Quote:
If you are attacking the target with a sword, axe, hammer, or bow, the amount of damage that you'll naturally deal depends on both the inherent damage of the weapon, and your level in the corresponding attribute. The relationship between your attribute level and damage is a simple exponential over a 0-12 attribute level range: [Effective Damage] = [Weapon Damage] × 2((5 × [Attribute Level] - 60) / 40) After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. More generally, for attributes over 12 use the following equation: [Effective Damage] = [Weapon Damage] × 2((2 × [Attribute Level] - 24) / 40) |
Or, to wit, is there a point (other than minion level) in raising Death Magic (or any other skill line, really) past 12? For skills like Vile Touch, what is the formula for increased damage? For skills like heal, or upkeep enchantments for a monk, what are the diminishing returns? Or is it even possible to raise an ability past 12 that isn't a weapon skill?
Thanks ^^;