Skills higher than 12

DranoK

Pre-Searing Cadet

Join Date: May 2005

In the Game Mechanics guide (http://guildwarsguru.com/content/gam...nics-id674.php) Ensign The Magnificent gives a nice formula and table for raising weapon skills past 12 (and the diminishing returns therein):

Quote:
If you are attacking the target with a sword, axe, hammer, or bow, the amount of damage that you'll naturally deal depends on both the inherent damage of the weapon, and your level in the corresponding attribute. The relationship between your attribute level and damage is a simple exponential over a 0-12 attribute level range:

[Effective Damage] = [Weapon Damage] × 2((5 × [Attribute Level] - 60) / 40)


After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. More generally, for attributes over 12 use the following equation:

[Effective Damage] = [Weapon Damage] × 2((2 × [Attribute Level] - 24) / 40)
Is this formula true for non-weapon skills? If not, what is?

Or, to wit, is there a point (other than minion level) in raising Death Magic (or any other skill line, really) past 12? For skills like Vile Touch, what is the formula for increased damage? For skills like heal, or upkeep enchantments for a monk, what are the diminishing returns? Or is it even possible to raise an ability past 12 that isn't a weapon skill?

Thanks ^^;

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Increasing an attributs above 12 DOES make the skills in that line more effective, and the effect seems to remain linear, unlike weapon damage. Note: the ranges for damages, etc. listed for skills on this site give effective values from 1-12. Going above 12 WILL take those values even higher.

DranoK

Pre-Searing Cadet

Join Date: May 2005

Thanks, it sounds like its the same formula then, I'll try to find some of the skill formulas and verify this.

Thanks again =)