Skills - Mantra Of Recall

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/3...tra-of-recall/.
You may add your comments in this thread.

Steikon

Pre-Searing Cadet

Join Date: May 2005

You can steal this skill from Facet of Chaos, in the Dragon's Lair mission.

kingfencer

Ascalonian Squire

Join Date: Jun 2005

i don't think so buddy, facet of chaos uses nothing, i've never seen him use a elite.

sandstorm87

Academy Page

Join Date: May 2005

The Netherlands

yes he has this elite cause i captured it from him!

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Because mantra of recall is a stance, it won't show up under his name. Just keep spamming the capture sig and you should get it.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

It did when i captured it.

greenknight777

greenknight777

Ascalonian Squire

Join Date: Jun 2005

Iron Curtain

Me/E

Featherclaw - Snake Dance - Griffon

Satire Elexus

Satire Elexus

Frost Gate Guardian

Join Date: Jun 2005

Hate Breeders

E/Mo

This skill is not as good as it sounds. It costs 15 energy to cast it. So really, your only gaining 15 energy after 20 secs and thats with Inspiration on 12. A waste of an Elite slot if you ask me.

Sajittarius

Ascalonian Squire

Join Date: Jul 2005

this skill is real good if u are fighting another mesmer in HoH battles, because it gives more energy than energy drain, and keeps u low making the enemies Energy Burn and Energy Tap/Drain useless against u if used properly....

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Lol, "I have no energy so your powers are useless against me! Wait... I'm useless too."

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Quote:
Originally Posted by Satire Elexus
This skill is not as good as it sounds. It costs 15 energy to cast it. So really, your only gaining 15 energy after 20 secs and thats with Inspiration on 12. A waste of an Elite slot if you ask me.
I also don't really see why this is Elite, but it is a good skill. It's fairly similar to Magic the Gathering's Mana Batteries. Cast this spell 10 seconds before the battle (giving you time to regen most or all of the mana cost), and 10 seconds in, Look! Free energy!

Solais

Ascalonian Squire

Join Date: Jun 2005

The Orrian Triad [Orr]

R/Me

Quote:
Originally Posted by Steikon
You can steal this skill from Facet of Chaos, in the Dragon's Lair mission. Yeah, that's who I captured it from also. It's listed as an enchantment and not a stance like the other Mantras though. So you could couple it with a real stance, possibly part of the reason why it could be elite status. I loved casting it before combat so the extra energy's just on hand

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

It's good, but not good enough to occupy my sole elite slot, sorry.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Out of curiousty, when DID this become enchantment instead of a stance?

Witcher King

Ascalonian Squire

Join Date: May 2005

Atlanta, GA / Newport News, VA

N/W

Don't overlook this elite quite so fast.

Someone said you still get the energy even if recall is removed, but I havent tested this yet. Another thing to consider is because this is an enchantment, and not a stance, as a monk/mesmer you could be using this skill with hex breaker in PvP, which is basically a must-have for healer monks. There is also a post around here somewhere where someone calculated recall as an added 2.1 pips of energy with 9 inspiration, which is slightly less than offering of blood but substantially more than peace and harmony. Energy drain is wholly unreliable as a source of energy, so I'm not including it. On paper, it doesn't seem too bad but Ill post back after some HoH.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

I'd like to confirm that if Mantra of Recall is removed, by any enchantment removal of any sort you DO gain the mana listed for it. This is why it's one of those skills I would suggest to be used under NR, since removal of it benefits more than hurts (cause you get bonus mana pronto).

Also, I'd like to note if you want a huge bang for the buck, pair Glyph of Lesser with this. On my E/Me, I never needed to use any enchantment other than this due to that simple combo (and I never ran my mana out).

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

This spell is best used as a cover enchantment. Other than that... there are more efficient ways to control and maintain your energy than this sitting duck 20 second elite spell.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

with the new changes MoR is utter crap. Back then you would gain twenty energy after twenty seconds and up to thirty energy. Now its 3-28 for twenty seconds. Running a mo/me here so I guess energy drain is much more efficient. Or channeling if you know what you are doing.

Eilana Sakage

Eilana Sakage

Ascalonian Squire

Join Date: Aug 2005

E/Me

This skill is pretty good. What I'm trying to figure out though is if there is a way to mimic/echo this skill in some way. But alas, most of my tries come up with the result that you can't have 2 instances of the same enchantment. If anybody can figure out a way to do it , it would be nice (then again i suppose it's pointless since it has a 20 second recharge allowing it to be cast again immediately once it is done)

with 10 on this attribute you gain 23 mana while it costs 10 to cast, so you get more than just double the mana. It's useful before AND during combat. Also good to stick between your spells to let them recharge. Pretty handy indeed, and compared to ether renewal it has a better resistance against hex breaking.

Bry-Guy

Ascalonian Squire

Join Date: Mar 2005

this skill is just begging to be used with CoP

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Quote:
Originally Posted by Mercury Angel
Out of curiousty, when DID this become enchantment instead of a stance? When they found that people were using other stances to cancel Mantra of Recall to reap the energy faster.

Mantra of recall then Distortion. BAM! Insta Energy

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

You could probably cancel it with Contemplation of Purity, however that one does have a little tradeoff and you shouldn't be relying on too many enchantments. Other than that, no clue but i'd like to add, energywise an offering of blood or energy drain will allways be superior :/

rii

Desert Nomad

Join Date: Mar 2005

UK

you can get rid of it, but the overall net energy gain is exactly the same as waiting the 20s. if the recharge was 5s i would see your argument.
narcissus: but now people just use cop.... no difference whatsever....

and as for being a cover, there arent many things i want covering tbh. either ill get rended or im fine. the only skill that this would fit the bill for is iW, but thats 2 elites...

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I use MoR in my build as my elite. I think it work's just fine. I use this and energy tap when I nuke, and I have yet to run into an energy problem...
Basically, if you keep it cast, you never have real big problems....

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Kampfkeks
You could probably cancel it with Contemplation of Purity, however that one does have a little tradeoff and you shouldn't be relying on too many enchantments. Yes, Mantra of Recall can be finished before time with Contemplation of Purity. Thus, if you were a mesmer/monk, you can have quick energy, with a plus: you can get free from 1 condition and 1 hex!

I think, that as mesmers have as a way of self healing Ether Feast which both it depends upon having enemies near and alive, it is likely for a mesmer to die because a degenerating condition or hex when runing away, and it depends upon enemies energy, if you use Ether Lord in a warrior better change target for the warrior may not have even 3 energy.
One more tip, as you may wish to use Mantra of Recall to be able to get free of a condition or hex, this makes easier to don't forget using it to replenish you energy.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

from a statistical standpoint, you're gaining 15 energy (25 gain - 10 cast) every 20 seconds. That's equal to 0.75 energy per second, which is equal to 2.273 "pips" pf energy, albeit, it is a spike gain. Now, this far outranks peace and harmony for a monk. Now, energy drain [E] gain 18 energy, minus the 5 cost, making it 13 energy ever thirty seconds. making it 0.43 energy per second, or 1.313 pips of energy. And...people prefer E Drain over MoR? I assume that was prenerf on E Drain.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The argument is whether this, or OoB is better for a monk to use as energy management.

At the common Attributes alloted to them - OoB gives about 14-15, and this gives like 18-20.

OoB is every 15sec and costs 5, so about 10 energy every 15sec.

This is every 20sec and costs 10, so about 10 energy every 20sec.

OoB does have life sac, but also its usable when you need it - the Mantra makes you wait and predict.

Overall, if the monk is only using secondary for the energy management. N>Me.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I don't know if I can agree - Many Monks use a 10 in the secondary:

At 10 Blood, OoB is 16 energy for the 5 energy spent, 11 profit, every 15 seconds (15.25 seconds, technically...), or 2.16 potential pips of energy.

Mantra of Recall at 10 Inspiration gives 23 energy for 10 spent, every 21 seconds, or 1.86 pips of energy.
-------------
From this OoB looks better, but we have to think - Blood opens little else for the monk, except participating in a spike with Vampiric Gaze; Inspiration on the other hand gives Inspired Hex as an option, an extra hex removal every 21 seconds that generates a 6 energy profit - the extra energy from a spell like Inspired Hex (pushing the energy above that granted by OoB) might be enough to recommend MoR over OoB. It also doesn't have the 10% health loss that OoB has, and acts as a cover enchantment, which is handy in several ways:

It protects you while up, so that you get a boost in energy when they go to spike you for example (energy just when needed) and prevents a simple strip taking a divine boon off for example.
When paired with Contemplation of Purity, for example, it adds another enchantment on you at all times, giving ~80 more healing from the CoP, stripping another hex and condition, and allowing you a way to get yor energy back whenever you need it by using CoP.

I agree that if you carry a single skill for energy management OoB is better than MoR for that purpose, but the interaction of MoR with CoP, Dwayna's Kiss and several other skills recommends it highly.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Epinephrine
I don't know if I can agree - Many Monks use a 10 in the secondary:

At 10 Blood, OoB is 16 energy for the 5 energy spent, 11 profit, every 15 seconds (15.25 seconds, technically...), or 2.16 potential pips of energy.

Mantra of Recall at 10 Inspiration gives 23 energy for 10 spent, every 21 seconds, or 1.86 pips of energy.
-------------
From this OoB looks better, but we have to think - Blood opens little else for the monk, except participating in a spike with Vampiric Gaze; Inspiration on the other hand gives Inspired Hex as an option, an extra hex removal every 21 seconds that generates a 6 energy profit - the extra energy from a spell like Inspired Hex (pushing the energy above that granted by OoB) might be enough to recommend MoR over OoB. It also doesn't have the 10% health loss that OoB has, and acts as a cover enchantment, which is handy in several ways:

It protects you while up, so that you get a boost in energy when they go to spike you for example (energy just when needed) and prevents a simple strip taking a divine boon off for example.
When paired with Contemplation of Purity, for example, it adds another enchantment on you at all times, giving ~80 more healing from the CoP, stripping another hex and condition, and allowing you a way to get yor energy back whenever you need it by using CoP.

I agree that if you carry a single skill for energy management OoB is better than MoR for that purpose, but the interaction of MoR with CoP, Dwayna's Kiss and several other skills recommends it highly. For Inspired Hex: Thats ~5 energy gain everytime its used, and atleast 20sec before it can be used again, and its totally Conditional on whether your team is Hexed. If a monk really worrys about hexes there are better options. I've never considered Inspired Hex a legitimate choice for energy management.

As for CoP: It merely augments the waiting period between casting and getting the energy - and doesn't actually increase the energy over time - It actually DECREASES it by 5 because of the cost of CoP. The 1 small heal and removal you get out of its use is neat - but again is conditional - Its totally wasted if you don't need it, plus the fact that any enchantments your team uses are wasted on you because of your voluntary removal of them.

The other point is valid. It is a great Cover Enchantment. Enough better than other enchantments to warrent its use over OoB? I dont know...

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Former Ruling
The argument is whether this, or OoB is better for a monk to use as energy management.

At the common Attributes alloted to them - OoB gives about 14-15, and this gives like 18-20.

OoB is every 15sec and costs 5, so about 10 energy every 15sec.

This is every 20sec and costs 10, so about 10 energy every 20sec.

OoB does have life sac, but also its usable when you need it - the Mantra makes you wait and predict.

Overall, if the monk is only using secondary for the energy management. N>Me. In my view, Mantra of Recall is not an easy to use skill because you do not know how things will be going after 20 seconds. But, Mantra of Recall has some plus if used combined with Comtemplation of Purity, because MoR is an enchantement an may be terminated with CoP.

But, Mantra of Recall may have some complications, (1) if used together with weapons wich may modify the recharge time; because, if Mantra of Recall recharges faster and it is casted, at recharge time, energy is lost in mantaining it with out any benefit. Think, Comtemplation of Purity may help to end it, and get some profit of a faster recharge. (2) there may be complications if MoR is used together with weapons or skills which lengthen enchantments; because, the point is that Mantra of Recall provides energy at its ending (the worst case is, again, when by mistake Mantra of Recall is casted again because being unaware that it is still unended).

Therefore, if a player wants to keep Mantra of Recall's use simple, then it is better for her to avoid weapons or skills which may make enchantments last longer.

And if using modifiers which may make all spells or the inspiration spells recharge faster together with Contemplation of Purity for some extra profit, then to keep attention on the enchantment icon -not on the recharge icon-, else, avoid using these modifiers as well.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Coming back post-OoB nerf. Monks have flocked back to this like crazy.

The actual energy advantage ratio is irrelevant because thats not why people use this now - Its because OoB sacs too much health in a pvp match.

Lavender Ice

Ascalonian Squire

Join Date: Mar 2006

MYST

Mantra of Recall is truly a great skill for any monk. Way better then OoB, even before they changed the amount of sacrifice from 10% to 20%. That's the truth, plain and simple.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Lavender Ice
Mantra of Recall is truly a great skill for any monk. Way better then OoB, even before they changed the amount of sacrifice from 10% to 20%. That's the truth, plain and simple. Except it isn't the truth. Post facts and numbers, not random opinions.