Skill Points & Completion+ Factors

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

When a person does teh quest to change their proffesion the quest is compelted and undoable again right? well then why the hell wouldnt you give a person a bunch of skill points after they change classes...that would just make sence in order to get the skills they want for their new class...i havent exactly checked to see if it does this, but i changed classes from Necro/Elemental -> Mesmer -> Warrior -> Monk and i have 2 god damn secondary skilsl because i have NO skill points to get skills for this class change

no quests are left for me to get skills that way and it is hella hard to level up each time to get 1 damn skill!!!

Leads me to another suggestion:

Completion+: for anyone who has ever played any classic RPGs you know what i am talking about, allowing the player to reset the game...they lose all items etc. but retain their level and all that...so players can go back to the beginning (lets say post-easring, it is too much of a power notion for pre-searing) and allow the players to be able to redo quests etc. and make their way throguh the game again...

this will prevent people from needing a ton of characters either, players can simply sue ascention to change class and be able to (after completing Hell's Precipice) resume the game from right after post-searing event...get skills, quests, and also they will have a reason to keep playing!!! now it wont be "i beat the last mission all i have left is PvP...*sigh*"

Dragon_X

Pre-Searing Cadet

Join Date: May 2005

well..i dont really understand the first part..but the second part the Completion+, It would be pointless..because being such a high level you would pass through it without a problem, just like most of the game so..in my opinion that would be a completely pointless thing to add

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

i guess you can't read very well then...the only think you keep is your level, everything else is reset...weapons, armors, etc. it is purely for a replay method...and the first part is this:

when you ascend you have the ability to go to certain trainers and change secondary proffesions, but when you finishe the quest they give you that allows you to do so...you don't get skill points, so you are left with a secondary with no skills and no skill points (unless you kept some) i am saying that because the class change quests are only completable once (then you simply talk to them and it gives you the option to change class) then once you complete it - it should giv you some skill points for your newly aquired secondary class...

i just thought of something though, since you complin about it being too easy for players...then why not change the "personal map" that you get when you enter a zone and make a seperate difficulty....everytime you complete the game and choose Completion+ it will change the difficulty of monsters you fight...so players can continue with the story again as well as be able to get exp to get some more skill points anyways :/