ok, when your in the tombs, whats your teams first target most of the time?
a monk right. i have planned out a suicide monk build that is used to help its team out huge.
its not to be a healer, its to be the primary target of the other team.
here is the layout of the skills and attribute points
monk/mesmer
base attribute points
10 protection
12 smiting
8 Inspiration Magic
2 divine favor
you will want to use 2 minor runes (one for divine favor, and one for protection prayers)
you will want to use 1 sup or major rune of smiting (+2 or +3)this will come with a - health penalty, so in that case, you will want one more rune.....
you will want to use a rune of vigor (+life)
now these numbers below are not adding in the runes you may or maynot be using.
Channeling
For 8-46 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe.
Enchantment - 5 energy - 1 cast - 15 recharge
Reversal of Fortune
The next time target ally would take damage, that ally gains that amount of health instead, maximum 67
Enchantment - 5 energy - 0.25 cast - 2 recharge
Signet of Devotion
Heal target ally for 14-83 points.
Signet - 0 energy - 2 cast - 5 recharge
Zealot's Fire
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 28 fire damage.
Enchantment - 10 energy - 1 cast - 30 recharge
Smite Hex
Remove a "Hex" from target ally. Foes near that ally suffer 54 damage.
Spell - 5 energy - 2 cast - 15 recharge
Retribution
While you maintain this "Enchantment", whenever target ally takes melee damage, this spell deals 31% of the damage back to the source.
Enchantment - 10 energy, -1 regen - 2 cast - 0 recharge
Essence Bond
While you maintain this "Enchantment", whenever your target takes physical damage, you gain 1 energy.
Enchantment - 10 energy, -1 regen - 2 cast - 0 recharge
Balthazar's Spirit
While you maintain this "Enchantment", target ally gains adrenaline and Energy after taking damage.
Enchantment - 10 energy, -1 regen - 2 cast - 0 recharge
ok now the skills are layed out for you.
ok, now for the stratagy part,
you might wonder where the damage is going to come from, i have revised this build for maximum damage and protection output. Zealots Fire is your answer to the damage output. aslo Retribution.
the object here is to become the target. your a monk, so thats not hard, but you might want to run ahead of your group so the opposing team can spot you easily.
once your the prime target and you have a few enimies around you, you will want to cast zealots fire. it lasts for 60 seconds and deals 28 dmg to all nearby foes each time you cast a spell on an ally, (YOU ARE CONSIDERED AN ALLY), so thats why i have the more simple low energy/no energy skills equipped for fast use. casting reversal of furtone non stop is deadly enough sided by zealots fire.
lets take a look at the damage output.
say you are getting attacked by one warrior. his average dmg is 50 per swing(thats giving him alot lol) and your healed 67+ life each times he hits you because you casted reveral of furtone(RoF) every 2 seconds.
in one minutes time you could have casted RoF 30 times.
according to zealots fire that would give that warrior 30x28 dmg (840dmg) over 1 minutes time. and are healed for over 2k life for that minute. GREAT DMG/HEALING BALANCE
now lets take a look at some of the other skills i have laid out for you.
channeling i added in to replace shieliing hand for extra enegy just incase you need it, it gains 1 energy for each foe every time you cast a spell, this is for reversal of furtone, it will make RoF cost less energy every time you use it. with only 8 points into Inspiration Magic, channeling will last about 30 seconds or more but not much more. so it will outlast its recharge time.
Signet of Devotion, this will be just an extra healing/dmger for you, it will only heal you about 40 points or so but you can cast this once every 5 seconds at no energy cost and if you can cast this up to 20 times in one minute thats a potential 20x28= 560 damage and your healed for about 800 life over one minute. thats total dmg/healing balance again
Smite Hex , this is only to be used when messmers are attacking you, it has a recharge time of 15 seconds but it should do the job better than no hex remover, also, take note on the low energy cost of 5.
so with 3 very low energy skills that you will be using nonstop or as much as you can, total dmg/healing output for this build for one solid minute is below
DAMAGE
30x28 + 20x28 + 5x28= 1540 max DAMAGE in one minute to all nearby foes
this is not including the 31%payback to all the melee chars hitting me from retribution
-
HEALING
67x30 + 40x20= 2910 max HEALING in one minute for yourself
this isnt including a monkon your team buffing you and healing you at the same time
this is my updated build
and i will be making this build next beta
i hope you like it
i have a whole team of 8 players built up for this team. i can post all of them here if you guys wish.
the team consists of
3 monks (one suicide monk, one healer monk, one protector monk)
2 warriors (both with the same setup)
2 elementalists (one fire and one water)
1 mesmer ( a monk killer and energy burner)