This week has been quite interesting in terms of new applicants for my guild. We've recieved no less than 4 inquiries from other guilds that have disbanded to merge with us. It would seem that this is a trend of many pvp oriented guild along all tiers of competitiveness. It's hard to tell the exact percentage or quanity of pvp players that have stopped playing this game, but a lagging indicator has been the breakup of these pvp guilds.
I feel that a major factor why all these pvp guilds are disbanding is the amount of time they need to invest to have fun later. Naturally, some players are able to invest more time than others and what ends up happening is that you have some players with their "basic" skills unlocked and players that don't. Since gvg is an eight man game, it's actually quite hard to get eight players in one guild "ready to have fun." Also, we've changed our builds no less than 2-3 times a week to adjust for the constant changes in popular tombs builds.
K A R M A has lost a few players due to the time needed to prepare an account for pvp. But we still have a strong nucleus and many dedicated players. If you'll allow me to share some advice, we've based our membership on chemistry. The chemistry we have is a by-product of sharing similiar goals and ideals. So it's important to not just set them, but have people accept them and follow them. I dunno, it works for us. No one in my guild knows each other in real life, but we all get along incredibly well and have a lot of fun making fun of various things in this game.
It's quite sad to see what was once a vibrant community of pvp guilds start to dwindle before the "fun" begins...
s

but maybe sama is trying to convince us more guilds = good to cover up his dropping sigil rates :P