Skills that should be elite

Pantaloon

Academy Page

Join Date: Mar 2005

There was a thread floating around dealing with skills that shouldn't be elite, so I though, what about those skills that should be elite and are not. I will start things of here with a warrior skill, Final Thrust.

I bet a lot of people will disagree with me on this one, because a lot of people play sword warriors and want them to be as powerful as they can, but look at the warriors elite attack skills, and you will see that Final Thrust is just as good or betters them. Because of this your are able to reserve the elite slot for a skill such as Battle Rage, Flourish, Hundred Blades, or other elite skills. If it was made elite, it might then cost 8 or 9 adrenaline instead of 10. Remember this is a thread about skills that should be elite, so don't talk about how other warrior elite should be more powerful.

FireMarshal

Frost Gate Guardian

Join Date: Feb 2005

The District Nudists

If it were to be elite, it would have to lose the "Lose all adrenaline" mod before I'd ever use it.

The rest are fine IMO, if any were to be made Elite, it would need some boosts first...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I rarely touch Final Thrust now. If it was elite it'd just be another junky elite that wouldn't see play. It's mediocre, why elite it?

What needs to be elite? Nothing, really. If I could elite anything it'd be Ether Lord - not because it's overpowered, but because it's an effect that pretty much has to be elite to be pumped to playable power levels.

Peace,
-CxE

Kadeton

Ascalonian Squire

Join Date: Mar 2005

Isn't the point of the Elite tag on skills to break up sets of skills that would be overpowered in combination? My impression was that Elite skills are not any better than normal skills, or at most only situationally better, until put into combination with another Elite, at which point the stacking of effects (or damage, or what-have-you) becomes greater than the sum of its parts.

Assuming that's the underlying theory of the Elite system, where's the deadly combo with Final Thrust? Which Elite would you combine it with to create overpowering synergy? It seems difficult to combo Final Thrust with anything, especially since it nukes all your adrenaline.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Kadeton
Isn't the point of the Elite tag on skills to break up sets of skills that would be overpowered in combination?
No, the point of the elite tag is to slap it onto overly powerful skills so that they won't become ubiquitous. The 'overpowered combo' that they're breaking up is broken spam skill + broken energy management.


Quote:
Originally Posted by Kadeton
My impression was that Elite skills are not any better than normal skills
Your impression is simply wrong. For blatant examples, compare Energy Drain to Energy Tap, or Glyph of Energy to Glyph of Lesser Energy. For less blatant examples, check out any elite skill used on competitive builds. Odds are it'll be the most powerful skill on the skill bar.

Elites are cornerstone, abusive skills. If your elite doesn't feel abusive you're doing something wrong.


Quote:
Originally Posted by Kadeton
Assuming that's the underlying theory of the Elite system, where's the deadly combo with Final Thrust?
What's the deadly combo with Word of Healing? Barrage? Water Trident? Simply put, there isn't one. They're just overpowered skills that are slapped with the elite tag to keep them from becoming ubiquitous. Once again, the abuse is overpowered spam skill + overpowered energy management. As such you have your choice of abusive spam or abusive energy, but not both.

Peace,
-CxE

Tiberius

Ascalonian Squire

Join Date: Mar 2005

In some cases yes, in others no. Take Energy Burn and Energy Surge for example.

EDIT: Whoops, beat me to it .

WNxTyphoon

WNxTyphoon

Academy Page

Join Date: Feb 2005

Warrior Nation

R/W

and for those who don't know...

u·biq·ui·tous Pronunciation Key (y-bkw-ts) adj.

Being or seeming to be everywhere at the same time; omnipresent: “plodded through the shadows fruitlessly like an ubiquitous spook” (Joseph Heller).


Now everyone thank dictionary.com

Nudge

Academy Page

Join Date: Feb 2005

I see both your points, there have been occasions that people have found solo farming techniques with skills, and they have made the two skills elite to avoid issues. But they have also have upped the power of those skills. But there are flaws in both of your thinkings. if it were to get rid of combos, then why would adrenaline skills stack in a neat little row, with many being 7 or 8 adrenaline. Those are simply a matter of time before you have multiple heavy-hitting skills. also, if it were to simply up the power of a skill and make it a cornerstone, why isn't flare an elite? I feel like it's power is one-upped compared to skills from other skill lines like it: no cooldown, 5 mana, low cast time, 40 damage. 5 mana can be made up so quickly, a lousy E could become mediocre just simply by spamming such a spell. Such a thing cannot be achieved by stone daggers, ice spikes, lightning javelin, or even water trident (which has a longer cooldown than flare)

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

Quote:
Originally Posted by Nudge
why isn't flare an elite? I feel like it's power is one-upped compared to skills from other skill lines like it: no cooldown, 5 mana, low cast time, 40 damage.
Are you really suggesting that flare should be made an elite skill?

The fact that people even consider Flare to be a cornerstone of the fire elementalist line should be evidence of how horribly undereducated most people are about how the skill system works.

For those who don't know, you are spending 5 energy to do what any warrior or ranger does for no energy on a regular basis. Check out this table on skill effectiveness. Make sure not to overlook the energy duty on every skill, since if you think flare is a great skill, you must be playing with an infinite energy pool. Some values on the table are out of date, like Warrior's Cunning no longer provides armor penetration, but ignore those.

Hope this helps, and I hope all my enemies in the future decide to use flare against me.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Lol... Flare does what against a warrior? 10 damage? If they made flare elite they would have to make healing orison elite, or mind wrack.

Pantaloon

Academy Page

Join Date: Mar 2005

You guys comment on how Final Thrust makes you lose all adrenaline, but you would use your other adrenaline skills and then finish up with a final thrust, then its not like you lost much, maybe a couple of adrenaline. Since you used other attack skills first, if done in quick succession, it is likely that your target may be below 50% health making your final thrust do massive damage.

Nudge

Academy Page

Join Date: Feb 2005

Quote:
Originally Posted by Pantaloon
You guys comment on how Final Thrust makes you lose all adrenaline, but you would use your other adrenaline skills and then finish up with a final thrust, then its not like you lost much, maybe a couple of adrenaline. Since you used other attack skills first, if done in quick succession, it is likely that your target may be below 50% health making your final thrust do massive damage.
Indeed. that's why it's called "final thrust"... it's final, and made for when the enemy is below half health.

And what I'm simply stating with flare is that it's more effective than all the other skills like it in the other skill lines, except it regens faster and costs less. Any elementalist with the proper energy pool who is waiting for his other skills to recharge would use flare, and use it a lot. What you don't notice is that flare does labeled damage at level 20 to many other casters, and it does so from a distance. If it's more effective than all the others like it, why shouldn't it be an elite?

ThePaper

Banned

Join Date: Mar 2005

I live in an atom bomb in Japan

OK you all seem to be arguing about final thrust now, so here is a skill that should be elite: Troll Ungent

I use it on my warrior, and it has saved me SO MANY times that the one time I took it off I died in 3 seconds. I actually put my stats into wild survival (I'm a WarRan just for that skill, and It has payed off a LOT. For those who don't know, troll ungent adds 4...6 (i think, somewhere around there) pips of HP (1 pip is 3 hp a sec I think?) Regen. Also note that I never got my char past lvl 11ish, since beta ended, so I'm not sure if it gets crappy (or mediocre) in time.

And now begins the arguing...

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

no, 3 second cast time, and degeneration can counter it. it also heals slow, so it's possible to out damage the regeneration.

mostro

mostro

Lion's Arch Merchant

Join Date: Feb 2005

Me/E

I thought that the game would be better off without the elite mechanic altogether. So why are we promoting more elite skills?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Nudge
Any elementalist with the proper energy pool who is waiting for his other skills to recharge would use flare, and use it a lot.
Any Elementalist waiting for his other skills to recharge would attack with his wand rather than cast this waste of energy. If this is a frequent event, an Elementalist will cast Conjure Element on his wand before attacking.


Quote:
Originally Posted by Nudge
What you don't notice is that flare does labeled damage at level 20 to many other casters, and it does so from a distance.
You're right, I completely missed that from reading the skill description.


Quote:
Originally Posted by Nudge
If it's more effective than all the others like it, why shouldn't it be an elite?
It shouldn't be an elite because skills that are steaming piles of excrement are not made elite.

It's more effective than what? Stone Daggers? Nope, Stone Daggers is better. Ice Spear? Debatable, Ice Spear does more damage at a shorter range. Lightning Strike? Strike at least autohits and does appreciably more damage than any of these.

More effective than Conjure + wand? Not even close.

What, exactly, is Flare more effective than? Standing there doing nothing?

Peace,
-CxE

Pantaloon

Academy Page

Join Date: Mar 2005

Ensign, I don't think you give flare enough credit. In around 4.5 seconds you could cast 3 flares at a cost of 15 ene and damage of 120+, and continue doing it since it has no recharge. I don't see what is so horrible about that, but I would have to agree that it is not elite worthy.

Troll Unguent is a nice spell, but because of its 3 second casting time, it is definitely not elite worthy. If you are making a Warrior Ranger just to use it, you might want you might want to have your secondary a monk and use healing breeze instead.

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

Quote:
Troll Unguent is a nice spell, but because of its 3 second casting time, it is definitely not elite worthy. If you are making a Warrior Ranger just to use it, you might want you might want to have your secondary a monk and use healing breeze instead.
actually, i would stick to troll. troll can't be interupted so easily, atleast, not as easy as breeze. troll also doesnt get your killed by shatter enchantment

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Pantaloon
In around 4.5 seconds you could cast 3 flares at a cost of 15 ene and damage of 120+, and continue doing it since it has no recharge.
3 Flares will take 5.25 seconds, total to cast, and at level 12 will deal 117 damage.

Similarly, at level 12, Conjure Element with a Fire Wand, assuming 10% criticals, will deal 104 damage.

That's a net difference of 13 damage for your 15 energy.

Would you use a skill that cost you 5 energy, but added 4 damage to your next attack? Then why would you use Flare?

Flare is a skill for FAS babies and severe head trauma patients, not people who understand second grade math.

Peace,
-CxE

Pantaloon

Academy Page

Join Date: Mar 2005

Are you taking into account the 1.75 time it will take to cast Conjure element, it also costs 10 energy, so you are down to a difference of 5 energy. Then you lose all enchantments. Also at level 12 fire flare does 40 damage, so the damage is 120 and not 117. I am also unclear as to if you need to take the full casting animation before the spell is cast, so it may be close to 4.5 seconds and not 5.25. If you are comparing the two skills it would be more like 5 energy for 16 damage or better (assuming you calculated everything correctly, did you forget the casting time for conjure flame, since you forgot its energy cost), with no side effect. So yes, I would use flare over Conjure Flame (or other elements). I also don't know the attack speed of wands, so I am unsure of your numbers.

Quote:
Originally Posted by Darc.Syde
actually, i would stick to troll. troll can't be interupted so easily, atleast, not as easy as breeze. troll also doesnt get your killed by shatter enchantment
Are you sure Healing Breeze would be easier to interrupt, after all, its casting time is 1 while Troll Urgent is 3. It just seems like the faster you can pull of a skill, the less chance their is of it being interrupted, and the faster you can get to healing yourself. Shatter enchantment could be a problem, but overall I would still think healing breeze is better. In a time of need that 3 second casting time could be your death.

Zrave

Elite Guru

Join Date: Feb 2005

The attack speed on wands is 1.75 seconds per attack.

The reason Ensign didn't include the conjure flame cost or casting time is that because of its 60 second duration, you can cast it say 10 seconds before engagement and all your energy will have regenerated by then.

As for the flare being release before the aftercast animation, well that's correct, but for the purposes of dps it is irrelevant.

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

Quote:
Are you sure Healing Breeze would be easier to interrupt, after all, its casting time is 1 while Troll Urgent is 3. It just seems like the faster you can pull of a skill, the less chance their is of it being interrupted, and the faster you can get to healing yourself. Shatter enchantment could be a problem, but overall I would still think healing breeze is better. In a time of need that 3 second casting time could be your death.
healing breeze is a spell, so common interupts can interupt it. while unguent is a skill, so only a handful of interupts can interupt it.

ThePaper

Banned

Join Date: Mar 2005

I live in an atom bomb in Japan

OK as for the healing breeze/Troll ungent argument, i personally took ungent since it is part of ranger, and i wanted to use a bow, not sure exactly if it is better than breeze, but as of yet i haven't had any problems with troll being interrupted, before or after casting and as for the HP regen counter, it doesn't really matter since that degen would kill any HP you got from an instant heal also. The only thing that should increase for it to be elite is probably the time it lasts (maybe longer with high levels), since i use it once then just hack away as usual. As for the flare dilemma, it works vs only 1 target, doing 117 (its 39 not 40) in 3 seconds while fireball random example) does 98 damage in an area in 3 seconds. That means flare will do the 117, while if fireball hits even just 2 people, it will do a total of 196 (+98 for each other person caught in it) with the same amount of mana with the same amount of time. There is the recharge tome, but you probably wont be using any spell only, so that just means 20 seconds of other spells you could be casting. If flare was made elite, a LOT of other spells would need to be made elite too.

Pantaloon

Academy Page

Join Date: Mar 2005

It is true that there are more moves to interrupt Spells then there are abilities, but there are still a lot that interrupt skills or both. Really, the only advantage is if you are fighting a mesmer who is interrupting your spells. It is likely that he would be interrupting a monk or another caster rather then you (a warrior). The majority of interrupts that other classes use interrupt an action rather then a spell or skill, this give a huge advantage to healing breeze since there is less time to interrupt it.

ThePaper, in PvE you probably wouldn't get interrupted. Even if you don't get interrupted though, it is still taking two seconds longer to cast, which is two seconds longer for you to get healed and two seconds longer before you can start attacking again.

I am also not arguing for Flare to be elite, I'm just saying its not utter crap like some people try to make it out to be.

Trexton

Trexton

Banned

Join Date: Feb 2005

im just going to say it before anyone else does... HEALING SEED! bwahahahhaa

whiskas

Ascalonian Squire

Join Date: Mar 2005

Backfire could be an elite. For 20 seconds everytime they cast a spell they take 100 dmg. Either they're dumb and spam flare (hahaha I've seen it so many times) and practically commit suicide, or they run around waiting for backfire to lose effect, or for the more prepared caster, they remove it themselves, still taking 100dmg. Its guaranteed most of the time to either shut them down for 20 seconds or do at least 100dmg.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

^ nerfed

lasts 10 seconds now.

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

Quote:
Originally Posted by Pantaloon
It is true that there are more moves to interrupt Spells then there are abilities, but there are still a lot that interrupt skills or both. Really, the only advantage is if you are fighting a mesmer who is interrupting your spells. It is likely that he would be interrupting a monk or another caster rather then you (a warrior). The majority of interrupts that other classes use interrupt an action rather then a spell or skill, this give a huge advantage to healing breeze since there is less time to interrupt it.
theres also the fact that troll is cheaper. also, i remember talking about troll vs healing breeze, nothing about who's casting it.

well, its gone so off topic, i dont know anymore.

whiskas

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Weezer_Blue
^ nerfed

lasts 10 seconds now.
Noooo! Oh Backfire, we had so many great times together

Hado

Ascalonian Squire

Join Date: Feb 2005

Apparently the general public never learned to use Remove Hex, which is why they had to nerf it.

Against halfway decent teams your hexes are going to get a few seconds of play at most. Since hexes cost so much more time and energy than hex removal options, you might as well be pouring energy down the drain.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

This thread is turning out to be quite funny, in a tragicomic way.

ThePaper

Banned

Join Date: Mar 2005

I live in an atom bomb in Japan

I think someone mentioned that troll ungent uses less energy than healing breeze, which is very important for a warrior primary, since even that 5 energy is 1/4 of my energy! Also the 3 second cast time vs the 1 second one doesnt make much difference for a warrior, since they are designed to take damage.

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Phoenix, maybe

just because it can frontload damage so well.

But it would have to have its recast timer reduced if it was made elite.

I can't really think of anything that needs to be elite, Phoenix is just a really good skill imo.

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

Quote:
Originally Posted by Nash
This thread is turning out to be quite funny, in a tragicomic way.
Threads where people tout the superiority of Flare tend to do that, don't they?

If the point hasn't been made clear by now, continue to spend your 5 energy every 1.75 seconds to get 40 damage, I'll just be laughing over your corpses. It's always nice when the competition takes themselves out of the game without my even having to try.

5 energy every 1.75 seconds, of course, is 2.85 energy a second or just over 8 pips of degeneration. That means that you'll drain even the might Elementalist's energy reserves in about 30 seconds. Just standing there doing chip damage. Please, as a healer, I implore you keep casting Flare. Get two or three of your buddies to do it, too. It's not like I can keep up with that relentless onslaught of damage with just Orison...

No, I'm with Chuckles on this one. Why make more skills elite? It's an awful mechanic that should have been done away with a long time ago. It's probably here to stay at this point but we don't actually want to *encourage* that kind of thinking.

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

Quote:
Originally Posted by Sausaletus Rex
Please, as a healer, I implore you keep casting Flare. Get two or three of your buddies to do it, too. It's not like I can keep up with that relentless onslaught of damage with just Orison...
Careful what you wish for, I might pull out my Ice Spear and hurt you for a whoping 28 damage at half the normal range. Then I'll combo it with Rust.

Those 2 skills should be elite if you want to add some more to the list. This way no one would use them.

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

Quote:
Originally Posted by Odd Sock
Careful what you wish for, I might pull out my Ice Spear and hurt you for a whoping 28 damage at half the normal range. Then I'll combo it with Rust.
Gah! The horror! Ice Spear's been buffed up, you know. It's now at Flare levels of damage. I'll never recover from that...

Quote:
Originally Posted by Odd Sock
Those 2 skills should be elite if you want to add some more to the list. This way no one would use them.
There's an idea. Take all the worthless skills and make them elite. No more having to worry about Wastrel's+Mind Wrack or U-Sig or Shatter Delusions or anything else of the sort.

Although, people would probably flock to them because if they're elite they must be good!