Its a love and hate thing at the exact same time. Nature Rituals effect everyone on the field. So any beneft you get, they get. As that is this seems like very risky skills to use. One that Ive noticed getting love is frozen soil. Ive cast it a few times and it helps if youve got the advantage. But then,...Ive also had it work against my team when another team made a comeback.
The thing is Im asking is, what stradigy must be used to get any of these nature rituals to work for you and against them? As it stands, its just a condition changer that changes the battlefield, good or bad, for everyone at the same time.
Nature Rituals?
Goonter
th15
It's pretty simple: change your >>TEAM<< build to fit the changed conditions. I stress that you must build your team around it.
I played Idiot Savants in HoH the day before. They were running a fertile season build. Fertile season adds hp to everyone for each enchantment on them. They had 3 monks with a bunch of enchantments (hell, one of them was named "mending maintainer") to push their HP way high. On the altar in broken tower, they buffed their hero till he had easily 800hp and sat in a circle using heal area. They were unkillable. The other team and mine both ganked them and they still didnt die. I don't think we killed a single on in fact.
I played Idiot Savants in HoH the day before. They were running a fertile season build. Fertile season adds hp to everyone for each enchantment on them. They had 3 monks with a bunch of enchantments (hell, one of them was named "mending maintainer") to push their HP way high. On the altar in broken tower, they buffed their hero till he had easily 800hp and sat in a circle using heal area. They were unkillable. The other team and mine both ganked them and they still didnt die. I don't think we killed a single on in fact.