Gates of Kryta was Hard

Cell_v14

Cell_v14

Ascalonian Squire

Join Date: Mar 2005

Norway, Northcape

Hello, i must say that gates of kryta was hard, many players didn't get through that mission and many just explored too Lions Arch. And there were even highlevel players requesting Gold to help them with the mission...that madness. I hope there will be a change on that mission for the April BWE.
Our group mett a level 20, he was our hero...and the name of this great warrior was Lord Cyber...we are ever greatfull for what he did.

So how did you get through that mission?

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

i was the only monk. i was in the low teens at the time, i believe. i recall my team getting slaughtered at the final fight due to everyone frolicking in the swamp and the warrior streamlining for the boss and his mob. once i figured that we could not win this fight, i high-tailed it for high ground.
i was the only one left alive at that point. by some quirk, the ghoul boss ran out into the swamp, perhaps to survey his handiwork. with my trusty wand, i managed to grab his attention and made like the dickens towards Justicar Habilon. Him and his ranger buddy, with a little healing from me, beat that mission for us.

Cell_v14

Cell_v14

Ascalonian Squire

Join Date: Mar 2005

Norway, Northcape

Good work man

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

The only reason Gates of Kryta is hard is because you either:

1) have no dedicated Monk primary
2) have a Monk primary, but they decide to try and actually fight rather than just heal, or
3) have party mates who don't listen to reason, and decide, as in Bgnome's case, to make a b-line straight for the main throng and go down in a blaze.

I think it only took me two times to beat that mission, and then the only other time I ran into problems was that D'Alessio Seaboard and The Wilds, for the same reason as listed above. It's nothing people can't handle though, just takes some planning ahead of time.

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Ha, my team trounced the Gates. I'm not saying this to show off, but rather to show that it's certainly doable if you pay enough attention. lv12 Ranger/Mesmer, lv13 Mesmer/Ranger, and lv14 Necromancer. We tagged three henchmen (Ranger, Elementalist, Monk), and I believe they were all lv10. I take it that's horribly underlevelled for the par, but it was no problem once we picked a target caller and had target priorities. The Necromancer-types go down as first, and asfast as possible. Leave the Rangers to last, all they have is dinky little bows and poison, which is easily negated by the Monk henchman and your own healing. Leave the NPCs to do all the fights, never engage if there are any Bone Minions in play, and watch patrol routes so you only fight groups of 4-6 at a time.

Also, Justiciar Hablion is a damned beefcake. Abuse him.

worthless

worthless

Lion's Arch Merchant

Join Date: Mar 2005

TX

me my brother, his friend, and some random people all lvl10 or under just did the mission, took like 2 tries

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Using any of the Henchman for this mission actually isn't bad at all. At the very end of the event, William the Silent, another friend of mine, and myself all went drake hunting and took along a Warrior, Ranger, and Monk henchman. With the exception of my team which beat the mission, that was the fastest which we had gone through that mission, and it was a relative breeze, if you count out the time when I had to rez my entire party after our Monk hench(wo)man went a little crazy and decided to join the fray. People went down in a hurry after that, but thanks to my T.Ung and a nice bow, I took down the last few monsters and saved the mission. Hurrah for me

FireMarshal

Frost Gate Guardian

Join Date: Feb 2005

The District Nudists

I havent done any missions since the WPE, save the first couple Ascalon missions, and Pre-Searing in Eden . Ive done 1/2 exploring and 1/2 PvP in all the BWE. Im saving all the missions fun for release. Looking forward to challenges in Gates of Kryta and The Wilds, the 2 missions that people find the hardest, but only because of lack of teamwork from what I hear.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by FireMarshal
Im saving all the missions fun for release. Looking forward to challenges in Gates of Kryta and The Wilds, the 2 missions that people find the hardest, but only because of lack of teamwork from what I hear.
That, and massive hoardes of Maguuma setting Fire Traps and just engulfing your party.

But that's actually a good idea to hold off on the missions until release, the thought had crossed my mind during the last event. But then I realized that I wouldn't be able to hold off for another month and a half, and I had to keep playing

necroth

Academy Page

Join Date: Feb 2005

Quote:
Originally Posted by William of Orange
The only reason Gates of Kryta is hard is because you either:

1) have no dedicated Monk primary
2) have a Monk primary, but they decide to try and actually fight rather than just heal, or
3) have party mates who don't listen to reason, and decide, as in Bgnome's case, to make a b-line straight for the main throng and go down in a blaze.

I think it only took me two times to beat that mission, and then the only other time I ran into problems was that D'Alessio Seaboard and The Wilds, for the same reason as listed above. It's nothing people can't handle though, just takes some planning ahead of time.
if I remember well I was also in that game and I was playing a Mo/Me. I did not try to fight since the only attacking skill that I was carrying was bane signet and I use it only when I'm attacked to knock down the attacker. The monsters managed to surround us and although I was at the back I got surrounded by 4-5 monsters.

Lord Cyber was a lvl20 Wa/Mo.

If I remember well there are two groups of monsters in that place. One comes from the right hill (which is the main force) and the other comes from the left hill. We went for the right side first and so the second came from behind. I believe if we went for the left side first then we would not get surrounded because we would have managed to kill the first group before the second group surrounded us.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by necroth
if I remember well I was also in that game and I was playing a Mo/Me. I did not try to fight since the only attacking skill that I was carrying was bane signet and I use it only when I'm attacked to knock down the attacker. The monsters managed to surround us and although I was at the back I got surrounded by 4-5 monsters.

Lord Cyber was a lvl20 Wa/Mo.

If I remember well there are two groups of monsters in that place. One comes from the right hill (which is the main force) and the other comes from the left hill. We went for the right side first and so the second came from behind. I believe if we went for the left side first then we would not get surrounded because we would have managed to kill the first group before the second group surrounded us.
The first group that came from the left was a fluke; of all the other times that I played that mission, I never had that happen to me (I think we're talking about the beginning of the misson?). If you think I'm putting blame on you, I'm not. I was just saying that, as a team, we didn't work that well at all.

necroth

Academy Page

Join Date: Feb 2005

Quote:
Originally Posted by William of Orange
The first group that came from the left was a fluke; of all the other times that I played that mission, I never had that happen to me (I think we're talking about the beginning of the misson?). If you think I'm putting blame on you, I'm not. I was just saying that, as a team, we didn't work that well at all.
I think that most teams loose there because everybody rush without thinking about team tactics

Are you sure that that was the exception? I played it two times and if I remember well both times one group came from the left and one from the right.

The other time that I played there we went to the left side first and when we killed all the monsters there were 3 people that rushed to the other side without waiting for the rest of the group. Needless to say that we got slaughtered since the group was split in two and most of the members had very little energy.

I think I'll check it in the next BWE if they don't change it.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

I guess it depended on where the AI decided it wanted to move, since it seemed like they were just kind of wandering back and forth at random intervals and would be stationary for a long time at some points.

But yes, I only had the left group at the beginning fight us once, and the subsequent run throughs after that it was only the group which came over the crest of the hill.

And yes, you're right about teams losing there because of a lack of team strategy, since it's a shock to most people at that point to have to be cohesive as a unit in order to have any hopes of surviving. Either that, or you need a couple of really good tanks.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Lord Cyber came out of nowhere to play with my team during one of the missions I played. We blasted through that one I just wish I could say I even knew which character I was playing with. I do remember he knew where he was going. Ohh those were the days, up till 2 or 3 playing and waking up at 6 to play

And I agree Kryta was hard, but if you systematically take out the groups individually it is a lot easier.

Lews

Desert Nomad

Join Date: Mar 2005

Seattle, Washington

R/E

The wilds is harder. Alot harder.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Cell_v14
Hello, i must say that gates of kryta was hard, many players didn't get through that mission and many just explored too Lions Arch. And there were even highlevel players requesting Gold to help them with the mission...that madness. I hope there will be a change on that mission for the April BWE.
Our group mett a level 20, he was our hero...and the name of this great warrior was Lord Cyber...we are ever greatfull for what he did.

So how did you get through that mission?
I didn't

...Me and my group walked through the explorable areas. First try. It was EASY. I'm going to try this mission only once after release. If it's still impossibly hard, I'm going to take the EA again and come back and do it later when I'm level 20 or something.


... It was hard. And pulling. Pulling didn't work. You pull one mob and the enter army comes after you.

Quote:
Originally Posted by lews
The wilds is harder. Alot harder.
still haven't passed it. i said "screw this" and went to the tombs with a PvP char.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by Lews
The wilds is harder. Alot harder.
Agreed. I have yet to find a party who has worked well enough together to not run off and drag a bunch of the Maguumar with them. That, and finding Monks was a problem yet again.

Lews

Desert Nomad

Join Date: Mar 2005

Seattle, Washington

R/E

Good, I am not alone in this!

I was in a party with 2 primary monks, and every body in the party ( except for me ) was a level 20. We also had 2 Stalkers with us. We lost. That may be because one of our monks had to go immediately after we killed half of the magummo.

I actually had a good party where we killed off all except the last group of magummo right before the bridge, but then another person left.

Every time I get close somebody has to leave. You can not beat the mission without a full party, inlcuding 2 or more monks, I believe.

whiskas

Ascalonian Squire

Join Date: Mar 2005

I found it hard too, but I appreciate the difficulty, I don't want missions I do in one try, just flying through them mindlessly. There's nothing like being the last one alive and saving the day by running away from and pulling the monsters that killed your teammates and rezzing them all, that's something to write home about.

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Quote:
Originally Posted by Lews
Every time I get close somebody has to leave. You can not beat the mission without a full party, inlcuding 2 or more monks, I believe.
Nope. Best option, in my opinion, is just to go all-out Maguuma-bashing. One Monk henchman (or no Monks, if every party member has a stance and some form of healing) will see you through fine, so long as you're not a pillock and trigger the traps. Ranged attackers ought to focus on the Hunters, so as not to trigger Flame Trap, melee hang back and let the Warrior-type Maguuma come to them. Leave the Maguuma Monks 'til last, I found. They're outright pathetic, and what little healing they contribute can be easily negated with a coordinated attack.

Cell_v14

Cell_v14

Ascalonian Squire

Join Date: Mar 2005

Norway, Northcape

Lol well yes, teamwork is the greatest problem.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Hard... Missions should be hard so it feels like a challenge, not just running around bashing monster heads until you win. The Rotscale mission in E3 was great because it was hard... But that may have had something to do with everyone being total noobs.

More hard missions, please!

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

Quote:
Originally Posted by Nash
Hard... Missions should be hard so it feels like a challenge, not just running around bashing monster heads until you win. The Rotscale mission in E3 was great because it was hard... But that may have had something to do with everyone being total noobs.

More hard missions, please!
This is why it's important to interview your prospective team mates before going on a mission with them. Sound them out, find out thier prefered fighting style, spot any potential problems (like them being complete morons). This is why I was so annoyed with the acadamy, I (a Mo/Me) was paired with what I assumed to be a live human partner at first, an elementalist. But A: I had no idea what was going on so I didn't try to talk to her before the actual battle and B: she ran headlong into the fray (A grossly unbalanced fray, IMHO, but that's a rant for another time) and before I knew what was happening she was dead, and then so was I.

In post searing I did join a team and we went on a mission, and again no planning resulted in my death. I chided them and we started talking and planning more, and we did much better. We still failed the mission 'cause the NPC we were supposed to rescue got killed, but we had worked better as a team after that initial fumfer.

So what did we learn? "Prior planning prevents poor performance." ^_^

Dave III

HotSnack

HotSnack

Lion's Arch Merchant

Join Date: Feb 2005

It took my dedicated healer Monk 7 tries to complete that mission. Most of the groups I played only had one healer (me), and I'll say that one dedicated healer can at best keep 3 other party members properly covered, let alone 5.

A recurring problem is the lack of focus fire in random teams, usually it's the Warrior playing hero while the casters all focus fire on one enemy (I guess when players understand the limitations of their wands, they learn fast).

The last team I played with knew what they were doing and were by far the best. Controversially when we entered the undead forest we actually split up , half of our team met the main force as they hid behind the Mantle, while I was in the other half that dispatched the small skirmish party before joining the main force.

While it was not perfect (only me and an elementalist survived after the battle), we pulled it through and was one of my better moments of GW.

In summary, my advice to passing the Gates with a pick up group are:

- Focus fire, this goes for EVERYONE in the group.
- Embrace the dark side, and accept that the Mantle are meat shields for you to avoid damage.
- Don't stray too far from the party, as otherwise you're making the Monk run back and forth healing, increasing the downtown of healing the group, or just putting him off altogether of healing you.
- Warlocks and Sorcerers must go down first before they zerg rush the party with minions, but as with pick up teams this may never happen, as such Necros may wish to consider taking a spammable corpse consuming spell, or if you're an Ele then take plenty of AoE spells to take them down.
- The Monk is not your baby sitter, in a pick up team just because you have a Monk in your party does not mean you should neglect your own health bar, in fact you should ideally be bringing a rez and a self preservation skill. Yes doing so will probably destroy your uber skill set up, but you'll be dead half the time to be able to enjoy it. Leave your uber setups when playing with your friends and guildies, where you are all able to organise each other as a team beforehand.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by HotSnack
- Don't stray too far from the party, as otherwise you're making the Monk run back and forth healing, increasing the downtown of healing the group, or just putting him off altogether of healing you.
Great point! This is very difficult to deal with. Especially, after your team dies and all of the foes come after you

Quote:
Originally Posted by HotSnack
- The Monk is not your baby sitter, in a pick up team just because you have a Monk in your party does not mean you should neglect your own health bar, in fact you should ideally be bringing a rez and a self preservation skill. Yes doing so will probably destroy your uber skill set up, but you'll be dead half the time to be able to enjoy it. Leave your uber setups when playing with your friends and guildies, where you are all able to organise each other as a team beforehand.
This should be a matter of planning, even with a pick up group. We should all be spending a few minutes with our new group talking skills and tactics prior to getting into the mission. Not doing so is only asking for the mission to be a failure, or extremly difficult. The time it takes is neglidgeable (sp?) since many of these missions seem to take forever, especially when they take two or three trys.

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

Quote:
Originally Posted by HotSnack
In summary, my advice to passing the Gates with a pick up group are:
-snipped for space-

Has anyone started a thread or written up an FAQ with survival tips like this? I think all of these should be included in such a list.

Dave III

Sir Swift Fire

Sir Swift Fire

Pre-Searing Cadet

Join Date: Mar 2005

This mission has been changed/tweaked as well as many others . Now you will meet up with Justicar Hablin with his force of about 10 including some Savants. Justicar will ask you to help clean out the swamp befor admission into Lions Arch. I won't go any further but to say check out the NEW cinematic at the end of the mission, quite cool.
Due to the release coming up, us Alphas are doing a run throughs on all missions, quests, solo areas, etc going to find glitches in any nooks and crannies. Hopefully by the time the last Beta weekend is on t will be finalized.

HotSnack

HotSnack

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Chev of Hardass
This should be a matter of planning, even with a pick up group. We should all be spending a few minutes with our new group talking skills and tactics prior to getting into the mission. Not doing so is only asking for the mission to be a failure, or extremly difficult. The time it takes is neglidgeable (sp?) since many of these missions seem to take forever, especially when they take two or three trys.
I completely agree that teams should strategize as well as point out note worthy skills they're bringing before the start of the mission. However as with the nature of pickup teams, you'll more than likely be teamed up with a few people who wish to neither communicate nor co-operate. Thus for PvE missions when I'm not playing monk (in which case my bar is completely filled with Healing/Protection spells anyway), I usually create a build that's not far off from my PvE soloing build, only peppered with skills such as rezzes and 'cover' skills (movement debuffs, etc) in case the silly casters got too close to the battle and now have to run for their dear life.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by HotSnack
I completely agree that teams should strategize as well as point out note worthy skills they're bringing before the start of the mission.
I'm suggesting that we, as a whole of top guns (I say that because anyone who is here learning would probably see the value of this) decree that at the beginning of each mission with a new groupd you force some skill and stragedy talk. Hopefully ths will break the new players out of their shell and show those that don't want to communicate that there is valid reasons for communication.

I would like to know, as a monk that there are res sniglets, or spells out there so I can be a little more offensive. I would also like to know if there is another healer out there so I can put my offense spells in. Or if I need to put my healing spells in I would like to know that.

I would like to to see the tone of this game, from the start be more team oriented from the player standpoint. I would like to think that if there was a great uprising among leaders of teams insisting on communication and stragedy we would see more of that.

/Shrugs and hopes people agree here.

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

Quote:
Originally Posted by Chev of Hardass
I would like to know, as a monk that there are res sniglets, or spells out there so I can be a little more offensive. I would also like to know if there is another healer out there so I can put my offense spells in. Or if I need to put my healing spells in I would like to know that.
a monk that is fighting is one that is not healing, i always say..

HotSnack

HotSnack

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Bgnome
a monk that is fighting is one that is not healing, i always say..
True, though I think what he's trying to say is that if, in his scenario there are more dedicated healers than is what's needed (rare in pick ups, but bear with me on this), then he can take this into account and drop some of his heals in favour of an offensive skill.

There are some moments in PvE were you are completely on the offensive so would like to at least bring a spammable damage skill to join the fray, and there are some moments were you encounter deadlocks between the enemies' healers and your team's damage dealers, and so a well timed damage spell/interrupt on your part was what's needed to tip the scale.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

yes this quest was hard i did it about 10-15 times finally on my last time i figured out at the caves when 2 different zombie guys attack u that if u on the right side or the left side the monsters oppsite from u wont attack until u attack them .. so we split them up and then it was ez after that, my party was pretty good though

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by HotSnack
True, though I think what he's trying to say is that if, in his scenario there are more dedicated healers than is what's needed (rare in pick ups, but bear with me on this), then he can take this into account and drop some of his heals in favour of an offensive skill.
That is what I am saying. But the real point is that we need a movement, starting here, to ensure that there is good communication, planning, and follow through by any group working on missions. If one person initiates it in each group we could help the whole Guild Wars community.

Maybe I am have dillusions of grandure, but EVERY bit helps.

Just my take on the whole situation.

Beelzebubba

Academy Page

Join Date: Mar 2005

USA

Eyes of the Seer [Seer]

N/Me

Quote:
Originally Posted by MoldyRiceFrenzy
yes this quest was hard i did it about 10-15 times finally on my last time i figured out at the caves when 2 different zombie guys attack u that if u on the right side or the left side the monsters oppsite from u wont attack until u attack them .. so we split them up and then it was ez after that, my party was pretty good though
Yep, I also played this one at least a dozen times. Finished it on my 3rd attempt, but spent a lot of time helping guild mates through it, and hunting drakes. I noticed that at least half of our failed attempts were due to party members deciding to split up and go the other way at the swamp. Every time, I would say before getting there "Everyone go left when we get to the swamp.", and almost without fail at least two or three team members would go right. Usually being the only Ranger, I was calling targets, spellcasters first, of course, and people would completely ignore me and attack whatever was closest to them. "You were aware the monk can heal you while you run past that monster to get to the spellcaster I called, right?" I even had a player say that someone needed to call targets, and another player, who was obviously paying more attention, said "I think our Ranger is doing a pretty good job of that."

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Quote:
The only reason Gates of Kryta is hard is because you either:
...
3) have party mates who don't listen to reason, and decide, as in Bgnome's case, to make a b-line straight for the main throng and go down in a blaze.
Actually, with my party, we were going to let the NPCs wipe each other out (we were lucky enough to have one person in the party with prior familiarity of this scene, although it was as far as she'd ever got) and then take out the remainder systematically. It was working until they started in on Justicar Habilon. At that point, our monk had to intervene to keep his levels up, meaning getting close enough to be noticed (by all sides, unfortunately). Consequently, we all charged in to deflect attention, and a couple of us got to the Justice and gunned it to the gates with him. Few of our party survived, but just enough did to get us through the mission.

Quote:
In summary, my advice to passing the Gates with a pick up group are:
I've played mostly in PuGs, and I'm amazed at how often I'm in a group where the Monk is killed and I'm the only one who brought along a Rez Signet.

Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?" Is it from shift-clicking, or is it simply the prerogative of the person who formed the party.

BlackArrow

Banned

Join Date: Feb 2005

Quote:
Originally Posted by SisterMercy
Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?" Is it from shift-clicking, or is it simply the prerogative of the person who formed the party.

Targeting is ctrl + click.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by SisterMercy
Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?"
ctrl+left click on target
there are ways to target and not attack, but i don't know them.

edit****
Ohh and I thought I was fast...............

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Quote:
Originally Posted by Chev of Hardass
there are ways to tarhet and not attact, but i don't know them.
That's a Shift + Click.

Beelzebubba

Academy Page

Join Date: Mar 2005

USA

Eyes of the Seer [Seer]

N/Me

Quote:
Originally Posted by Chev of Hardass
ctrl+left click on target
there are ways to target and not attack, but i don't know them.

edit****
Ohh and I thought I was fast...............
From what I've been told, you can also call a target without attacking it by selecting them by whatever method you want, (I prefer to hit the closest enemy key and cycle through targets with [ ]) then hitting CTL + Space. Haven't tried this, but it sounds reasonable to me.

Eejit

Academy Page

Join Date: Feb 2005

Chicago

Yeah, I could understand why this one gave you trouble. Now, my guild was on Ventrolo, a voice comm program, and we had absolutely no issue with it. Teamwork > Gates of Kryta