
Anyway, this got me thinking that some missions are exceptionally long and without any protection, if you're booted or have some problem you lose everything, so why does it have to be that way? I think they should have some form of save points to at least 'save' your current state, so if you suffer an d/c you at least keep the items/exp you've earned.
Also, during the mission, theres always 2 bosses together and discovered that a mursatt(sp?) necro boss and a mursatt monk boss together are godly, it took us nearly 15 minutes to kill the monk, at one point I swear members of the group was going to quit.