The build looks like this.
W/E: Flame Knight(PvP)
Weapon/Artifact:
Rare Fiery Dragon Sword 15-22: +18%dmg vs Hexed Foes, +6 armor vs. Elemental.
Flame Artifact: +10 energy +5 armor.
Attributes:
Sword Mastery 11 + 1 Sword Rune = 12
Fire Mastery = 12
Strength 6 + 1 Strength Rune = 7
Skills:
Sever Artery
Gash
Final Blow
Berserker Stance
I Will Survive!
Imollate
Mark of Rodgort
Conjure Flame
You start with Conjure Flame for more damage.
Pick your own fight. Choose a victim.
Cast Mark of Rodgort on him/her. (HeX:18 sec long) (Note: 18% dmg Bonus on sword )
Cast Berserker Stance. (to get Adrenaline FAST!)
Normal attack untill skill bleeding and gash on him/her. (-10 hp regneration!)(As long you keep hitting your sword it will trigger "set on Fire" for 3 sec long.)
It will take only seconds... Before youre target is either killed or will run. Cast Immolate or Final Blow to finish it.
Use "I will survive!" when you have a conditon on you and need hp.
It might seem to much mana is being spend but with a mana pool of 30 it can be done.
I only tryed this build in Arena.( I know...)
And it worked out very nice and effective. Take out casters in mere seconds.
Now I would like to ask what could be improved or changed and any other suggestions are welcome as well. A review on this build would be great.
Thanks.
Rate My W/E Build
Turby
Turby
bump.
Minwanabi
Ok, what are you trying to do? If it's pure DPS, drop sword and go axe. Next, you have way too many energy intensive skills, and no energy management.
Finally, if you want to be w/e (my favorite, despite the predisposition against them I find in these forums), go with lightning. Bring spells like shock, for the knockdown and interrupt. You'll never have enough energy to augment your damage by a significant amount, and it's way too easy to be doing nothing but swinging if you're interrupted, or denied some energy.
Finally, if you want to be w/e (my favorite, despite the predisposition against them I find in these forums), go with lightning. Bring spells like shock, for the knockdown and interrupt. You'll never have enough energy to augment your damage by a significant amount, and it's way too easy to be doing nothing but swinging if you're interrupted, or denied some energy.
Turby
Quote:
Originally Posted by Minwanabi
Ok, what are you trying to do? If it's pure DPS, drop sword and go axe. Next, you have way too many energy intensive skills, and no energy management.
Finally, if you want to be w/e (my favorite, despite the predisposition against them I find in these forums), go with lightning. Bring spells like shock, for the knockdown and interrupt. You'll never have enough energy to augment your damage by a significant amount, and it's way too easy to be doing nothing but swinging if you're interrupted, or denied some energy. Sword has the better skills and more stable damage. I would never switch to axe EVER.
The purpose of the build is more to assassinate a key char like a monk.
So pure damage on 1 char like a assassin. (Pray the hex is not removed).
Cause there is no way you gonne recast Mark of Rodgort unless the battle is extremely long. I dont see the problem with energy unless someone is gonne drain it. I been the lightning route. Personally I like this alot better.
Even if energy is drained or not available.
The adrenaline skills are a good backup also after killing youre first char.
So i'm staying with fire.
Thanks for youre comment.
Finally, if you want to be w/e (my favorite, despite the predisposition against them I find in these forums), go with lightning. Bring spells like shock, for the knockdown and interrupt. You'll never have enough energy to augment your damage by a significant amount, and it's way too easy to be doing nothing but swinging if you're interrupted, or denied some energy. Sword has the better skills and more stable damage. I would never switch to axe EVER.
The purpose of the build is more to assassinate a key char like a monk.
So pure damage on 1 char like a assassin. (Pray the hex is not removed).
Cause there is no way you gonne recast Mark of Rodgort unless the battle is extremely long. I dont see the problem with energy unless someone is gonne drain it. I been the lightning route. Personally I like this alot better.
Even if energy is drained or not available.
The adrenaline skills are a good backup also after killing youre first char.
So i'm staying with fire.
Thanks for youre comment.