
I have a Elementalist/Mesmer 12, and prior to making him I looked at your descriptions of each tree and what they did. Now apparently wind is supposed to be direct damage, but looking on the skills page, compare Flare to Lightning Strike:
Flare
Description
Flare flies towards target foe, striking for 16-40 fire damage if it hits.
Energy Cost
5
Casting Time
1 seconds
Recharge Time
0 seconds
Skill Type
Spell
Linked Attribute
Fire Magic
and
Lightning Strike
Description
Strike target foe for 5-41 lightning damage. This spell has 25% armor penetration.
Energy Cost
5
Casting Time
1 seconds
Recharge Time
5 seconds
Skill Type
Spell
Linked Attribute
Air Magic
Now even assuming you could spam LS like Flare, the only real difference is the armor penetration. And because this is not a straight up increase in damage it ends up being much less than 25% increase in damage. I'm not sure how much a level 20 [insert class] has in reduction, but it seems that wind is ONLY good at taking out Warriors. It has blinding flash which is great, and the penetrating armor, but you need to use 3 skills slots as detailed here to get the same spammable effect as flare.
Not only that, but speccing fire allows you access to all of the powerful AoEs which are very useful.
So my question is:
Is the 25% armor penetration a big enough increase to justify 2 spell slots and decreased efficency over flare? I was hoping wind would give me a lot more damage overall, so I could focus in on say, the monk: using my mesmer skills to lock him down and then nuke him quick with Wind. It doesn't seem like Wind offers a very high nuke potentional against non Warrior/Rangers.