Hammers are lacking...
Aaaaagh
Hammers seem to have a slight disadvantage when compared to axes and swords. These disadvantages are swing speed, giving up an offhand item and low-damaging skills (or just plain inferior skills of the same type when compared to axes/swords). I understand that they do slightly more damage, and have alot of knockdown skills, these bonuses do not make up for the disadvantages however.
To balance hammers I suggest giving them a slight armor penetration bonus. I do not know what kind of bonus would balance them, I would guess between 5 and 15 percent.
Feedback?
To balance hammers I suggest giving them a slight armor penetration bonus. I do not know what kind of bonus would balance them, I would guess between 5 and 15 percent.
Feedback?
Anariel
Hammers are quite devastating to casters due to knockdown, huge damage and are really best for PvP (earth shaker, devastating hammer, counter blow, hammer bash, etc.). Axes imo is the worst for PvP but very good for PvE. Swords are in the middle, decent for PvE (hundred blades) and decent for PvP (hamstring, savage slash).
Xellos
Warriors are lacking.
Aaaaagh
Quote:
Originally Posted by Anariel
Hammers are quite devastating to casters due to knockdown, huge damage and are really best for PvP (earth shaker, devastating hammer, counter blow, hammer bash, etc.). Axes imo is the worst for PvP but very good for PvE. Swords are in the middle, decent for PvE (hundred blades) and decent for PvP (hamstring, savage slash).
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I realize knockdown is good, however, knockdown skills take alot of adrenaline as well. Hammers gain adren. slower...
I heard that hammer was nerfed a bit in Beta because the knockdown was too good. Now, it seems they sacrifice far too much for a few knockdown skills, especially when axe and sword both have interupts that could substitute nearly as well.
Perishiko ReLLiK
I agree to a certain extent, because i personaly just think that swords are Incredibly overpowered....
While swords may not be able to do much to undead fleshless creatures... that doesnt make them balanced out in pvp... sorry, but where's my final attack that deals 155 dmg for an axe / hammer?
Why is it, that a sword can do bleeding/cripple/deep wound... when axes have, deep wound / cripple(On a second adrenaline strike, requiring them to have a deep wound... which means they have to sit there, and let you aquire enough adrenaline to use it, and it's a snare ability... so umm... damn, gimped again), and weakness (Which doesnt compair to bleeding... as it keeps them damaged as they run away... and bulls charge and such... well... most characters are becoming smart enough to use 35% speed boosts... and so the warrior's are starting to be seen less and less as hammers and axes...
I now see only sword warriors in pvp... and well, i wouldnt use any other either... because the sword has it all... one hit cripple to keep em where you want em, and then bleeding if they block/evade your un-evadable... which helps to continue damaging them... its power hit moves deal Much more dmg in compairison to axes/hammers... and then, to add on top of all that... final thrust (A non elite thats CHEAP as hell, i mean... really... losing all adrenalin hasnt been a cut back on that At all, and i mean.. if you stack out elementalist dmg with your fire sword, say you use this attack, and hit with a critical... i mean... what spell/other physical dmg can even come close to compairing with 230 dmg in one hit?)
While swords may not be able to do much to undead fleshless creatures... that doesnt make them balanced out in pvp... sorry, but where's my final attack that deals 155 dmg for an axe / hammer?
Why is it, that a sword can do bleeding/cripple/deep wound... when axes have, deep wound / cripple(On a second adrenaline strike, requiring them to have a deep wound... which means they have to sit there, and let you aquire enough adrenaline to use it, and it's a snare ability... so umm... damn, gimped again), and weakness (Which doesnt compair to bleeding... as it keeps them damaged as they run away... and bulls charge and such... well... most characters are becoming smart enough to use 35% speed boosts... and so the warrior's are starting to be seen less and less as hammers and axes...
I now see only sword warriors in pvp... and well, i wouldnt use any other either... because the sword has it all... one hit cripple to keep em where you want em, and then bleeding if they block/evade your un-evadable... which helps to continue damaging them... its power hit moves deal Much more dmg in compairison to axes/hammers... and then, to add on top of all that... final thrust (A non elite thats CHEAP as hell, i mean... really... losing all adrenalin hasnt been a cut back on that At all, and i mean.. if you stack out elementalist dmg with your fire sword, say you use this attack, and hit with a critical... i mean... what spell/other physical dmg can even come close to compairing with 230 dmg in one hit?)
The Red Knight
Hammer > sword =/ Depending on your build fighting sword warriors can be a awesome thing
Exion
I played the pre-made snowman warrior build before they changed it and I had alot of fun using hammers,when they'd try to run I'd knock them down with water trident,when I'm upclose I'm knocking them down,needless to say this makes being a monk feel like a living hell,although I prefer the mesmer skill blackout to knockdown.
eventhorizen
Dude you have severe misinformation. Iv not play tested every warrior build, but my hammer warrior blows your damage out of the water. 260 is my highest crit so far, on a soft target obviously, and I can increase my hammer mastery and strength even further.
Infact iv got a few skill combos that when I can use them in the correct order, adrenaline and energy is high e.g. will absolutly maul through any opponent, except perhaps a warrior being kept alive by a good monk.
5 good swings of my hammer can end elementalists/necros/mesmers even rangers easilly. Infact I could probably kill them in 3 hits if I got nice big damage hits.
Downside, no shield, thats about it lol.
Infact iv got a few skill combos that when I can use them in the correct order, adrenaline and energy is high e.g. will absolutly maul through any opponent, except perhaps a warrior being kept alive by a good monk.
5 good swings of my hammer can end elementalists/necros/mesmers even rangers easilly. Infact I could probably kill them in 3 hits if I got nice big damage hits.
Downside, no shield, thats about it lol.
taion
What you're ignoring, though, is that hammers attack at a significantly slower rate than swords and axes. Building up high adrenaline with a hammer takes a while.
Anariel
Hammer > Sword for killing monks, period. I've never died to a lone sword warrior without backup from another person. I've died to a lone hammer warrior, quite a few times actually. Not many monks are warrior secondaries and bring along balanced stance for PvP. Most monks carry mending or condition removals.
Studio Ghibli
.. why swords > axes in pvp?
this_barb
Here's an idea:
I would believe that the actual damage caused by a normal hammer blow would be negligible at best (like most attacks), so why not change to an axe or sword to gain adrenaline faster?
I would believe that the actual damage caused by a normal hammer blow would be negligible at best (like most attacks), so why not change to an axe or sword to gain adrenaline faster?
Masut
I've used Axes in PvP and have sometimes wiped out the majority of the opposite team.
Jackathan
hammers dont look as cool as swords!
horohoro08
i'd say that hammers are quite powerful, but it has a major downside. the ONLY THING IT CAN DO is knock down. thats nothing compare to swords or axes. and also, all the GOOD knock down skills are elites, which u cant capture until really late in game. eg. devastation hammer, backbreaker, earth shaker, etc. devs should improve hammers
Aaaaagh
Quote:
Originally Posted by eventhorizen
Dude you have severe misinformation. Iv not play tested every warrior build, but my hammer warrior blows your damage out of the water. 260 is my highest crit so far, on a soft target obviously, and I can increase my hammer mastery and strength even further.
Infact iv got a few skill combos that when I can use them in the correct order, adrenaline and energy is high e.g. will absolutly maul through any opponent, except perhaps a warrior being kept alive by a good monk. 5 good swings of my hammer can end elementalists/necros/mesmers even rangers easilly. Infact I could probably kill them in 3 hits if I got nice big damage hits. Downside, no shield, thats about it lol. |
You say the only downside is no shield, well slower adrenaline is definately another one, as well as a lack of condition rendering skills. If you want to get picky you could whine about a lack of damage dealing skills as well as lack of a decent AE damage for pve.
So, a hammer warrior takes more damage, and does less damage then a sword warrior. A sword warrior also has more 'tools' with a snare attack and great AE damage.
Jackell
I've never played a warrior, but on my three chracters (R/E, N/Mo and pure Mo) a hammer warrior always seems to have better luck killing me than axe warriors, and axe warriors more than swords. I dunno, just my experience.
eventhorizen
Quote:
Originally Posted by Aaaaagh
No missinformation about it, Im talking from a good deal of experience here. Yes a hammer hits hard, but I believe its DPS (Damage Per Second) is the same as swords and axes--perhaps slightly more. Adrenal skills take longer to build, and alot of the better hammer skills require a whopping 10 adren. The bottom line is a sword warrior has alot more options and raw damage (because of skills) then a hammer.
You say the only downside is no shield, well slower adrenaline is definately another one, as well as a lack of condition rendering skills. If you want to get picky you could whine about a lack of damage dealing skills as well as lack of a decent AE damage for pve. So, a hammer warrior takes more damage, and does less damage then a sword warrior. A sword warrior also has more 'tools' with a snare attack and great AE damage. |
Absolute crap, your experiance is not with Guild Wars. I suggest you look at hammer skill adrenaline requirements and youll see theyre around 6-8 adrenaline. Also as far as conditions go, staggering blow adds weakness, and desperation blow will add bleeding, crippled, deep wound, or weakness to a foe.
I know of 2 attacks, one is an attack that requires energy, the other adrenaline, that iv had do over 250 damage at various points. Qeue these 2 skills up with correctly with a hammer bash to knockdown a foe, a condition added via desperation, or on a weakened warrior and quite simply a foe dies.
The fact you do not know how to inflict conditions onto an opponent with a hammer, combined with your statement that a sword will inflict greater amounts of single blow damage than a hammer shows that your own preconceptions blinds you to the truth.
I seriously suggest you go check out these claims.
A sword bearer has a lot more options, can hamstring and inflict all sort of nasty wounds, and finish off with final thrust. If I catch your sword Warrior 1v1 in combat I will destroy it.
Good day.
Aaaaagh
Quote:
Originally Posted by eventhorizen
Absolute crap, your experiance is not with Guild Wars. I suggest you look at hammer skill adrenaline requirements and youll see theyre around 6-8 adrenaline. Also as far as conditions go, staggering blow adds weakness, and desperation blow will add bleeding, crippled, deep wound, or weakness to a foe.
I know of 2 attacks, one is an attack that requires energy, the other adrenaline, that iv had do over 250 damage at various points. Qeue these 2 skills up with correctly with a hammer bash to knockdown a foe, a condition added via desperation, or on a weakened warrior and quite simply a foe dies. The fact you do not know how to inflict conditions onto an opponent with a hammer, combined with your statement that a sword will inflict greater amounts of single blow damage than a hammer shows that your own preconceptions blinds you to the truth. I seriously suggest you go check out these claims. A sword bearer has a lot more options, can hamstring and inflict all sort of nasty wounds, and finish off with final thrust. If I catch your sword Warrior 1v1 in combat I will destroy it. Good day. |
I never said a sword will inflict greater amounts of single blow damage, I said when using skills a sword will outdamage a hammer, and the DPS is about the same. Please read and comprehend before you attack someone.
On adrenaline, hammers are the only weapon that has 10 adren requirements, I did not say they ALL took 10, just a few of the good ones do.
And btw, I dont play a sword war, I play a hammer war.
RepinsMirg
Quote:
On adrenaline, hammers are the only weapon that has 10 adren requirements, I did not say they ALL took 10, just a few of the good ones do. |
A11Eur0
I've never had problems in PvP(very limited experience though) against sword or axe warriors, but Hammer warriors make me want to throw the mouse through the screen. Dwarven battle stance makes every hammer hit interrupt the target's action. Couple this with frenzy or flurry(or both) and you have 10 seconds with max tactics of fully interrupted skills. elems, monks, and other spellcasters will bite their fists forever against a hammer warrior, no doubt about it.
And final thrust has 9, i believe, and it knocks all other adrenaline skills down to zero. I prefer to use Galrath Slash, or both together, because it deals the same damage if the target is over half health, so I don't have to wait until they drop below half to use my good skill.
And final thrust has 9, i believe, and it knocks all other adrenaline skills down to zero. I prefer to use Galrath Slash, or both together, because it deals the same damage if the target is over half health, so I don't have to wait until they drop below half to use my good skill.
RepinsMirg
Bad news Dwarven Battle Stance is just that a Stance so can not be used with other stances.
Aaaaagh
Quote:
Originally Posted by RepinsMirg
Final Thrust and Skull Crack anyone?
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RepinsMirg
General Melee but you still need a weapon to use it =P
A11Eur0
Quote:
Originally Posted by RepinsMirg
Bad news Dwarven Battle Stance is just that a Stance so can not be used with other stances.
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So? It's only 10 seconds, it wears off, and if you're being whomped on by other tanks, just throw up bonetti's defense or Wary stance and shrug them off. Gladiator defense would be nice, but I'd prefer dwarven if I had a hammer. Destroy the opposing monk and essentially cripple the team if you do it right.
Draken
Quote:
Originally Posted by The Red Knight
Hammer > sword =/ Depending on your build fighting sword warriors can be a awesome thing
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i think beserkers stance is a requirement for all hammer warriros though so mabye that is what your missing...
axe is pretty similar to sword for dps just more adreniline based although i really like disrupting chop it owns in the HoH
RepinsMirg
So my point is freaking obvious you said to use it with flurry and frenzy they are both stances you cant use it at the same time as dwarven battle stance. Please look at what you write.
Epsilon
Axe is so much better than swords, in both PvE and PvP.
First of all I went through the game and played a lot of PvP with a sword warrior.
The speed is nice, and the variety of skill is very usefull when playing in a party. However to deal damage you need to build up adrenaline (Galrath and the final blow).
But to be effective in PvP (Crippling and Interruption), you need energy. And after a crippling and a savage slash, you dont have much energy left. In the case of a W/Mo (worst if you're using Renovation) you're left with a temporary no option to heal yourself.
And the lack of "zone attacks" is for me the worst thing. Please don't come up with 100 blades, it is so ridiculous. First of all it doesn't add damage, wich is not a good thing when you're fighting a fully armored warrior or monk, and the "range" of this so alled "zone" skill is so ridiculous ! To hit different enemies they have to be litterally stuck to each other ! A small space and you will only hit one. Talk about a pretty useless way of loosing an elite skill. I would definitely never choose that in PvP, when you can choose Gladiator's defense, Healing Hands or Skull Crack (easy interruptible targets + 3 time casting time is a monk-killer)
And then I tried Axes. First of all almost all usefull skills use adrenaline, not energy. Wich is a good thing compared to hammer because you hit pretty fast and build it up fast. And you have the wonder: "Cyclone Axe", wich hits all enemies with a +16 damage with in very nice range. That is an instant adrenaline builder. Then you can inflict a deep wound with one skill (you need 2 with swords). And when the enemy has this -20% hp you can either cripple him (same amount of adrenaline i think so when you have enough to deep wound u can cripple in the same time) or apply weakness, wich reduces 66% of the incoming melee damage. trust me a warrior with that is as threatening as a bunny. You don't have the final thrust but you have a Galrath-like skill doing 3x dmg. And you have an adreline skill that interupts targets, without loosing energy (so you can keep it loaded and use it everytime you want, assuming that you are hitting often enough to "refresh" it).
Now that I have discovered Axe I will never go back to swords again. Now I can devote all my energy to healing or defense stances (sprint, gladiator and so on). And I dont have to purchase the Gladiator Armor set, I can use a better defensive one.
First of all I went through the game and played a lot of PvP with a sword warrior.
The speed is nice, and the variety of skill is very usefull when playing in a party. However to deal damage you need to build up adrenaline (Galrath and the final blow).
But to be effective in PvP (Crippling and Interruption), you need energy. And after a crippling and a savage slash, you dont have much energy left. In the case of a W/Mo (worst if you're using Renovation) you're left with a temporary no option to heal yourself.
And the lack of "zone attacks" is for me the worst thing. Please don't come up with 100 blades, it is so ridiculous. First of all it doesn't add damage, wich is not a good thing when you're fighting a fully armored warrior or monk, and the "range" of this so alled "zone" skill is so ridiculous ! To hit different enemies they have to be litterally stuck to each other ! A small space and you will only hit one. Talk about a pretty useless way of loosing an elite skill. I would definitely never choose that in PvP, when you can choose Gladiator's defense, Healing Hands or Skull Crack (easy interruptible targets + 3 time casting time is a monk-killer)
And then I tried Axes. First of all almost all usefull skills use adrenaline, not energy. Wich is a good thing compared to hammer because you hit pretty fast and build it up fast. And you have the wonder: "Cyclone Axe", wich hits all enemies with a +16 damage with in very nice range. That is an instant adrenaline builder. Then you can inflict a deep wound with one skill (you need 2 with swords). And when the enemy has this -20% hp you can either cripple him (same amount of adrenaline i think so when you have enough to deep wound u can cripple in the same time) or apply weakness, wich reduces 66% of the incoming melee damage. trust me a warrior with that is as threatening as a bunny. You don't have the final thrust but you have a Galrath-like skill doing 3x dmg. And you have an adreline skill that interupts targets, without loosing energy (so you can keep it loaded and use it everytime you want, assuming that you are hitting often enough to "refresh" it).
Now that I have discovered Axe I will never go back to swords again. Now I can devote all my energy to healing or defense stances (sprint, gladiator and so on). And I dont have to purchase the Gladiator Armor set, I can use a better defensive one.
Hell Marauder
It's very difficult for a hammerer to go toe to toe with a axe wielder or swordman, but a hammerer can knockdown and interrupt soft targets better, and kill them faster than either sword or axe. So when I play as a hammerer, I often go after casters and avoid other warriors unless they are severely wounded.