Guild suggestion

talonrid

Ascalonian Squire

Join Date: May 2005

British Columbia, Canada

E/

This new feature of having to have an officer to have a Guild battle is like a kick in the face. Why? It's point is to stop malicious members from ruining your guild reputation, but what if it already happened(Eg: Healer of Hope in Dark Bringers fought 9 guild battles to lose)? That is where my suggestion comes in. It may seem horribly unbalanced, but things will even themselves out.

A ranking reset. You heard me, an individual guild ranking reset(not whole ladder). Before you get all pissed, there would have to be things to prevent this from being abused. First, guilds can only do this once. Second, it would cost an extremely high sum, or lose your hall or something. Third, it could only be done a few weeks after update. You may think this is unfair(Win with guild, lose with guild), but let me tell you something. It is honestly unfair to have members leave your guild and not being able to recruit more because one member mucked everything up.

Skanks

Ascalonian Squire

Join Date: Apr 2005

New Zealand

R/Mo

I'd like a onetime reset to fix these, we had a member who didn't realise what he was doing go in and lose a match for us

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

At the very least i would like to to record who was leading the group in the GvG.

something like 'Player x intitiated a battle against guild name and was victorius/defeated(rank+/-x)' that way you could repremand people for starting unauthorized battles.

talonrid

Ascalonian Squire

Join Date: May 2005

British Columbia, Canada

E/

Good to see support for this. Truth be told, different reactions then I expected to see. However, knowing who was leading the group would be great, however there is no need now that only officers and leaders can initiate(Or have to be there, whatever). If you can't trust your officers to come forward, they shouldn't be officers.