Ranger/warrior double pumping (all should read)

BE|Dac

Banned

Join Date: Feb 2005

Anyway has part of my goal of even playing field.

This is a lil trick I'm sure some ranger heavy guilds have known for a long time

Double pump:

When using your ranger normal shots, you will see the animations going on.. aka, pick up arrow, place in bow, fire. Now if you use Power shot during the place in bow period, you whole animation will reset to beginning to cast power shot. So basically if you would instead, let the bow fire normally then cast power shot. You will have a higher dps. So it is important to time shots with the natural rythm of your characters firing. You dont want to interrupt yourself to cast power shot. You want to let the arrow fire, then cast it, or simply cast it at the beginning of the animation.

This is why some guilds have really good ranger DPS (top guilds)

The more you know.

(btw I know what its like when some top guild knows some little trick that makes them better, it sucks.)

knowledge is power

Here is a timeline:

Normal shot, Normal Shot, Power Shot, Hunter Shot, Read the wind.

Now...

the times for these skills will change based on your rythm.

Good rythm..

(hypothetical times)

Normal shot (.75s), Normal Shot(.75s) Power Shot(.75s), Hunter Shot(.75s), Read the wind.

Bad rythm

Normal shot (.75s), Normal Shot(.75s), power shot (1.25s) , hunter shot (1.25s), Read the wind.

this bad rythm is caused by.

Normal shot starting.. 1/2 through animation using power shot.

So practice using shots before normal shot animation for max dps.

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

you can stack your attack skills so that they will occur at the appropriate time. that way, you do not need to worry about decreasing your firing rate.

BE|Dac

Banned

Join Date: Feb 2005

Quote:
Originally Posted by Bgnome
you can stack your attack skills so that they will occur at the appropriate time. that way, you do not need to worry about decreasing your firing rate.
Yep

That is one way to do it

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Why would you not cast Read The Wind before you start shooting?

But yeah, other than that, timing is important when shooting your bow (or doing most anything in GW).

John Thomas

John Thomas

Ascalonian Squire

Join Date: Mar 2005

I love this combo:

ignite arrows, dual shot, powershot, regular shot, dual shot (ignite arrows goes out); repeat

...works well on a crowd, especially nice when you get the rhythm down...get off just a little and you won't have time for the second dual shot...some variations work well, but that's the one I can usually get through twice before power costs start lagging...a few ignite arrows while the power creeps up or a bane signet (secondary monk) against undead and your good to go again.

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

er does ignite double up when you use double shot? im asking because it didn't at one point long ago when i tried it so i always used kindle for the double damage.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

John Thomas... Might I recommend that you leave Power Shot out of the combo and instead replace it with "Hunter's Shot"? I think you'll be happy that it's a full 5 energy cheaper and, while it does do a bit lower damage than Power Shot, you have can cause bleeding to enemies who are moving. It might allow you to streth your energy farther... since both Dual Shot & Power Shot are 10 energy skills.

I've heard of people using Quick Shot (now elite) also, to get an extra attack out of their combos.

John Thomas

John Thomas

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Draken
er does ignite double up when you use double shot? im asking because it didn't at one point long ago when i tried it so i always used kindle for the double damage.
kindle? not familiar with it...as for "doubling" damage...I more often saw a wide dispersment of damage. For instance, you lose some effectiveness with double shot (I think -25% on each arrow), but add some back with fire damage using ignite arrows and spread damage out...in a group of four enemies (with a decent bow and high marksman) I often dealt 30-40 points of damage (each) on 3-4 of the enemy simultaneously, followed by a powershot to their lead (-22 from bow, -6 from powershot bonus, - 7 from fire...give or take), followed by some residual fire damage to any poor slob standing too close...Not terribly effective close up for those who run me down and wish to get up-close and personal, so I keep point blank shot ready (damage bonus at 1/2 range plus fire damage if ignite is still active). My numbers could be off a bit as I was more interested in the battles than the stats...nothing, though, is quite as cool as seeing -8-8-7-7 -21-6-4-4 -9-9-6-6 evade evade-4-4 ... (evade makes me sad ) from a shot far enough away that my own team doesn't know where I am (not quite sniping)...without the ignite arrows, drop the second set of numbers from the cluster... Not bad for a supporting role with res in my pocket in case the primary monk dies. I often find myself the last man standing so I run away and res when things quiet down...cowardice? Never heard of it...I call it practicallity...Keep in mind this was all at lvl13...can't imagine what ascention will do for me in the coming weeks...

P.S. Shrapnel Magnet: hmmm...your point is as the arrow...I'll see if I can find the trainer that has it next BWE

Taranis

Lion's Arch Merchant

Join Date: Mar 2005

@Dac, thanks alot for the informations, does this count for warriors and melee-attacks too???

@John, omg I love your sig...

BE|Dac

Banned

Join Date: Feb 2005

Yes it does affect warriors.

you must time your attacks good.