
Monk/Mesmer
Divine Favor 11+1+1
Smiting 10+1
Domination 10+1
Inspiration 1+1
Keystone Signet {E} - inspiration - recharges signet skills
Leech Signet - inspiration - interrupt with a bit of energy steal
Signet of Humility - disable targets elite skill
Bane Signet - smiting - damage and knockdown attacking enemy
Purge Signet - monk general - remove all hexes and conditions from ally
Signet of Devotion - divine favor - heal target for around 80+ hps
Signet of Weariness - domination - AoE energy drain
Light of Dwayna - monk general - AoE resurrect
could swap keystone for signet of midnight to blind yourself and an enemy
anyway, whats the point of this character? well for one it can avoid all the troubles with typical spell counters and energy drains. it doesnt rely on physical attacking either, so no need for adrenaline or close range.
ok honestly i doubt this could work, except for the surprise group res which you should always have energy for.
but yeah, its a bit of fun
