can some people help me pick out the best build possible for a fire elementalist?
im clueless ><;;
whenever i have one setup on attribute calculator it gets messed up
Best Fire Elementalist build?
Worldx
Bgnome
there is no "best build possible." fire elementalists are a dime a dozen though, so you are likely to find many examples if you try looking.
my basic thought process when creating a build is to pick your central skill or combination to be the theme of your build. pick skills that will complement that theme, then perhaps some energy management or survival skills. make sure that your secondary profession compliments your primary -- look at the skills you picked and figure out which profession is primary and which is secondary.
if you figure you want a fire elementalist you must ask yourself:
what are you bringing to the table? what makes you an essential member of your group? what skills will make you better than that other fire elementalist over there?
my basic thought process when creating a build is to pick your central skill or combination to be the theme of your build. pick skills that will complement that theme, then perhaps some energy management or survival skills. make sure that your secondary profession compliments your primary -- look at the skills you picked and figure out which profession is primary and which is secondary.
if you figure you want a fire elementalist you must ask yourself:
what are you bringing to the table? what makes you an essential member of your group? what skills will make you better than that other fire elementalist over there?
Worldx
would it be a bad idea not to have a secondary?
i was thinking pure, flat out fire elementalist would be cool..
i was thinking pure, flat out fire elementalist would be cool..
Bgnome
if you do not want to have a secondary, that is up to you. there are many players out there that do not use anything from their secondary and not the worse for it.
however, a wise man once said, and im paraphrasing here, that there is likely at least 1 skill from your secondary that will be more useful than that 8th skill from your primary.
however, a wise man once said, and im paraphrasing here, that there is likely at least 1 skill from your secondary that will be more useful than that 8th skill from your primary.
Kha
It's not a "bad" idea to have no secondary, it's just not the best optional idea. At least having a secondary will provide you with other skills if you ever find ones that compliment your build or come in handy. Just going straight Fire Magic (and I'm assuming Energy Storage) does leave you limited but doesn't mean you will be bad.
You may consider having a mesmer as a secondary, and going with the Inspiration Magic line for stealing more energy or even healing yourself (I find Aura of Restoration for the elementalist the poorest profession heal in the game). If you don't even use anything from the mesmer at first, then at least you will have the option to later. But if getting a secondary is permanent, and/or you can still get one no matter what lvl you are in release, then I suggest waiting if you are still iffy about them.
You may consider having a mesmer as a secondary, and going with the Inspiration Magic line for stealing more energy or even healing yourself (I find Aura of Restoration for the elementalist the poorest profession heal in the game). If you don't even use anything from the mesmer at first, then at least you will have the option to later. But if getting a secondary is permanent, and/or you can still get one no matter what lvl you are in release, then I suggest waiting if you are still iffy about them.
Bgnome
mind you, i have never played a fire elementalist so have no experience on what skills are better than others per say..
Class: Elementalist / *
Assumed items:
+1 to Energy Storage
+2 to Fire Magic
Attributes: (cost)
Energy Storage: 12+1 (97)
Fire Magic: 12+2 (97)
Total attribute points used: 194/200
Skills:
1) Flare - (5,1,0) Flare flies towards target foe, striking for 44 fire damage if it hits.
2) Rodgort's Invocation - (25,5,15) You invoke the power of Rodgort at target foe's location. All enemies near this location are struck for 105 fire damage and are set on fire for 3 seconds.
3) Phoenix - (15,3,25) A fiery phoenix rises at your location, striking nearby foes for 105 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 85 fire damage.
4) Meteor - (25,3,30) Call down a fiery meteor on your target foe. The meteor explodes, striking for 105 damage and knocking down anyone it hits. This spell causes exhaustion.
5) Glyph of Elemental Power - (5,1,5) Your elemental attributes are boosted by 2 for your next spell.
6) Conjure Flame - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 15 fire damage.
7) Aura of Restoration - (10,1/4,20) For 60 seconds, you are healed for 367% of the energy cost each time you cast a spell.
8) Ether Prodigy (elite) - (5,1,5) Lose all enchantments. For 23 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill.
People seem to like spamming flare. If you need to regen energy, use a fire wand and Conjure instead. You have Aura of Restoration for health, Ether Prodigy for energy, and the Glyph for that extra oomph on those AoE nukes.
Class: Elementalist / *
Assumed items:
+1 to Energy Storage
+2 to Fire Magic
Attributes: (cost)
Energy Storage: 12+1 (97)
Fire Magic: 12+2 (97)
Total attribute points used: 194/200
Skills:
1) Flare - (5,1,0) Flare flies towards target foe, striking for 44 fire damage if it hits.
2) Rodgort's Invocation - (25,5,15) You invoke the power of Rodgort at target foe's location. All enemies near this location are struck for 105 fire damage and are set on fire for 3 seconds.
3) Phoenix - (15,3,25) A fiery phoenix rises at your location, striking nearby foes for 105 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 85 fire damage.
4) Meteor - (25,3,30) Call down a fiery meteor on your target foe. The meteor explodes, striking for 105 damage and knocking down anyone it hits. This spell causes exhaustion.
5) Glyph of Elemental Power - (5,1,5) Your elemental attributes are boosted by 2 for your next spell.
6) Conjure Flame - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 15 fire damage.
7) Aura of Restoration - (10,1/4,20) For 60 seconds, you are healed for 367% of the energy cost each time you cast a spell.
8) Ether Prodigy (elite) - (5,1,5) Lose all enchantments. For 23 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill.
People seem to like spamming flare. If you need to regen energy, use a fire wand and Conjure instead. You have Aura of Restoration for health, Ether Prodigy for energy, and the Glyph for that extra oomph on those AoE nukes.
Yukito Kunisaki
That's the best part of this game for me. There IS NO BEST BUILD! [laughs evilly ]
Nobody can play this game and say, "you're arse is mine foo! you're build ain't nowhere NEAR as powerful as mine is!" Fact is, the best builds are only the best at what they do.
Which pretty much means, you may have a build that is good at disrupting, damaging, finishing, etc. But that just means it will also have a very defined weakness. I love this game!
[this is one of the only games I've played where the magic users aren't the God-1337or of this game. I'm talking about my old MMORPG, Ragnarok Online, the freakin' wizards in that game own every other class, even the Sage (anti-wizard) can't beat them due to poor balancing issues.]
Weaknesses that I've found through moderate experience [since I'm not able to play this game all the time ;_;]
Warrior - stop them from hitting you and it's pretty much your game, not much energy to feed into skills
Ranger - stay up close / make sure u don't miss with your skills/strikes
Monk - disrupt skills, lessen healing effectiveness
Mesmer - tough call, they can counter anything decently, but their damage output is somewhat weak, is that a weakness?
Elementalist - Can't take a physical beating too well, make sure you don't miss.
Then again, whatever weakness you may have, u have a secondary class to back this up and compromise a bit. yay!
Did I mention I luv dis game!
Nobody can play this game and say, "you're arse is mine foo! you're build ain't nowhere NEAR as powerful as mine is!" Fact is, the best builds are only the best at what they do.
Which pretty much means, you may have a build that is good at disrupting, damaging, finishing, etc. But that just means it will also have a very defined weakness. I love this game!
[this is one of the only games I've played where the magic users aren't the God-1337or of this game. I'm talking about my old MMORPG, Ragnarok Online, the freakin' wizards in that game own every other class, even the Sage (anti-wizard) can't beat them due to poor balancing issues.]
Weaknesses that I've found through moderate experience [since I'm not able to play this game all the time ;_;]
Warrior - stop them from hitting you and it's pretty much your game, not much energy to feed into skills
Ranger - stay up close / make sure u don't miss with your skills/strikes
Monk - disrupt skills, lessen healing effectiveness
Mesmer - tough call, they can counter anything decently, but their damage output is somewhat weak, is that a weakness?
Elementalist - Can't take a physical beating too well, make sure you don't miss.
Then again, whatever weakness you may have, u have a secondary class to back this up and compromise a bit. yay!
Did I mention I luv dis game!
Loviatar
Quote:
Originally Posted by Worldx
would it be a bad idea not to have a secondary?
i was thinking pure, flat out fire elementalist would be cool.. |
nothing by picking a secondary
not a skill point
not a single attribute point
no penalty at all
YOU GAIN
flexibility by having the option of choosing from more skills
choose only fire skills and pump only attributes for that if you want to
no penalty for the second choice
Vermilion Okeanos
Quote:
Originally Posted by Loviatar
YOU LOSE
nothing by picking a secondary not a skill point not a single attribute point no penalty at all YOU GAIN flexibility by having the option of choosing from more skills choose only fire skills and pump only attributes for that if you want to no penalty for the second choice |
Shrapnel_Magnet
There's no reason to not pick a secondary... if you are, it's obviously for some reason that doesn't involve wanting to succeed.
Loviatar
Quote:
Originally Posted by Vermilion Okeanos
unless ur 2ndary is monk =P then it would be... quite different in pvp.
|
you dont have to use it
you are not forced to waste a single point on a secondary attribute
i only answered that he could have a secondary without penalty on his primary build
yes in pvp a monk would probably attract unwanted attention