I am toying with Warrior/Ranger right now... and here are my thoughts:
I would take:
Axe Mastery
Strength
Wilderness Survival
and either healing or smiting (I think)
the skills:
Power Attack:
- If this attack hits, you strike for 10-26 more damage.
Penetrating Blow
- If this attack hits, you strike for +5-17 damage. This attack has 20% armor penetration.
Cyclone Axe
- Perform a spinning axe attack striking for 4-10 more damage against all adjacent opponents.
Bull Charge (Elite)
- For 5-10 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Tiger's Fury
- All your non-attack skills are disabled for 5 seconds. For 5-10 seconds, you attack 33% faster than normal.
Troll Ugent
- For 10 seconds, you gain health regeneration +3-9.
Apply Poison
- For 12 seconds, enemies struck by your attacks become poisoned for 3-13 seconds.
In PvP obviously take the res signet... in GvG maybe take a trap and use it in choke points. I also like the Frozen Soil ritual - if that stops the opposing team for being able to res for 30-78 seconds that would be a potential show stopper.
Warrior/Ranger thoughts
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Cymboric Treewalker
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Cymboric Treewalker
Does anyone know if the apply poison will work with a melee weapon?
Joshjje
Yes it does, and also works with cyclone axe for AoE poison, it also lasts for 24 seconds not 12, however, it takes a huge hit of 15 energy out of hte warriors energy pool
So especially when youre death penalty is getting high, you cant even cast it.
So especially when youre death penalty is getting high, you cant even cast it.
