Guild Halls - Yes i have searched!!

MrMight

Academy Page

Join Date: May 2005

Right..

As far as i under stand there are 8 guild halls :

Nomads
Druids
Warriors
Magicians
Burning
Dead
Hunters

I was woundering how different are they. I know the appearance is different but is there any bonuses on any? Or is it just the apperance.

Also does anyone have any screenys of them?

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

They have slight variations in gameplay to.

If you go to the docks in Lion's Arch, you can go visit all of them for free.

Mango Midget

Mango Midget

Lion's Arch Merchant

Join Date: Apr 2005

Under a hippo.

TC

Me/W

I remember most have effects.My Guild is getting Druid's Isle.Here are the effects:
Druid-While standing in the river, you get a health regen. of 1.
Nomad-You can teleport using the teleporters.
Dead-Closable gates and I have also heard the water slows you down.
Frozen-Stand still on the ice and you begin to move 70% slower.
Burning-Lava Cripples and sets you on fire.
Warriors, Magicians, and Hunters I don't know about.

I hope that helped a bit

MrMight

Academy Page

Join Date: May 2005

Yea cheers it helped alot.

So does anyone know about Warriors, Magicians, and Hunters?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Mango Midget
I remember most have effects.My Guild is getting Druid's Isle.Here are the effects:
Druid-While standing in the river, you get a health regen. of 1.
Nomad-You can teleport using the teleporters.
Dead-Closable gates and I have also heard the water slows you down.
Frozen-Stand still on the ice and you begin to move 70% slower.
Burning-Lava Cripples and sets you on fire.
Warriors, Magicians, and Hunters I don't know about.

I hope that helped a bit
Surely there must be more effects than those you listed (this is the first time I heard about effects, sounds pretty sweet... does this mean throughout the entire game?)

Frozen-Stand still on the ice and you begin to move 70% slower.
Burning-Lava Cripples and sets you on fire.

these are both negative effects... there has to be a positive one too or nobody would ever get them

Nomad-You can teleport using the teleporters.
Dead-Closable gates and I have also heard the water slows you down.

What teleporters? Is this not just mapping? Or do you mean you can teleport to portals?

And what gates for the dead are you talking about ?

this is a very interesting topic

Mango Midget

Mango Midget

Lion's Arch Merchant

Join Date: Apr 2005

Under a hippo.

TC

Me/W

Quote:
Originally Posted by DrSLUGFly
Surely there must be more effects than those you listed (this is the first time I heard about effects, sounds pretty sweet... does this mean throughout the entire game?)

Frozen-Stand still on the ice and you begin to move 70% slower.
Burning-Lava Cripples and sets you on fire.

these are both negative effects... there has to be a positive one too or nobody would ever get them

Nomad-You can teleport using the teleporters.
Dead-Closable gates and I have also heard the water slows you down.

What teleporters? Is this not just mapping? Or do you mean you can teleport to portals?

And what gates for the dead are you talking about ?

this is a very interesting topic
It is a neg. affect so the other team might walk in the lava or on the ice.
Teleporters are just like the ones in the desert but you dont have to play simon says.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

ah, the negs are effects on opponents and not on the players? nice, offensive effects.

What about the gates? (I don't know the teleporters but I get a feeling if I probed further this would be a spoiler)

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Quote:
Originally Posted by DrSLUGFly
Surely there must be more effects than those you listed (this is the first time I heard about effects, sounds pretty sweet... does this mean throughout the entire game?)

Frozen-Stand still on the ice and you begin to move 70% slower.
Burning-Lava Cripples and sets you on fire.

these are both negative effects... there has to be a positive one too or nobody would ever get them

Nomad-You can teleport using the teleporters.
Dead-Closable gates and I have also heard the water slows you down.

What teleporters? Is this not just mapping? Or do you mean you can teleport to portals?

And what gates for the dead are you talking about ?

this is a very interesting topic
I think you might be a little confused, the guild hall effects are used during PvP battles, not PvE, so for example, the teleporters are not just mapping, they allow you to move around in one area. Any hall with negative effects may still be picked because it applies to both sides and the one side may be able to use it to there advantage.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

oh poopy... I want to have PvE effects for having a guild hall as well...

nub

Academy Page

Join Date: May 2005

warrior is the asian looking island.

one group starts at the castle, the other starts at the ship. just outside both gates there're trebuchets that you can use. you have to carry a repair kit to the trebuchet, and when it's repaired, you can use it to bombard enemy players inside their fortress.

that's the only hall i'm familiar with; a side question, is it possible for a guild to switch halls?

MrMight

Academy Page

Join Date: May 2005

What Added bonuses does the Warrior island have then?

Still need good info on magicans and hunters.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

Nomad Isle also has "quicksand" as an effect.

Tanik

Tanik

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by MrMight
What Added bonuses does the Warrior island have then?

Still need good info on magicans and hunters.
He said the warriors has trebuchet's

MrMight

Academy Page

Join Date: May 2005

Yes but as i see, normaly they have 2.

And how is trebuchet's an added bonus? Arnt these bonuses to help the defending team win? Not to kill them easyerly.

Eclair

Desert Nomad

Join Date: Apr 2005

No, both teams start off on even ground, or else it wouldn't be fair.

MrMight

Academy Page

Join Date: May 2005

Ok i really dont understand what happens..

Whos island is chosen then for the benefits?

Can someone explain what happens in a guild battle step by step plz :S

MrMight

Academy Page

Join Date: May 2005

/bump

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

Quote:
Originally Posted by MrMight
Ok i really dont understand what happens..

Whos island is chosen then for the benefits?
The island of the lower ranked guild.

But the negative and positive effect affect BOTH team. So in the lava map both your and the opposing team would be set on fire if they walked into the lava.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Eclair
No, both teams start off on even ground, or else it wouldn't be fair.
Wrong, the defenders always have slightly better advantage. Compare warriors island. The defenders have much more terrain advantage like high ground while the offenders have a dinky ship. It's just easier to charge a ship then a castle. The advantage is in the terrain, not direct powerups.

Leventh

Leventh

Krytan Explorer

Join Date: Apr 2005

michigan

Unforgiven Clan [UF]

R/Me

Be warned there is a known exploit with the Wizard's Hall. I will not give any info as i would hate to see more people do this. But if you go against any of the better guilds (who are not afraid to cheat) you will get screwed.

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

oh bummer, cause thats the my favorite hall.
2 of my guildmates just won a celestial Sigit. So were starting polls on our forum to pick the hall for our guild.
yes what is the wizards hall bonus? ive seen trebuchets there. Is that the only thing?

Leventh

Leventh

Krytan Explorer

Join Date: Apr 2005

michigan

Unforgiven Clan [UF]

R/Me

one well placed shot with the trebuchet is plenty enough bonus for me.

MrMight

Academy Page

Join Date: May 2005

Cheers for your help so far people

Riplox

Riplox

Krytan Explorer

Join Date: Apr 2005

North Carolina

Shrophire Protectors [Lion]

W/

Ok, so whats so great about a guild hall? Do you need one to be competitive in the PVP arenas? Is it mandatory that you have one to play PVP? Can you store stuff there? I mean what's the advantage?

MrMight

Academy Page

Join Date: May 2005

Well guild halls let you compete in GUILD pvp, but u can still do stuff like HoH or pvp in 4v4 matches around the place.

Zeppo

Zeppo

Ascalonian Squire

Join Date: Apr 2005

You know, if more people know about the exploit in Wizards guild hall, then it is likely to get patched or fixed. If you hate to see more people do it, i think you should file a complaint, and try and get it fixed.

Leventh

Leventh

Krytan Explorer

Join Date: Apr 2005

michigan

Unforgiven Clan [UF]

R/Me

well, GvG is ladder based, and i would hate to see a mass amount of people grow in rank simply becuase of a stupid bug. that is why i am not telling anyone.

ps i have already reported it.

Zeppo

Zeppo

Ascalonian Squire

Join Date: Apr 2005

Ok, thank you very much for reporting it

MrMight

Academy Page

Join Date: May 2005

so anyone know about the Hunter island?

My guess it would be somthing to do with spirits e.g. spirt of the wind for rangers..

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

So, let me try to wrap my head around this (and a little help from the gosus please)

PvP and HoH are not connected to the ladder, team max is 4 and so total competitors max is 8

GvG is on the ladder, must have a guild hall to participate, team max is 8 and total competitors can reach 30

I'm sure I'm getting this wrong, can someone clarify?

Leventh

Leventh

Krytan Explorer

Join Date: Apr 2005

michigan

Unforgiven Clan [UF]

R/Me

Quote:
Originally Posted by DrSLUGFly
team max is 8 and total competitors can reach 30
?

GvG is Guild (8) vs. Guild (8) so GvG = 8v8 one team vs. one team

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I meant to say 24 there. I thought I had read somewhere that you can have 3 teams playing against each other at the same time.... (30 was bad math brought on by haste)

MrMight

Academy Page

Join Date: May 2005

Ok i have had a look at all the guildhalls, and they all look cool.

Was woundering what everyone else thought of them? What one is the best (in your opinion).

Gf Diablos

Gf Diablos

Pre-Searing Cadet

Join Date: May 2005

Mansfield, UK

Guardian Force UK

N/E

I don't wanna start a new thread on this but I need to ask another question.

If all the halls have dis/advantages then I don't see how 7 out of the 8 are ever used, surely one is much better than the others and everyone users that?
From touring the islands and reading this thread the warrior or wizard one sound best unless they fix the bug.
How is it fair that we may be screwed over in choosing a guild hall simply because I have not yet played pvp in one?

MrMight

Academy Page

Join Date: May 2005

True, and it will be a pain in the ass to get another sigil imo..

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Lets see... warriors has catapults for the opponents to those defending the fort. No storage in a hall, though i've been trying to get them to change that.
Isle of the dead is the most popular, but our guild chose hunter's isle for the hot tub. Yes, we really did.

Quote:
Originally Posted by DrSLUGFly
I meant to say 24 there. I thought I had read somewhere that you can have 3 teams playing against each other at the same time.... (30 was bad math brought on by haste)
You must be confusing GvG with the Tournament.