Offensive monk?
Xeuro
Yo, i just made a Mo/W, obviously an offesnsive monk. But i am getting a little worried, he isnt neccesarily doing too much dmg, of course im only level 6, so i wanted to know if anyone out there has a good offensive monk, or are they a waste of time and i should delete mine? Any help would be really appreciated.
evilb
You won't be doing much dmg until later in the game. Even if you still do a quite a lot of dmg, it's best to fall back to a default healer in group play.
You can always have fun soloing.
So that you won't get discouraged...
Before: http://img182.echo.cx/img182/1985/fl...mbefore8lq.gif
After: http://img182.echo.cx/img182/3995/fl...emafter4og.gif
You can always have fun soloing.
So that you won't get discouraged...
Before: http://img182.echo.cx/img182/1985/fl...mbefore8lq.gif
After: http://img182.echo.cx/img182/3995/fl...emafter4og.gif

Raiku
Quote:
Originally Posted by evilb
You won't be doing much dmg until later in the game. Even if you still do a quite a lot of dmg, it's best to fall back to a default healer in group play.
You can always have fun soloing.
So that you won't get discouraged...
Before: http://img182.echo.cx/img182/1985/fl...mbefore8lq.gif
After: http://img182.echo.cx/img182/3995/fl...emafter4og.gif
odd how did you get past their disenchants?
You can always have fun soloing.
So that you won't get discouraged...
Before: http://img182.echo.cx/img182/1985/fl...mbefore8lq.gif
After: http://img182.echo.cx/img182/3995/fl...emafter4og.gif

evilb
I cast my enchantments after I lure them.
1. Lure X groups of flesh golems
2. Just before all of them starts to hit you and after the necro ones finish their casting, start chaining the spells.
a.) I noticed that when you only lure 1 group, they necro flesh golem doesn't remove the enchantments until the battle lasts a certain period. This is how I chain the spells on 1 group
Zealot's Fire->Shield of Judgement->Healing Breeze
Balthazar's Aura->Symbol of Wrath->Healing Touch->Orison
b.) 2 groups is different - Cast B. Sprit after the 2nd group's necro have finished casting his spell.
Balthazar's Spirit->Zealot's Fire->Shield of Judgement->Healing Breeze
Balthazar's Aura->Symbol of Wrath->Healing Touch->Orison
c.) 3 or more groups.
Balthazar's Spirit->Healing Breeze->Zealot's Fire->Shield of Judgement
Healing Touch->Balthazar's Aura->Orison...
b & c is pretty much random spell chains depending on health and mana. But one thing in common is to use B. Spirit just after all the necros have finished casting their spells(they charge in to attack).
1. Lure X groups of flesh golems
2. Just before all of them starts to hit you and after the necro ones finish their casting, start chaining the spells.
a.) I noticed that when you only lure 1 group, they necro flesh golem doesn't remove the enchantments until the battle lasts a certain period. This is how I chain the spells on 1 group
Zealot's Fire->Shield of Judgement->Healing Breeze
Balthazar's Aura->Symbol of Wrath->Healing Touch->Orison
b.) 2 groups is different - Cast B. Sprit after the 2nd group's necro have finished casting his spell.
Balthazar's Spirit->Zealot's Fire->Shield of Judgement->Healing Breeze
Balthazar's Aura->Symbol of Wrath->Healing Touch->Orison
c.) 3 or more groups.
Balthazar's Spirit->Healing Breeze->Zealot's Fire->Shield of Judgement
Healing Touch->Balthazar's Aura->Orison...
b & c is pretty much random spell chains depending on health and mana. But one thing in common is to use B. Spirit just after all the necros have finished casting their spells(they charge in to attack).
Xeuro
ok cool cool, but how are they in PvP? i like the human interaction, well killing, same thing
