Hi, I´m playing an Ele/Mes in PvP(GW&Tombs) and my standart specc was/is:
12+4 Air 10+1 Energy Storage 8 Inspiration
skills:
- Lightning Strike
- Lightning Javelin
- Lightning Orb
- Chainlightning
- Glyph of Elemental Power
- Air Attunement
- Energy Drain
- Drain Enchantment
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After some fights vs good guildgrps(which include 2-3 Ele/Mes Air Nuker), I´ve noticed that some of the nukers are using Lightning Surge. But with LS(Lightning Surge) and Chainlightning, I´ve got two spells which cause exhaustion and also don´t have Energy Drain as a good energy drain spell.
Currently, I´m trying this build:
- Lightning Strike
- Lightning Javelin
- Lightning Orb
- Chainlightning
- Lightning Surge
- Air Attunement
- Energy Tap
- Drain Enchantment
but sometimes I get really energyprobs cause of the lower energy tap and the two exhaustion spells. Someone an idea? Maybe I should take more care about using Chainlightning and Lightning Surge; I can´t imagine that the other nukers who play with Lightning Surge, aren´t also using Chainlightning cause of it´s great dmg and hitting two more targets.
How to make a good Lightning Surge+Chainlightning Build?(Ele/Mes)
Atum X
CareBearPK
Quote:
Heres my Air ele build, which is pretty good imo.
Glyph of ele Power
LSurge
LOrb
LStrike
Gale
Ward Against Melee/Foes (depends on what my team needs)
Resurrect
Air Attunement
It can do insane damage in a matter of just a few seconds.
At times I prebuff my LSurge with the glyph to get in a little extra damage; thats why I use it.
Atum X
Quote:
Originally Posted by CareBearPK
There single target nukers. Why hit 2 guys and lose 10 energy when you can just hit the called target. The chain lightning attacks on others will be healed in a few seconds anyway, so really your handicapping yourself.
Heres my Air ele build, which is pretty good imo.
Glyph of ele Power
LSurge
LOrb
LStrike
Gale
Ward Against Melee/Foes (depends on what my team needs)
Resurrect
Air Attunement
It can do insane damage in a matter of just a few seconds.
At times I prebuff my LSurge with the glyph to get in a little extra damage; thats why I use it.
Well no mana spells ? Maybe I should change Chainlightning with Lightning Sourge and instead of Energy Drain Energy Tap then. I think that 1-2 Manaspells/ Drain Ench spells are very important. Instead of Inspired Enchantment I could also take a rezz so the specc would be:
- Lightning Strike
- Lightning Javelin
- Lightning Orb
- Lightning Surge
- Air Attunement
- Drain Enchantment
- Energy Tap(don´t like it cause of long casttime, but it´s the only mana drain spell without any req like drain ench)
- Rezz Signet
Heres my Air ele build, which is pretty good imo.
Glyph of ele Power
LSurge
LOrb
LStrike
Gale
Ward Against Melee/Foes (depends on what my team needs)
Resurrect
Air Attunement
It can do insane damage in a matter of just a few seconds.
At times I prebuff my LSurge with the glyph to get in a little extra damage; thats why I use it.
Well no mana spells ? Maybe I should change Chainlightning with Lightning Sourge and instead of Energy Drain Energy Tap then. I think that 1-2 Manaspells/ Drain Ench spells are very important. Instead of Inspired Enchantment I could also take a rezz so the specc would be:
- Lightning Strike
- Lightning Javelin
- Lightning Orb
- Lightning Surge
- Air Attunement
- Drain Enchantment
- Energy Tap(don´t like it cause of long casttime, but it´s the only mana drain spell without any req like drain ench)
- Rezz Signet