Now this is just plain stupid. Why is it that players continue to take damage during cut scenes? Because two people just *had* to watch a cut scene, even though they could still see us being pummeled in the background, my group had two deaths. I had to suffer a death on my low death count character because of something I simply could not control (13 deaths now with 2/3 of ascention missions done).
If damage is going to be allowed to be done during cut scenes, stop forcing people to watch a cut scene if they want to skip it, just because someone in the group doesn't want to. Or give us the ability to swear at our teammates during cut scenes if they won't skip.
Get rid of damage during cut scenes!
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Agreed... I think that nobody should be forced to skip a cutscene if they haven't already seen it and I think that nobody should be forced to watch it if they opt to skip.
Solution
1-people who press skip automatically go back to game mode while the others continue the cutscene
2-people who watch the cutscene and are attacked take no damage and return 2x damage to the attacker, also gaining no xp (perhaps this could be an auto-enchantment for cutscenes only)
Solution
1-people who press skip automatically go back to game mode while the others continue the cutscene
2-people who watch the cutscene and are attacked take no damage and return 2x damage to the attacker, also gaining no xp (perhaps this could be an auto-enchantment for cutscenes only)
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Taking damage and dying during a cut scene has happened and is not a bug. In the later missions there are a few areas where this can commonly happen especially during Infusion runs because people would rather run instead of clear the path which is easy (especially since I've done it with henchmen and RL players). Yes it does stink that if someone doesn't skip the cutscene everyone must watch it. I have a feeling devs will fix this and make it so everything freezes during a cut scene or people who skip it don't have to watch it and can engage mobs fighting. Another thing I hope they do is to allow chatting during cut scenes, especially if you don't like mics or don't want to use them. Keep posts positive and Devs will listen and find out. It just may take awhile to fix these problems. More than likely you'll see cut scenes more than once, so if you absolutely have to skip a scene cause you're getting attacked better to skip and keep party alive than die halfway through a mission like one party I had did.
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on a very similar note: sometimes you get ganked just as you are trying to talk to someone to finish a quest. sometimes it doesn't let you talk to him right away (don't know why) and by the time your click on him registers, you have died from being ganked
other times, you have to scramble to empty an inventory slot or two, and during that time you get ganked
i suggest that if you are in front of any key NPCs (quest or mission), all monsters stop attacking immediately
other times, you have to scramble to empty an inventory slot or two, and during that time you get ganked
i suggest that if you are in front of any key NPCs (quest or mission), all monsters stop attacking immediately
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You only get beaten on and died when you are in agro range. So those of you who don't kill the Minotaurs will be killed by them in the cutscene because you are in agro range sitting at the ghost. In an infusion run when you run it all and don't skip you will have wondering mobs get into agro range and attack.
I'm not saying that it doesn't suck when it happens, but it makes perfect sense why it happens, just hope that everyone skips the scene.
I'm not saying that it doesn't suck when it happens, but it makes perfect sense why it happens, just hope that everyone skips the scene.
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Originally Posted by Cymmina
Now this is just plain stupid. Why is it that players continue to take damage during cut scenes? Because two people just *had* to watch a cut scene, even though they could still see us being pummeled in the background, my group had two deaths. I had to suffer a death on my low death count character because of something I simply could not control (13 deaths now with 2/3 of ascention missions done).
If damage is going to be allowed to be done during cut scenes, stop forcing people to watch a cut scene if they want to skip it, just because someone in the group doesn't want to. Or give us the ability to swear at our teammates during cut scenes if they won't skip. |
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Originally Posted by SOT
This is OT, but I don't care. Death count? You actually keep track of that? Why the hell for?
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If this is your biggest complaint about the game, then you must really think this is the greatest game ever. A minor detail, barely worth the time I took to read this.
I don't care about the death count.
I care that my first time on Elona, some goober ran past all the minitaurs and right to the ghost.
Then some other goober wouldn't skip the cinematics, even though they watched an entire army of Minitaurs casually walk up, take a bite out of us, and when the cutscene ended, we were all dead except for Little Thom, who procedeed to act confused as to what was beating on him.
But that Ghostly hero did take one or two down. An effort in futility maybe, but still a nice gesture.
I care that my first time on Elona, some goober ran past all the minitaurs and right to the ghost.
Then some other goober wouldn't skip the cinematics, even though they watched an entire army of Minitaurs casually walk up, take a bite out of us, and when the cutscene ended, we were all dead except for Little Thom, who procedeed to act confused as to what was beating on him.
But that Ghostly hero did take one or two down. An effort in futility maybe, but still a nice gesture.

Good thing there's a way to get around the timer.