Question:
Does anyone have any advice on how to avoid/correct being blocked in with the pet? Is there a way of controlling him I am missing?
Story:
At level 18 I decided to go back and complete some quest I missed along the way. There is a quest for 2000 xp, so I grab a healer and head out. After 45 minutes of trying to find the spot, I get so over-run by mobs that even at my level I cannot hold.
Next day, I try again, this time I bring a full group (4), after an hour and 15 minites, I can see the star where I need to be, but have spent the last 20 minutes trying to figure out a way of getting there. As Guildwars just loves to do, you can't go this way, can't cross this... fustrating. I see a small opening leading the direction I want to go, but I can't get through. Now my pet has blocked me in and I can't get out, the only thing I can do is use the map to go back to the city and start all over again.
/vent
How Lame!
I don't really understand the need to make every quest a maze puzzle, that's just a stupid fustrating thing, but I can live with it. But when the glitches work together with the maze crap to make you lose hour after hour of play, that is just lame. Why can they not just make the stupid pet something you can store or give a command to (such as MOVE HERE you stupid fur bag!) or make it so you can move through your pet? If a moron like me can figure that out why can't these folks?
/end vent
Reinstated question:
Does anyone have any advice on how to avoid this issue with the pet (other than not bring him, I wan't to level the stupid thing so I can use his as somting other than a speed bump later on)? Is there a way of controlling him I am missing?
-Tiboan
Can you skin your pet in the field?
Tiboan
Loviatar
no but most of the time (if you are lucky) it will wander away a bit within 5 minutes
if only we could walk through them like other people in town
if only we could walk through them like other people in town
Davin Kabak
Pets are supposed to be solid, and used for blocking enemies. Truthfully, walk a ways away, and let your pet follow you to a less tight spot. Then backtrack, pass it, then out you go. I really don't see how complicated this can be. You could always shoot an enemy with your arrow. Pets will attack the first enemy that you actually shoot with your bow (hence, targetting doesnt do it, but shooting does.)
My best advice is...practice TRYING to get stuck and unstuck with your pet. You'll eventually learn the nuances of how they move and follow you, so that you can simply avoid being stuck in the future, to begin with. It's rather embarrasing for a ranger to be blocked in by his/her own pet. :-P
My best advice is...practice TRYING to get stuck and unstuck with your pet. You'll eventually learn the nuances of how they move and follow you, so that you can simply avoid being stuck in the future, to begin with. It's rather embarrasing for a ranger to be blocked in by his/her own pet. :-P
Lewick
Quote:
Originally Posted by Davin Kabak
Pets are supposed to be solid, and used for blocking enemies. Truthfully, walk a ways away, and let your pet follow you to a less tight spot. Then backtrack, pass it, then out you go. I really don't see how complicated this can be. You could always shoot an enemy with your arrow. Pets will attack the first enemy that you actually shoot with your bow (hence, targetting doesnt do it, but shooting does.)
It's complicated because sometimes the pet will wedge you into an area so tight that you can't move. You can only spin. However, in my experience, if you face in a particular direction, the pet will eventually wander off in that direction. Sometimes it takes a couple minutes, but eventually they will move.
Faidh
I'm pretty much over the pet thing for that very reason. It's annoying enough that the pixelated idiot parks himself directly in front of me after every kill, not to metion that charging after a critter brings all its friends and gets the little focker killed. It's even worse when you escape only to rubber-band back two or three times and find yourself still stuck. It's particularly galling when you're stuck in an area that looks like half a dozen people could walk abreast, but the stupid invisible walls make it single file only.
As with every other rpg, game engine limitations determine class choice. Find the class that annoys you least and stick with it. In that respect GW seems very balanced. Every class is annoying
As with every other rpg, game engine limitations determine class choice. Find the class that annoys you least and stick with it. In that respect GW seems very balanced. Every class is annoying