Well release is coming up, and when it hits we all need to go explore pve for skills and armor. I was thinking whats the best pve build I can think of for missions, exploration areas, and farming. Then you can use the stuff you got to make a pvp char or reroll the secondary. My first attempt is a necro/elementalist. The idea is to maintain a protective army of minions and use elementalist skills for damage. It will be a death and one element build, I think I prefer water for deep freeze and maelstrom, but fire would also work well for taking out any size group of enemies.
Final build :
Nec/Ele
8 (+1) SR, 10 (+2) Death, 12 Water
Animate Bone Minions
Death Nova
Deathly Swarm
Taste of Death
Vereta's Sacrifice
Glyph of Energy (Elite)
Maelstrom
Deep Freeze
The idea is that deep freeze will let your minions keep up with the melee enemies and kill them before they can hurt you, and maelstrom is to counter any caster types. Hopefully vereta's sacrifice will let you maintain your minions pretty well, and just death nova/taste of death them if they are going to die. Deathly swarm is a spammable attack that does decent splash damage. Glyph of energy cuts the high casting costs of maelstrom, deep freeze, and animate minions.
Any ideas would be great, I'm open to any classes/attributes, but I think running around with an army of minions would be lots of fun, and you have enough damage output to rip through packs of enemies with the help of the minions. Comments?
PvE Solo/Explorer Build
cpukilla