Everybody is in a guild?

Spray

Ascalonian Squire

Join Date: May 2005

dunno =/

Fcuk

Mo/N

First of all, Hi!

Im new to Gw and this forum looks like it has a wise community so i tought id sign up, and maybe learn something.

Now for my question. I started my own guild together with a good friend. but when we started recruting we always get the awnser: No sorry im already in a guild. Then when you ask about it it almost always turns out to be a guild with 1 or 2 players. And they dont want to give up their guild because they are the Leader. (personaly i dont see what the fun in being a leader is when there is no one to lead)

I think this is beacause early in the game you can create your own guild very easiley (sorry im dutch forgive me for my bad english) and it cost only a 100 gold

what do you think?

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
Now for my question. I started my own guild together with a good friend. but when we started recruting we always get the awnser: No sorry im already in a guild. Then when you ask about it it almost always turns out to be a guild with 1 or 2 players. And they dont want to give up their guild because they are the Leader. (personaly i dont see what the fun in being a leader is when there is no one to lead)
How many people are in your guild right now? Please say 2 cause that would be really funny. In all seriousness though recruiting good people is difficult. If you just approach random people and ask them most likely they aren't going to leave their guild even if it is only 2 people. Your best bet is to find people you play missions with a lot, add them to your friends list, build up a relationship with them. I imagine they'll be a lot more willing to leave their 2 man guild or whatever if you do that.

Immortal Flame

Immortal Flame

Lion's Arch Merchant

Join Date: Apr 2005

LA, California

Nothing to Lose [NtL]

Your right, there are a lot of little guilds out there that wont be competitive at all. But if they just want to have that tie, thats fine. My guild has 7 members, and I know 5 of them in rl. Were not big, but we just chat and hang out together and work toward common goals, hoping to do guild matches soon. And sarus is right...Don't just recruit randomly. Recruit people you group with for a mission. Openly recruited members won't be dedicated to your guild anyways.

Spray

Ascalonian Squire

Join Date: May 2005

dunno =/

Fcuk

Mo/N

lol 4 at the moment, there were 2 more but they quit to start their own guild :P

mkdigital

Ascalonian Squire

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Spray
I think this is beacause early in the game you can create your own guild very easiley (sorry im dutch forgive me for my bad english) and it cost only a 100 gold
thats right... making guilds is far too easy. i think a guild should have 6 members (for tournament + 2 henchmen), better of course 8. these 2-man guilds are crap... they can hardly get a guildhall, are even too small to do missions or quests. and since allmost every guild is recruting, they wont grow.

im currently also in such a guild, so i know what im talking. the only thing we use of the guilds features is the special chat funktion... i dont think ill stay there unless we get more members, which is very unlikely.

why we formed this guild? bc we know each other in real life and all bought the game same day to game togheter... but that isnt enough for a guild. i think most of these small guilds have the same problem.

why i stay in that guild? bc i dont know anyone else playing gw having a guild with at least a guildhall or 6-8 members. (bc everyone is in a 2-man guild, some even alone...)

i also agree that none of these guilds want to go togheter with another, bc everyone is leader (btw: im not). maybe a solution to this would be a more complex hierachy system. i once read an interview that this will come soon.
->not only one leader, or no leader, only officers.

btw: is there a guild of this forum? maybe this would be a good idea,

Gortz

Gortz

Academy Page

Join Date: Apr 2005

London

W/E

Hey Sarus

Your famous..

To me anyway - purely cause ive seen in the world chat - savants has beaten team XX and won favour of gods type message.

Just thought id add that.

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
Hey Sarus

Your famous..

To me anyway - purely cause ive seen in the world chat - savants has beaten team XX and won favour of gods type message.

Just thought id add that.
haha thanks. We have some very knowledgable people in our guild so I'll have to pass on the credit to my guildmates. Unfortunately, we havn't been holding the hall too much in the last few days. People caught on our to our build and have come up with good counters. We are of course working on ways to counter the counters. I'd have to say it's PvP at it's finest.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

My advice would be to just play often and don't worry about building the guild. When you play with someone you know is good (ie. teamworthy) and they don't have [XXXX] after their name, invite them. I see people asking for invites into guilds all the time...

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

Seems like almost every single guild is someone running around by themselves or with 1 or 2 other people.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

i've had a guild with a friend for 4 days.
we just recruited anyone, even people who were LVL1, they might turn out to be really good one day
and then my friend made an officer, and within a day that has given us three members
havin a cape helps too i reckon

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

i recruited someone of my friends list, because we made the way to kryta, and done gates of kryta 2 times or so. than when i logged on ( still didnt make it ) he was there looking for a party, and i asked if he would put me in. When we were doing the mission he sais, shame ure not in my guild. and i said well come join mine. And he did, turned out to be a fine officer. So get a friendship with a few players and than try to recruit them. Takes a long time, but than u already know him or her and it plays a bit better.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I know that it's the "trendy" thing to do but I intend on starting a guild once I own the cd. However I won't be inviting/accepting anyone until after I've met a few personal objectives with the game and thereafter it'll be by invite only, and only people who I've played with and who fit my style. I don't care if the guild grows super slowly.

Lysstastic

Lysstastic

Ascalonian Squire

Join Date: May 2005

Bournemouth

Fist of the North Star

R/E

Well, in all honesty, one of the things that attracted me to guild wars was having my own guild and getting to design the cloak and such. When i started the game, we (me and my boyfriend) saved up the 2000 gold so that we could get the cloak at the same time as making the guild.. and now i've realised that absolutely everyone is in a guild, so i don't know if the guild is ever going to go anywhere, i'd like it to, but hey, i've got a nice coordinating cape so i'm kinda happy, despite only having a 3 man guild
But yeah, I think it is too easy to get a guild.. should have a system like in World of Warcraft - you need 12 "signatures" to actually start a guild, so, every guild is guaranteed at least that many players.

xakia

Frost Gate Guardian

Join Date: Apr 2005

not mexico

laaaaa

E/Me

I'm not in a guild. I tried to make my own but everyone is in a guild it seems. Kinda odd.

I have a ton of guild invites but I've no clue who these people are. I really hate random invites. I'd rather find a guild with more than 10 in it that consist of talented and kind players that I can get to know. I'm real edgy on accepting any of these guild invites in fear that I'll be the only adult within lol..

...Then there's the pvp and pve conflict. I want a hardcore guild that's highly active in both of these features.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

I joined a guild, I was the 2nd to join after a great experience of a team up with the inviter. I turned around a recruited someone who I had then helped gett hrough a sticky quest for them.

then somhow the Guild creator/leader dropped out. And I became the leader. Now we are just two agian.

Now, I haven't actively gone after recruiting folk very much.

And I would fold the whole thing (if i could figure out how, 1st off) and if I could find capes i really liked.... yeah, I'm shallow. I really like the cape that I designed for the guild. It is simple.

Does anyone know how or if one can change the name of the Guild?

Morat

Academy Page

Join Date: May 2005

Octavian Vanguard

R/E

hehe, after running a Corp in EVE online for 14 months with ~50 (it always varies) people in it.. I gotta say I'm enjoying taking a back seat in our little guild

xakia

Frost Gate Guardian

Join Date: Apr 2005

not mexico

laaaaa

E/Me

Think that's stressfull?

Try running 3 nations in Shadowbane. You don't play, you talk politics 24/7. Only thrill I ever got was pking dumb members with the ol' /sick um guards ban habit.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Lysstastic
Well, in all honesty, one of the things that attracted me to guild wars was having my own guild and getting to design the cloak and such. When i started the game, we (me and my boyfriend) saved up the 2000 gold so that we could get the cloak at the same time as making the guild.. and now i've realised that absolutely everyone is in a guild, so i don't know if the guild is ever going to go anywhere, i'd like it to, but hey, i've got a nice coordinating cape so i'm kinda happy, despite only having a 3 man guild
But yeah, I think it is too easy to get a guild.. should have a system like in World of Warcraft - you need 12 "signatures" to actually start a guild, so, every guild is guaranteed at least that many players.
Lol, just a prediction here... then you would be frustrated by not being able to start your own guild and design your cape...

This is a great system. Anyone can start a guild, but if they don't grow they will wither away or stagnate. Guilds merge and grow, people adapt. I am in a guild with a fair number of players, nowhere near the cap but enough to have 8 on for PvP pretty regularly, and I looked around for a while before deciding on a guild (actually, I was even in a guild before I found my home - not every guild is a good fit, even if the folks are nice). Anyone can cheaply accoutre themselves with a cape and have fun designing it and all, but if you want much more from it it takes work - that's nice, it lets people design fashions and such, but those who want real teamwork, good PvE and/or PvP will realise that the groups who play together frequently develop good communication, good skills and are fun to be with. If being in a guild is about being leader or having a prety cape that you designed, then being part of a big guild isn't for you anyway, and you should be happy you have a creative outlet in your small guild setup - after all, when you join into a long standing guild they are unlikely to make you leader or ask you to design a new cape for them to honour your arrival .

Inde

Site Contributor

Join Date: Dec 2004

Guild Database

asdar

Krytan Explorer

Join Date: May 2005

Things will tighten up soon. I'm in a guild of five and we're going to make a recruiting run now. If it doesn't work we're going to go else where.

The poster that mentioned being the only adult is kind of why we don't just go now.

We know that we'll treat everyone fairly and with respect but we don't know that a new leader would. We want adults that are serious about the game but are respectful to others. Everyone over 16 says they're mature but the first time they lose a PvP match or a PvE fight the real maturity shows whether 16 or 60.

Morat

Academy Page

Join Date: May 2005

Octavian Vanguard

R/E

Quote:
Originally Posted by xakia
Think that's stressfull?

Try running 3 nations in Shadowbane. You don't play, you talk politics 24/7. Only thrill I ever got was pking dumb members with the ol' /sick um guards ban habit.
sounds very similar tbh. Especially when you throw some alliance politics into the mix. 3000 people in a single alliance makes for some massive politics.

OutcastHawk

OutcastHawk

Ascalonian Squire

Join Date: Mar 2005

God's Chosen

A/

Don't forget that teens can be mature, too. I'm in a guild of about 20 members, mostly teens with five or six college people, but we're all pretty mature. You don't have to be an adult to be mature.

As far as recruiting, we mostly let people come to us, or just tell people about the guild who we played with. We never go around shouting "ne1 wana jion my gild?" You're not gonna get any decent members that way. We also don't let people join right away. They have to go to our forums, read the rules, post an application, ect. We're not growing really fast, but then, what's the point of growing really fast with a bunch of bad members?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

The chap who mentioned "grow or whither" has it right. We're only in the first couple months. Eventually small guilds will dissolve into larger guilds and before the first expansion is out I bet we'll start seeing some guilds hit the 100 person cap and become well known throughout Tyria.

vai demine

vai demine

Frost Gate Guardian

Join Date: Apr 2005

A Wretched Hive of Scum and Villainy

Servants of Fortuna [SoF]

Mo/R

Seems like the main question to be addressed here is "what do I want a guild for?"

If you're in it for being a leader, for designing your own cape, for having your own name, then you're probably going to have to deal with small numbers (at least for now). If you're in it for the teamplay, the ladder, the comraderie, etc... you should probably look at joining a guild, and not creating one.

The best place to find a guild, in my opinon, is on the forums, not in-game. Search the forums, go to potential guild websites, register on their forums, and get to know people. Then look them up in-game through your friends list and see how you work together.

Anyway, this game is all about the guilds. It should be easy to create a guild and anyone who wants one should have the ability and opportunity to create/join one. Let's wait and see how they evolve over time.

Vai

Grim_Grom

Grim_Grom

Academy Page

Join Date: Apr 2005

Source Forge

N/Me

My guild has about 14 members, all the people there were invited because I quested with them.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

i have found recruiting guild members into your guild in Guild Wars to be virtually impossible

that is because as of post-Searing, just about 100% of everybody is already in a Guild before you do any quests or missions with them

and if you go recruit in pre-Searing, you get people who abandon the Guild after a few days.

seems like creating a viable guild in Guild Wars can not be done unless you happen to know a lot of people from real life who have the game, or you have monetary incentives to offer because you're rich or something like that

this is a huge issue that needs to be addressed by the devs somehow

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by Navaros
this is a huge issue that needs to be addressed by the devs somehow
This is a non-issue, and you should never ask the devs to fix something that you should be fixing yourself.

We don't offer monetary incentives, and only a few people in my guild know each other in real life. Are we having trouble recruiting? Yes, but it's the opposite problem. A few months ago, we decided we were growing too fast, and started applying the brakes. We now make it a lot more difficult to join, because we'd be swamped with new members if we didn't. After a couple of bad experiences, we've stopped saying yes to anyone who asks (not that we ever did, but we used to be less selective -- we'd have already hit the guild size cap if we'd continued doing things the old way).

If you aren't beating off potential recruits with a stick, maybe you should be asking yourself why your guild isn't and some other guilds are? What are you doing to promote yourselves, and why isn't it working? How are other guilds promoting themselves? Is there something you could learn from them?

The devs can't force people to join your guild. If you're having a problem recruiting, there really isn't anything the devs can do to fix that. Look instead at what methods you're using and why they aren't effective, and do something different.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Dreamsmith
If you aren't beating off potential recruits with a stick, maybe you should be asking yourself why your guild isn't and some other guilds are? What are you doing to promote yourselves, and why isn't it working? How are other guilds promoting themselves? Is there something you could learn from them?
i know why my guild isn't and some guilds are. because my guild is small. therefore, potential recruits are not interested in it simply by virtue of it being small. everyone wants to join a big huge guild which is active in PVP. when you are small, no one will join.

it's a catch 22.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Not really. You have to recruit. I posted that I was interested in joining a guild in the guild section of a popular forum, with a description of my playstyle, hours of play, what I was looking for in a guild and so on, and I got numerous invites to check out webpages, tag along on missions and see whether I fit in, and actually ended up deciding on a guild through all that, and I couldn't be happier than where I ended up.

They were recruiting, you see? They combed through the site looking for potential matches, and invited them to come out and play. If you actively recruit, and recruit people who fit your guild you'll likely have people join in. All guilds start small pretty much, the guild I am in started as 3 people, and I don't think that's unusual.

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by Navaros
i know why my guild isn't and some guilds are. because my guild is small. therefore, potential recruits are not interested in it simply by virtue of it being small. everyone wants to join a big huge guild which is active in PVP. when you are small, no one will join.

it's a catch 22.
I see. I don't really think that's your problem, though. I see you quoted my questions but didn't answer them. Instead, you've simply stated it's impossible from the get-go. Well, in that, you're right. It's impossible to do anything you decide is impossible. You can't win with that kind of attitude. The reasons you give are wrong, but with the attitude you have, it's a foregone conclusion that your guild will fail.

Getting a new guild going isn't impossible. It just isn't necessarily easy. Don't expect the devs to be able to wave a magic wand and make it easy, either. If you don't do the work necessary to get one going, it ain't going to happen. Standing around Ascalon City shouting "Guild Recruiting" isn't going to get you very far (assuming that's what you're doing; since you haven't said what you're doing to promote yourselves or find and screen recruits, you give off the impression that you're just expecting a great guild to drop fully formed into your lap without having to work for it -- if that's not the case, you should give a lot more details in what you've done before asserting it's too hard right now and that the devs need to change something).

Let me ask a classic marketing question: what have you done to distinguish your guild from all the other tiny guilds out there? This game is a competition on many levels; like the marketplace, a product doesn't succeed without both addressing a need and distinguishing itself as a better choice than its competitors. The question you need to answer, and then communicate the answer to, is, "Why <your guild name here>?"

My guild has an entire thread on its fora devoted to that question, seeking input from all members. So far, no one has answered, "I was seeking a big huge guild which is active in PvP." (Thus my skepticism for your quoted assertion above.)

One more classic question: who is your ideal customer, err, guild member? Describe that person. Now, what are you doing to find, recruit, and retain them?

Jab

Frost Gate Guardian

Join Date: May 2005

I got around 7 people in mine, most haven't been on in a few days, hopefully once more people pick up the game it will be easier to get some recuriting done.

CheshrKitn

Ascalonian Squire

Join Date: Apr 2005

CFZN

My guild is at about 20 players and we didnt recruit a single one of them. We were actually a CS clan that moved into GW and so we had a decent base from that (8 or so who started playing gw). From that we only let in people that current guild members already knew in some way.

Its been slow but its nice because everyone in the guild is either a rl buddy, family member or good ol friend of someone in our guild. So the result is a very happy, close knit, fun guild. I cant stand seeing people running around the cities shouting out for others to come join their guild just to boost numbers. Whats the point of playing with complete strangers you may not even get along with? =/ I suppose someday we may take in other folks but only after they have spent time playing with us and have gotten to know us as people and become friends. Its too bad more guilds dont have that type of group because imo its such a great way to go.

Keesa

Frost Gate Guardian

Join Date: May 2005

Hotlanta

Pink Fluffy Bunniez

Mo/Me

Quote:
Originally Posted by Navaros
i know why my guild isn't and some guilds are. because my guild is small. therefore, potential recruits are not interested in it simply by virtue of it being small. everyone wants to join a big huge guild which is active in PVP. when you are small, no one will join.

it's a catch 22.
I love being in a small PvP guild--sure, back in the day when I had to have 40 people to do anything high end, being in a small guild would have been tough, but when tournament play is 8v8 it doesn't matter. Being small isn't necessarily a detraction for a guild. Being small and snobbish or or narrow-minded or elitist or something else might be, though.

And this is just a guess, but the activities in which you partake documented in this thread http://www.guildwarsguru.com/forum/s...ad.php?t=13163 may or may not effect the number of quality (ie., non-moron and loyal) guildmembers you attract.

It's just a thought.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

We have about twelve memebrs in our guild, we keep growing daily by at least two or three. We've had a few people leave their current guild to join ours due to the community factor of it. I'm very ahppy with how things go, I wouldn't want to grow any faster than this, because its hard to keep track of everyone as is at th emoment

Ordas

Academy Page

Join Date: May 2005

they might want to look into a system for merging guilds... like if > 50% of both guilds agree to merge, it will combine and a leader is chosen (or there are 2 leaders... or something)

that way people don't have to leave their small guild that they've made friends with just to get a feel of a larger guild.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Dreamsmith
My guild has an entire thread on its fora devoted to that question, seeking input from all members.
OMG. I thought I was alone in using the word fora for the plural of forum. So good to meet someone who bothers. I'll admit to being a bit pedantic and old fashioned, but there are proper plural forms of words such as stadium, forum and formula, as well as singular forms of words such as data and alumni. Now I want to start the Grammar Guild!

Keesa

Frost Gate Guardian

Join Date: May 2005

Hotlanta

Pink Fluffy Bunniez

Mo/Me

I knew stadia, formulae, datum, and alumnus... but not fora. I sit corrected.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Guess I have been kind of lucky. Having found it too hard to invite. I'm not trying to invite 5-10 members a day or anything. If I can get one in the door to see how they like it and how well they blend in it is a good day.

We have about 20 members so far...

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

yes my guild has about 12 members right now. Were going to try and recruit some high level players and get the guild to know each other well. And than try and win that signet in the HOH

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Dreamsmith

Let me ask a classic marketing question: what have you done to distinguish your guild from all the other tiny guilds out there? This game is a competition on many levels; like the marketplace, a product doesn't succeed without both addressing a need and distinguishing itself as a better choice than its competitors. The question you need to answer, and then communicate the answer to, is, "Why <your guild name here>?"

My guild has an entire thread on its fora devoted to that question, seeking input from all members. So far, no one has answered, "I was seeking a big huge guild which is active in PvP." (Thus my skepticism for your quoted assertion above.)

One more classic question: who is your ideal customer, err, guild member? Describe that person. Now, what are you doing to find, recruit, and retain them?

@the first question: i can't do anything to distinguish myself from the other guilds because i have nothing tangible to offer new recruits other than answers to some of their questions about the game. i am not rich, therefore i can not offer them gold or other items. i do not have a guild large enough or of high enough level to PVP with, so i can't offer to teach them PVP skills because i myself do not have much PVP experience. i can't offer them a guild with lots of players always online to help them with missions, because my guild is too small and the players are of too low a level. other than the awesome cape which i designed, there is not much i have to sell with.

@the forum thread comment: my conclusion that everyone is seeking a big huge guild which is active in PvP has been based on interaction with numerous individuals in various towns of the game. whenever i talk to them the first questions the ask always are: "how many members do you have?" - to which they are expecting a high amount for an answer. and then: "do you have a Guild Hall?" - for which they are expecting a "yes" answer to.

@the last question: my ideal guild member would be someone who is loyal and will always remain loyal to me and the guild. and is committed to doing everything legally possible to succeed and win in PVE and PVP. and who is not a moron who dies every 5 minutes. as for what i do to find them...there is not much i can do, because whenever i encounter any even semi-competent player on a mission or quest, it is a 100% guarantee that they will already be in a guild. this is the main issue i think the devs should address. that there is no viable way to recruit good players who you meet during the normal course of playing the game since 100% of them are in a guild before you meet them. because of this gargantuan barricade, i feel my hands are tied in terms of bringing a substantial number of quality players into my guild. as for retaining them...i shouldn't have to retain them. if they are not disloyal jerks instead of real men, then they should retain themselves, shouldn't they?