I really want to add some defense.
The easy way out is to go Mo/E with Armour of Earth.
Example:
Scourge healing
Signet of Judgement
Aftershock
Strength of Honor (worth it? Tja. 7 dam on Wand, is like 7*4/7 = 4 DPS. Yeah not too bad).
Healing Breeze
Vigorous spirit (winner)
Hex removal
The really hard way is to go Mo/W with Tactics, Watch Yourself and 1 or 2 other skills

Any ideas?
Scourge healing looks immense. Hex Removal or havoc on enemy monks. When did they up it to 30 secs duration??
I was hoping for an agile Mo/W doing good damage with his sword, but it looks to spread out in skills. Sword, tactics, DF (no point in primary monk without DF??, some Healing, Smiting). You see the problem.