Ranger stats limited?

Dumahim Ashenbane

Academy Page

Join Date: May 2005

Steel Horse Men

R/E

While talking to a guild mate last night, I got to wondering if Rangers are more limited with their stats then any other profession. Why? Because our primary weapon is a two-handed weapon and the stats never compare to having 2 single items in each hand. Every other class can viably use single handed weapons. As a result, they get more opportunities to add HP, Energy, and other helpful stats.

Unless I get extremly lucky and actually find a bow with some energy (I think I've seen one, total), it seems like I'll be stuck at 31 energy always as long as I stick with the Druid armor.

Does this seem right? Is there some sort of trade-off that Rangers get the benefit of that I'm not considering? I wonder if it'd be fair to allow Rangers to benefit from the stats of the item in their off-hand, even though it cannot really be used. For example, a shield. Perhaps wear it on their back.

pHobac

pHobac

Academy Page

Join Date: May 2005

Washington

Ostentanious Cows [OC]

N/Mo

Rangers have Expertise to counter that energy loss. It lowers the cost of all ranger skills, if you're having energy problems I would suggest that you pump Expertise a little and see what it does for you. And only a ranger primary can have expertise, so no */R can get it.

Edit::
I dont know why I didn't post this at first. But there is a great bow upgrade that helps with energy concerns. A Zealous Bow String. Give up to 5 energy on hit, downside though is -1 to energy regen, but with a fast firing short bow and barrage, you will never have energy problems.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

Expertise helps immensely, and i dont really see a 2 handed weapon as a disadvantage, get up on a cliff and throw some arrows downwards at some charr and marvel at the damage

Dumahim Ashenbane

Academy Page

Join Date: May 2005

Steel Horse Men

R/E

Expertise is nice, but it doesn't affect everything. It is helpful though.

But there is more to off-hand items then just adding extra energy. At least I'm pretty sure I've seen off-hand items with other stats.

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

Quote:
Originally Posted by Dumahim Ashenbane
Expertise is nice, but it doesn't affect everything. It is helpful though.

But there is more to off-hand items then just adding extra energy. At least I'm pretty sure I've seen off-hand items with other stats.
This is true, but bows can have all kinds of stats applied too. For instance you could have a:

Sundering Flatbow of Fortitude 15-28
up to 20% armor penetration
up to 20% extra damage when hp > 50%
up to +30hp

And thats just an example. Of course getting a really top notch bow and set of upgrades is hard, but it is very do-able.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by pHobac
Edit:: I dont know why I didn't post this at first. But there is a great bow upgrade that helps with energy concerns. A Zealous Bow String. Give up to 5 energy on hit, downside though is -1 to energy regen, but with a fast firing short bow and barrage, you will never have energy problems.
Actually, zealous bows only ever steal 1 energy per hit.

Dumahim Ashenbane

Academy Page

Join Date: May 2005

Steel Horse Men

R/E

Quote:
Originally Posted by ZennZero
This is true, but bows can have all kinds of stats applied too. For instance you could have a:

Sundering Flatbow of Fortitude 15-28
up to 20% armor penetration
up to 20% extra damage when hp > 50%
up to +30hp

And thats just an example. Of course getting a really top notch bow and set of upgrades is hard, but it is very do-able.
Of course we can get that on a bow, but other professions can get all of that on a one handed weapon as well, I believe. Which is kind of the point I'm trying to get at. We're sort of stuck at a disadvantage of being short one item slot.

ICURADik

Banned

Join Date: May 2005

If you don't like using a ranged character... don't.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Quote:
Originally Posted by Lasher Dragon
Actually, zealous bows only ever steal 1 energy per hit.

barrage= multiple arrows in group.... energy gain on hit PER arrow and barrage can hit up to around 8 targets i think.... so yeah 5 energy per barrage sounds right... with the skill cost and everything

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Even with 0 expertise, a zealous barrage is essentially free. With a higher expertise you're actually gaining energy while doing higher damage. Not too shabby.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

If the inability to use a focus item is such a bad thing, then why do so many people use staves and hammers?

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

what was the point of bringing this back from the dead?

Bjornulve

Pre-Searing Cadet

Join Date: Nov 2005

R/Me

Quote:
Originally Posted by NatalieD
If the inability to use a focus item is such a bad thing, then why do so many people use staves and hammers?
I could be wrong, but it seems to me like staves are equal to having a wand and an idol (or other off hand). Bows can have more range than other wepons, but isn't that the trade off you make for dealing less damage than a warr? Only my opinion, but bringing expertise into this discussion is unaplicable(sp) as all primary professions have one attrabute special unto themselves.. In the beginning I always hoped I might find some sort of one-handed crossbow. still looking though...

Don Vito Corleone

Don Vito Corleone

Frost Gate Guardian

Join Date: Nov 2005

Guildless

R/

u even can put ur experties to 0 and still have energy more than many proffessions, how?

u can use zaelos string with elite skill marksman's wager which provide as min 5 energy each hit for 12 sec but lose 10 energy every miss hit so u need zealos recurve bow

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

There should be a Ranger off hand, something like Arrows of "Blalbla", that would be cool. Which would add something like +3 Life Stealing, +3 Fire Damage, +3 Water Damage, +3 Air Damage etc.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Expertise applys to the situation because one of your complaints is that Bow using rangers are stuck at 32 (its 32, not 31) energy with Druids.

They dont need more..The MOST a ranger skill is going to cost under high expertise is about 13..and most rangers only use skills that cost 2-4 under expertise. Eles need 80 energy because they cast off 25 energy spells that cause exhaustion and such....

As for dealing less dmg than warriors - Bows have higher base dmg than Swords and Axes...Plus your not counting in preps. With preps and multiple arrow shots - a ranger can pack on dmg - and quick. Hence "RANGER Spike" teams. If you bring IWAY into the mix saying warriors can attack fast too - Remember that IWAY has Charm Animal for more ally deaths - and Charm Animal is a ranger skill

Their are also Wand using rangers..their called trappers..can get 60-70 energy.

Don Vito Corleone

Don Vito Corleone

Frost Gate Guardian

Join Date: Nov 2005

Guildless

R/

Quote:
Remember that IWAY has Charm Animal for more ally deaths - and Charm Animal is a ranger skill
did u see iway r/w team? lol

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Don Vito Corleone
did u see iway r/w team? lol
Some teams have both W/R and R/W, I even saw a full R/W team once

Don Vito Corleone

Don Vito Corleone

Frost Gate Guardian

Join Date: Nov 2005

Guildless

R/

Quote:
Some teams have both W/R and R/W, I even saw a full R/W team once
i think half iwa team as ranger is stronger than w/r because they can use ranged attack plus advantage of experties attribute

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Don Vito Corleone
did u see iway r/w team? lol
It happens.

And even with W/R ..IWAY really is only a "powerhouse" because of the /Ranger....

I wanna see an IWAY group try to use IWAY with noone having pets on the team..

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by pHobac
Rangers have Expertise to counter that energy loss. It lowers the cost of all ranger skills, if you're having energy problems I would suggest that you pump Expertise a little and see what it does for you. And only a ranger primary can have expertise, so no */R can get it.

Edit::
I dont know why I didn't post this at first. But there is a great bow upgrade that helps with energy concerns. A Zealous Bow String. Give up to 5 energy on hit, downside though is -1 to energy regen, but with a fast firing short bow and barrage, you will never have energy problems.
Exactly. And with a +4 regen, taking one away for bow string is hardly a bad thing to do. Especially with expertise.

--The Shim

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

well i think the reason is thats rangers are very powerful enough as they are, they have alot of good skills, i see no reason for and off-hand weapon!!

I have that bow Zealous half moon of fortitude ithink??
15-28
+3 energy gain
-1 regen
10/10 armor penetration

I got it in the desert!! again ithink or SF dont remeber but it is my primary bow, never have energy problems even when laying traps!!

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

The Bow in itself is only one part of the Rangers vast arsenal of resources...With High Expertise and Wilderness Survival set to the max using all 5 traps (I'm including Healing Spring) Troll Ungent, Throw dirt and Whirling defense....I do an butt-load (that's a metric butt-load, not the smaller standard butt-load) of damage....I know, I know....we've been "nerfed" by giving the mob's AI the common sense to come in outta the flame-traps, but they still run away blind, crippled, on fire and bleeding...I drop Healing Spring to give the Monk a break ....rinse/repeat....plenty of power there...just use the bow for pulling mobs, otherwise you may as well be "wanding" foes to death.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Bjornulve
I could be wrong, but it seems to me like staves are equal to having a wand and an idol (or other off hand).
I think you missed my point. Yes, staves are more or less balanced against wand/focus pairs. And hammers are more or less balanced against the one-handed melee weapons.

So what makes y'all so sure that bows aren't be balanced with weapon/offhand pairs? It can't be just that they're two-handed, or staves and hammers would be unbalanced as well. So what is it that makes bows so weak?

Shoyin

Pre-Searing Cadet

Join Date: Nov 2005

OMFG

Mo/Me

I have to add i more + to ranger.Elemental Resistance on armor,alot more than any other char

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Shimus DarkRaven
Exactly. And with a +4 regen, taking one away for bow string is hardly a bad thing to do. Especially with expertise.

--The Shim
Rangers only have +3 energy regen

I'd like to see some more mods on bows though. They are definitely lacking. Where are the bows of wilderness survival etc?

UltimaXtreme

Frost Gate Guardian

Join Date: Aug 2005

what are you talking about, expertise could make your energy unlimited. go look at the expertise chart www.gwonline.net

oh and btw if your a ranger you shouldn't have any spells on you, cuz those dont take effect /w expertise.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Bow compared to other weapons!
Pro: Ranged(ZOMG three free hits since you cant shoot while moving)
?
Con: less DPS than a warrior weapon IIRC
No off-hand items, ever, so a max of 2 mods(not counting +15% > 50%hp etc).
Can't be the same 2 mods(so no +60 hp like staves)
?


Though that doesn't make bows crap or anything; skills aren't taken into account at all.