Rant about long missions and err=7s suggestions!

Final Fantazy

Final Fantazy

Ascalonian Squire

Join Date: May 2005

Traders Alliance [TAG]

W/Mo

Minor rant here, since i'm pretty peeved, i'm currently doing Abaddons Mouth(sp?) quest in the ring of fire, its insanely long, and very very difficult, manage after nearly 1 hour, 30 minutes (I was timing it) to get to the final part killing the 6 ether seals when BANG Err=7, lose all that work and 2 nice items I found, I know my DSL connection is stable and i've done every test , i've asked my isp/phone company to test the line, so what causes these err=7s? I think guild wars randomly boots ppl off :/ who knows.

Anyway, this got me thinking that some missions are exceptionally long and without any protection, if you're booted or have some problem you lose everything, so why does it have to be that way? I think they should have some form of save points to at least 'save' your current state, so if you suffer an d/c you at least keep the items/exp you've earned.

Also, during the mission, theres always 2 bosses together and discovered that a mursatt(sp?) necro boss and a mursatt monk boss together are godly, it took us nearly 15 minutes to kill the monk, at one point I swear members of the group was going to quit.

Axehilt

Academy Page

Join Date: May 2005

From various sources I've gathered that they plan on implementing a sort of "rejoin" feature, which lets you get back into the PVP match or Coop Mission when you lose connection.

I think that there are definitely some missions which can be a bit on the long side and hopefully any new missions they implement don't end up being longer than what we currently have. That said, part of the length of a mission is the skill of your team - if you have enough damage doers and skilled players, many missions can be done insanely faster than the standard pickup group.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Axehilt
From various sources I've gathered that they plan on implementing a sort of "rejoin" feature, which lets you get back into the PVP match or Coop Mission when you lose connection.

I think that there are definitely some missions which can be a bit on the long side and hopefully any new missions they implement don't end up being longer than what we currently have. That said, part of the length of a mission is the skill of your team - if you have enough damage doers and skilled players, many missions can be done insanely faster than the standard pickup group.

That is So incredibly true... try doing underworld with a public team, made with a good build set up... and then try it with guildies... it makes a Huge difference in the time you go through...

Final Fantazy

Final Fantazy

Ascalonian Squire

Join Date: May 2005

Traders Alliance [TAG]

W/Mo

Quote:
Originally Posted by Axehilt
From various sources I've gathered that they plan on implementing a sort of "rejoin" feature, which lets you get back into the PVP match or Coop Mission when you lose connection..
That feature alone would be exceptionally sweet!

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

I suggest not trying City of Heroes taskforces then if you hate long missions.....I avoid them, they can take 3-4 hours or even more if you have a dodgy party.

1.5 hours is pretty good for me.

Final Fantazy

Final Fantazy

Ascalonian Squire

Join Date: May 2005

Traders Alliance [TAG]

W/Mo

Quote:
Originally Posted by Keira Darkwind
I suggest not trying City of Heroes taskforces then if you hate long missions.....I avoid them, they can take 3-4 hours or even more if you have a dodgy party.

1.5 hours is pretty good for me.
I had enough of stupidly long missions in FFXI, thats the daddy of them all. Once the rejoin feature is implemented to me, doing any of the missions will be sweet then, right now, doing a long mission then getting booted and lose everything you have rightly earned, isn't fun

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

See this is why GW need's to have horses! That way you can run past the monsters and get done quicker! Altough they might then increase the speed of some of the mosters so they could catch up to you and knock you off. Or perhaps they could set up tavren points where you can take a break from all that fighting during a mission. Have a few beers, then back to it!