im pretty sure others have done this combo before.
but i am going to lay out the build anyways.
Class: Warrior / Monk
Assumed items:
+1 to Strength
+2 to Axe Mastery
+1 to Swordsmanship
Attributes: (cost)
Strength: 8+1 (37)
Axe Mastery: 9+2 (48)
Swordsmanship: 10+1 (61)
Healing Prayers: 9 (48)
Total attribute points used: 194/200
Skills:
1) Sever Artery (availability) - (4a,0,0) If this attack hits, the opponent begins bleeding for 20 seconds, losing health over time.
2) Gash (availability) - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 16 seconds.
3) Axe Rake (availability) - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +7 damage, and that foe becomes crippled.
4) Axe Twist (availability) - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 15 more damage and that foe suffers from weakness.
5) Healing Hands (availability) (elite) - (5,14,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 17 health. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
7) Mending (availability) - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +3.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
carry sword/shield in slot 1
carry axe/shield in slot 2
switch to axe/shield after you have landed server atery and gash to then land your 2 axe skills
i havent tries this and the build is not for pure damage, just to utalize some conditions on a target, thus helping your team out some extra.
you will be putting 4 conditions on your target if they let you.
bleeding, deepwound, cripple, and weakness. all at no energy cost.
the healing skills are a great combo i must say. if used right they allow you to easily solo riverside runs for good looting. solo up to 4 maybe even 5 white mantle at one time without your health bar dipping below 25%.
questions and comments allways welcome.
~superj24
dual weapon warrior/monk
tastegw
Taranis
Hmmm if it's going to be a PvP build I'd rather focus on one weapon since it'll be stronger if you get the abilities higher, but I've seen some other guides from you and it seems like you know what you're doing so I'll stop complaining Only thing I personally don't like about this guide is the 2 weapons...you COULD spend the ability points for more and stronger skills insteat....just my point of view!
tastegw
Quote:
Originally Posted by Taranis
Hmmm if it's going to be a PvP build I'd rather focus on one weapon since it'll be stronger if you get the abilities higher, but I've seen some other guides from you and it seems like you know what you're doing so I'll stop complaining Only thing I personally don't like about this guide is the 2 weapons...you COULD spend the ability points for more and stronger skills insteat....just my point of view!
you are 100% correct about the single weapon being more stronger.
the build i have been using only focus'd on sword attacks.
but i wanted to mix things up and go for more "conditions" with this build above. the only crippling sword attack costs 10 energy, and that is half my energy pool. crippling is so usefull i had to throw it in the mix.
in the axe tree, there is no flat out bleeding skill, there is one that adds bleeding, but the target must block or be running or something i forget for the bleeding to sink in.
so i wanted to make a build that would make use of these conditions:
bleeding : -3 health degeneration over about 20 seconds
deep wound: targets max health is lowered for about 16 seconds
crippling: target moves 50% slower for ( it dont say how long)
and weakness is there to make the target deal 50% less dmg with attacks. that was just a bonus.
but again, your right about single tree axe or sword would deal more damage, but damage wasnt what i was aiming for in this build. it is for a more team oriented pvp build.
thanks for reading my builds and i hope you enjoy them if you try any of them out.
~superj24
the build i have been using only focus'd on sword attacks.
but i wanted to mix things up and go for more "conditions" with this build above. the only crippling sword attack costs 10 energy, and that is half my energy pool. crippling is so usefull i had to throw it in the mix.
in the axe tree, there is no flat out bleeding skill, there is one that adds bleeding, but the target must block or be running or something i forget for the bleeding to sink in.
so i wanted to make a build that would make use of these conditions:
bleeding : -3 health degeneration over about 20 seconds
deep wound: targets max health is lowered for about 16 seconds
crippling: target moves 50% slower for ( it dont say how long)
and weakness is there to make the target deal 50% less dmg with attacks. that was just a bonus.
but again, your right about single tree axe or sword would deal more damage, but damage wasnt what i was aiming for in this build. it is for a more team oriented pvp build.
thanks for reading my builds and i hope you enjoy them if you try any of them out.
~superj24