Quote:
Thrill of Victory (Melee Attack) If this hits, and you have more Health than target foe, you strike for +(10..34) damage. Updated: 3/18/05 5 None None |
Then they allowed for the option of the pre-mades being able to use all skills available in the current beta. I tried this out, and then noticed that the Thrill of Victory skill sounded kind of weird.
They have changed the entire premise of the skill. It is now a skill like mind burn, where if you use the skill and your health was greater than the enemies health, then you deal some extra amount of damage.
Well, when I finally got this skill in game, I decided that I might as well use it.
When I first used this, I was battling some monster, they were at about half health, and I was at about full health. I used this, expecting to see two damage numbers, but only saw one. Then I looked to see if I had actually used it, and I had. It was recharging.
So then I got confused. I wondered if maybe the description had changed but the skill remained the same as a glitch(which would be totally friggen sweet!), so I used it as the fatal blow on an enemy, and low and behold....I gained 10 health..... I was pretty pissed.
So this skill is glitched. And it says that it's still unrelated to any attribute, but it had a heal range on it.
My questions:
1. Why was it changed?
2. How come it doesn't do what the description says?
3. Why is there a damage range when it isn't linked to any attribute?
I know that the devs will constantly nerf skills. But I've never seen any skill get completely changed in terms of what the skill does.
Please, ANet, bring the original Thrill of Victory back.