Hello, I really need help with making a proper Mo/W/E?. it sure is hard.
I really want to add some defense.
The easy way out is to go Mo/E with Armour of Earth.
Example:
Scourge healing
Signet of Judgement
Aftershock
Strength of Honor (worth it? Tja. 7 dam on Wand, is like 7*4/7 = 4 DPS. Yeah not too bad).
Healing Breeze
Vigorous spirit (winner)
Hex removal
The really hard way is to go Mo/W with Tactics, Watch Yourself and 1 or 2 other skills
Any ideas?
Scourge healing looks immense. Hex Removal or havoc on enemy monks. When did they up it to 30 secs duration??
I was hoping for an agile Mo/W doing good damage with his sword, but it looks to spread out in skills. Sword, tactics, DF (no point in primary monk without DF??, some Healing, Smiting). You see the problem.
Help with Mo/W?
torry
LoneDust
Torry, what is the purpose of this monk?
I don't see a lot of healing or protection. Maybe you wanted an offensive monk build? Do you want it to be a passive tank? A monk protector?
I mean, if you simply wanted a monk build, everyone will just give you some common healing skills. You need to be more specific.
Also: the general idea on smiting is that they can be rather damaging, but the damage come with a costly energy requirement. You could be a lot more effective as an elem/monk using those skills.
I don't see a lot of healing or protection. Maybe you wanted an offensive monk build? Do you want it to be a passive tank? A monk protector?
I mean, if you simply wanted a monk build, everyone will just give you some common healing skills. You need to be more specific.
Also: the general idea on smiting is that they can be rather damaging, but the damage come with a costly energy requirement. You could be a lot more effective as an elem/monk using those skills.