I DEMAND 1 V 1 arenas
jomandoor
sign here for one on one arenas..
Me
Me
Tyrent Frath
hmmmm, i like the idea
Me-Fyren Trath
Me-Fyren Trath
Wizard Yingu
Wizard Yingu
Bring on the eliteness
Signed.
PS.
Contact the offical forum and/or email them or something. Because this is the best idea in the forum!!! Having the possiblity of one vs one PvP fight is only going to make the game even more attactive than now.
Bring on the eliteness
Signed.
PS.
Contact the offical forum and/or email them or something. Because this is the best idea in the forum!!! Having the possiblity of one vs one PvP fight is only going to make the game even more attactive than now.
kirab
I'd definetely like to see this,
Signed,
kirab
Signed,
kirab
Gauwyn Vorec
I don't like the idea... seeing as how this game IS GUILD Wars, not "Individual Wars".
ZennZero
If you don't like it, you wouldn't have to do it. I think adding the mode certainly couldn't hurt.
Gauwyn Vorec
Quote:
Originally Posted by ZennZero
If you don't like it, you wouldn't have to do it. I think adding the mode certainly couldn't hurt.
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Also keep in mind that proposing ideas such as this... especially without specific details... you're bound to see some flak and those who sincerely just don't like it (like me).
jomandoor
as it is said, if you dont like it. dont do it :P
I would love to duel one on one. Prove that there are some good rangers out there.
I would love to duel one on one. Prove that there are some good rangers out there.
Tavenlen
I would be nice, but only if they didn't have a 1v1 ranking system. It undermines the whole idea of Guild Wars, as Gauwyn says.
Luggage
Search and read the long long threads about why most people here are against this.
wgregory87
What do you mean the whole idea of the game is wars between guilds. Who cares what the game is called, 1v1 may be good anyways. Anyways you can't oppose this. If it were to be added it wouldn't affect you in any way and arguing against it just makes you look like an idiot. The game is called guild wars because they have recognized guilds and have incorporated them nicely, it doesn't mean the whole game should revolve around battles between guilds.
This is coming from someone who wouldn't do 1v1 duels in the first place.
This is coming from someone who wouldn't do 1v1 duels in the first place.
Jackell
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
http://www.guildwarsguru.com/forum/s...ighlight=duels
eA-Zaku
Adding in a feature that doesn't fit in the first place may not affect those who dislike it, but it will severely drain ArenaNet's $ and that may mean that Guild Wars will shut down/shut down sooner. I'd rather have no duels and play longer than have a duel option that I wouldn't use and have the Guild Wars servers go offline from lack of funding.
ICURADik
No one could ever beat a monk.. but a monk would have a tough time killing hardly anyone. It would just lead to horribly long boring matches, with the winner being the one that can stay awake longer.
Wind
I would like to see this where, you wouldn't be thrown in randomly, but you could battle against a friend. To see who is better.
nostra
I'm for this option.
nostra
nostra
JjK
Vote yes on 121532
Amigo
Quote:
Originally Posted by ICURADik
No one could ever beat a monk.. but a monk would have a tough time killing hardly anyone. It would just lead to horribly long boring matches, with the winner being the one that can stay awake longer.
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U know what a mesmer are?
i think its a good idea...
ICURADik
So explain how a mesmer does damage? As long as the monk just keeps breeze on there isnt much in the way of attacks a mesmer primary can do. Maybe if you are war/ranger/ele with a mesmer secondary you would have a shot. It is still nearly impossible to out damage a healing specced monk. I'm not saying this should be changed... Healers are supposed to heal for more than what is possible to deal in damage to balance out groups. Otherwise.. everyone wouldn't even have a monk because your just delaying the inevitable death and losing a damage dealing slot.
Siren
Quote:
Originally Posted by ICURADik
So explain how a mesmer does damage? As long as the monk just keeps breeze on there isnt much in the way of attacks a mesmer primary can do. Maybe if you are war/ranger/ele with a mesmer secondary you would have a shot. It is still nearly impossible to out damage a healing specced monk. I'm not saying this should be changed... Healers are supposed to heal for more than what is possible to deal in damage to balance out groups. Otherwise.. everyone wouldn't even have a monk because your just delaying the inevitable death and losing a damage dealing slot.
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Schorny
The classes are not balanced for this...
It's easy to make a Anti-* Build, but that build would suck against an the Anti-Anti Build. Diversity is what makes teams strong...
It's easy to make a Anti-* Build, but that build would suck against an the Anti-Anti Build. Diversity is what makes teams strong...
Guillotine
Quote:
Originally Posted by Wizard Yingu
Wizard Yingu
Because this is the best idea in the forum!!! Having the possiblity of one vs one PvP fight is only going to make the game even more attactive than now. |
sadrobot
they already said that they wont do this. it is a unbalanced bad idea that will only lead to people whining endlessly about unbalanceness
Viruzzz
Quote:
Originally Posted by ICURADik
So explain how a mesmer does damage? As long as the monk just keeps breeze on there isnt much in the way of attacks a mesmer primary can do. Maybe if you are war/ranger/ele with a mesmer secondary you would have a shot. It is still nearly impossible to out damage a healing specced monk. I'm not saying this should be changed... Healers are supposed to heal for more than what is possible to deal in damage to balance out groups. Otherwise.. everyone wouldn't even have a monk because your just delaying the inevitable death and losing a damage dealing slot.
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healing breze is an enchantment. healing breze can get shattered. or diversioned.. just diversion him out of skills.. drain his mana and diversion his signet of devotion. put backfire on him and watch him kill himself (i don't know of any heal that can negate the backfire damage, maybe except infuse health) i'm afraid monks would not be the uber classes in arena. mesmers would. set up a mesmer right and you can beat anyone. empathy for attacking caracters. backfire for spell casters. diversion for blocking out healing skills. energy management skills. and something of your own coice. mesmers would dominate 1v1
edit: if they would do it. half the skills in the game would need changing. because they are WAY overpowered in 1v1.
the only way to counter a backfire/empathy domination mesmer would be with a signet build. signets are not spells and go through both backfire and empathy.
Cindare Sunstriker
Love the idea, and it is very likely the only way myself or my partner would even consider PvP. I hope Areanet will give it further consideration.
As for 'balance' -- that there HAS TO BE balance is untrue. It is a belief that ties into the 'It's Not Fair' school of thought that is demonstrated throughout life to be the least likely to succeed in anything. I'll leave it at that.
As for 'balance' -- that there HAS TO BE balance is untrue. It is a belief that ties into the 'It's Not Fair' school of thought that is demonstrated throughout life to be the least likely to succeed in anything. I'll leave it at that.
Sting
Quote:
Originally Posted by sadrobot
they already said that they wont do this. it is a unbalanced bad idea that will only lead to people whining endlessly about unbalanceness
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I wouldnt mind it though. dont really see how it would "doom" the game.
DrSLUGFly
You the same Jomandoor as on the lionhead boards? I would imagine so since it's not a common name.
At any rate, I think it's kind of cool, but better if they added Mobs to fight also, gladiator style.
At any rate, I think it's kind of cool, but better if they added Mobs to fight also, gladiator style.
pindun
The problem is once it is introduced, then it needs to be balanced.
And in a rock/paper/scissors type game like this its going to require compomising the core game.
Sorry, I vote no.
cheers,
Pin
And in a rock/paper/scissors type game like this its going to require compomising the core game.
Sorry, I vote no.
cheers,
Pin
Cerixus
I like the idea of having inner-guild 1v1. Most of the arguments against 1on1 are unbalance. Well, if there was no reward or ladder system, it wouldn't matter.
Fye Duron
I want to see more types of areanas 1v1 2v1. I think that it should be our choice if we want 1through8 per team.
Bgnome
moved to sanitarium
Perishiko ReLLiK
I myself would have countless hours of fun in here, obsidian flesh + weakness + knockdown + ward vs melee... and my armor ignoring spells... oh yea, i'd love to see some 1v1... i'd have so much fun...
Or perhaps my ranger, for all those wa/mo's that think they'd win ^.^
It wouldnt need balanced. While the game may not be meant for 1v1, there are Many different combo's that you can make that can beat many things... it would be like paper rock scissors... It all depends on how Your character is made... and i would personaly love to see the different combo's of skills that people come up with, just for the 1v1... cause then you'd have to be self reliant, which is like... Having a totaly different game within the same!
**Only thing, is those monks that go in there, and fight say... a warrior without enough interupts... they'd just wait it out... ^.^**, but as that would be very boring for the super monks, they probably wont want to do that, very much...But, in this 1v1 form of fighting... you'd probably see more smite monks... such as smite + Protection... then they'd own it all (Except those pesky interupters, and mesmers draining energy)... oh yea, that's why there is no best already... the 1v1 wouldnt hurt anything, and it would add a bit more fun to those with slower computers, as they might lag in the bigger battles, with all the effects going on... heh
End of story.
Or perhaps my ranger, for all those wa/mo's that think they'd win ^.^
Quote:
Originally Posted by pindun
The problem is once it is introduced, then it needs to be balanced.
And in a rock/paper/scissors type game like this its going to require compomising the core game. Sorry, I vote no. cheers, Pin |
It wouldnt need balanced. While the game may not be meant for 1v1, there are Many different combo's that you can make that can beat many things... it would be like paper rock scissors... It all depends on how Your character is made... and i would personaly love to see the different combo's of skills that people come up with, just for the 1v1... cause then you'd have to be self reliant, which is like... Having a totaly different game within the same!
**Only thing, is those monks that go in there, and fight say... a warrior without enough interupts... they'd just wait it out... ^.^**, but as that would be very boring for the super monks, they probably wont want to do that, very much...But, in this 1v1 form of fighting... you'd probably see more smite monks... such as smite + Protection... then they'd own it all (Except those pesky interupters, and mesmers draining energy)... oh yea, that's why there is no best already... the 1v1 wouldnt hurt anything, and it would add a bit more fun to those with slower computers, as they might lag in the bigger battles, with all the effects going on... heh
End of story.