfeebling blood from the necro curses line. Ward is probably better because they cannot be dispelled.
Edit: What about Throw Dirt?
Ward against melee from the elementalist earth line. Or a combo of Shadow of fear + enfeebling blood from the necro curses line. Ward is probably better because they cannot be dispelled.
Talin
DO NOT SPEAK TO YOUR GUILD LEADER THAT WAY TYDEN!!!! I'm Just Kidding with you but for everyone that don't know Tyden is a Ranger just like me and me and him are going to make my guild 1337 anyone who wants to help is welcome.
Kiwi
Quote:
Originally Posted by Dovi the Monk
ya, sry bout that i was writing in a huirry
it is ranger/mesmer
i posted the finsihed build at the very bottom i came up with - a bit of warrior killing and a bit of caster killing.
skills being for the final build i kind of made...
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
for caster killing
fragility and fevered,arcane corrnundrum, followed by onslots of your 2 interuptering bow skills, and the energy drainin arrow. pin down if they run.
for warrior killin - more of a if awarrior is coming to u i thought.
fragility, fevered and all, then pin down them, when they finally get to you, u can use throw dirt taking out the warrior problem attackin you. so while u dont hve much damageoutput, u r a pretty good support char and still hve bow damage. Ok thanks, only problem is I gotta get to Fisherman's Haven and Henge of Denravi.
If I was in a Guild Vs. Guild match what would my exact role be?
And(Sorry about so many Qs.)on a scale of 1 to 10 how good of a support character would I be?
it is ranger/mesmer
i posted the finsihed build at the very bottom i came up with - a bit of warrior killing and a bit of caster killing.
skills being for the final build i kind of made...
fevered dreams (elite)
fragility
pin down
throw dirt
arcane corunudrum
concussion shot
deabilitating shot
distracting shot
for caster killing
fragility and fevered,arcane corrnundrum, followed by onslots of your 2 interuptering bow skills, and the energy drainin arrow. pin down if they run.
for warrior killin - more of a if awarrior is coming to u i thought.
fragility, fevered and all, then pin down them, when they finally get to you, u can use throw dirt taking out the warrior problem attackin you. so while u dont hve much damageoutput, u r a pretty good support char and still hve bow damage. Ok thanks, only problem is I gotta get to Fisherman's Haven and Henge of Denravi.
If I was in a Guild Vs. Guild match what would my exact role be?
And(Sorry about so many Qs.)on a scale of 1 to 10 how good of a support character would I be?
Dovi the Monk
well u coudl also just make this char from al the skills to test out in beta.
now your role would probally be one of those in the backgroud. usually your team goes for the monk first(or should probally), so u can cast fragility and arcane on the guy making it so any condition he will suffer while ure atackin him will make him take damage and he casts 2x longer. plus fevered dreams will give that condition to any nearby warrior trying to save the monk.
so now u can just go through your 3 energy killin, interuptin bow skills. id prob change the atts a little so that u get 13 expertise, 11 marks and 10 illusion. then your bow skills will be less and hopefully ull be able to cycle through them easier. so as a support char when your team is attackin a caster about a 9/10. i mean your interupting his healing and giving him extra damage if u or any other team member gives him a condition, pretty good there. on your actual damage output id put it at about a 3/10.
now if a enemy warrior comes at u u can shoot him with pin down after a nice fragility, then when he reaches u id suggest throw dirt at him, yet another condition. so that warrior will be blindin for like 14 secs. pretty nice there. so uve got excellent team support when taking out casters/monks, etc. but your just bits of damage against a ranger unless u want to run up and hit him with throw dirt, then pin down if he trys to get away. same with a warrior. using those two skils with fragility id give u a suport rating of 7/10 because i mean look at it youve just blinded them and crippled them, pretty good.
so there u go, those are soem of the stats and strats i can give you...
hope this helped
-Dovienya
now your role would probally be one of those in the backgroud. usually your team goes for the monk first(or should probally), so u can cast fragility and arcane on the guy making it so any condition he will suffer while ure atackin him will make him take damage and he casts 2x longer. plus fevered dreams will give that condition to any nearby warrior trying to save the monk.
so now u can just go through your 3 energy killin, interuptin bow skills. id prob change the atts a little so that u get 13 expertise, 11 marks and 10 illusion. then your bow skills will be less and hopefully ull be able to cycle through them easier. so as a support char when your team is attackin a caster about a 9/10. i mean your interupting his healing and giving him extra damage if u or any other team member gives him a condition, pretty good there. on your actual damage output id put it at about a 3/10.
now if a enemy warrior comes at u u can shoot him with pin down after a nice fragility, then when he reaches u id suggest throw dirt at him, yet another condition. so that warrior will be blindin for like 14 secs. pretty nice there. so uve got excellent team support when taking out casters/monks, etc. but your just bits of damage against a ranger unless u want to run up and hit him with throw dirt, then pin down if he trys to get away. same with a warrior. using those two skils with fragility id give u a suport rating of 7/10 because i mean look at it youve just blinded them and crippled them, pretty good.
so there u go, those are soem of the stats and strats i can give you...
hope this helped
-Dovienya
tastegw
Quote:
Energy Cost: 15
Casting Time: 2 seconds
Recharge Time: 15 seconds
Skill Type: Spell
Linked Attribute: None does this also incude negative death penalties? its considered a "condition"
if it does, then lol that would be cool, keep killing the same player over and over until you think he/she has a 60%dp and cast this skill on them when they are near the rest of their teammates lol.
Taranis
Quote:
Originally Posted by Talin
DO NOT SPEAK TO YOUR GUILD LEADER THAT WAY TYDEN!!!! I'm Just Kidding with you but for everyone that don't know Tyden is a Ranger just like me and me and him are going to make my guild 1337 anyone who wants to help is welcome.
Work on your typing and choose different words than "1337" and people may join your guild, shouldn't be offensive or an insulting, just a suggestion since most people on here don't like the "1337"-Speech! Correct me if im wrong..
Dovi the Monk
Quote:
Originally Posted by SuperJ24
does this also incude negative death penalties? its considered a "condition"
if it does, then lol that would be cool, keep killing the same player over and over until you think he/she has a 60%dp and cast this skill on them when they are near the rest of their teammates lol.
well i dont think so
but that would be pretty cool if it did
but also a bit overpowered of a skill then, im really doubtin it
but any conditions ure teamates also put on the enemy it will effect, fragility will also, they make a pretty nice combo especially with multiple fragilities.
if it does, then lol that would be cool, keep killing the same player over and over until you think he/she has a 60%dp and cast this skill on them when they are near the rest of their teammates lol.
well i dont think so
but that would be pretty cool if it did
but also a bit overpowered of a skill then, im really doubtin it
but any conditions ure teamates also put on the enemy it will effect, fragility will also, they make a pretty nice combo especially with multiple fragilities.
Kiwi
Quote:
Originally Posted by Taranis
Work on your typing and choose different words than "1337" and people may join your guild, shouldn't be offensive or an insulting, just a suggestion since most people on here don't like the "1337"-Speech! Correct me if im wrong..
Ya, Talin. This is different then playing Guild Wars. We're looking for quality discussions. No offense and all.
Sorry all, this friend of mine I guess isn't used to forums.
Sorry all, this friend of mine I guess isn't used to forums.